wgpu/naga/tests/out/wgsl/wgsl-control-flow.wgsl

250 lines
4.5 KiB
WebGPU Shading Language

fn control_flow() {
var pos: i32;
storageBarrier();
workgroupBarrier();
textureBarrier();
switch 1i {
default: {
pos = 1i;
}
}
let _e3 = pos;
switch _e3 {
case 1: {
pos = 0i;
break;
}
case 2: {
pos = 1i;
}
case 3, 4: {
pos = 2i;
}
case 5: {
pos = 3i;
}
case default, 6: {
pos = 4i;
}
}
switch 0u {
case 0u: {
}
default: {
}
}
let _e10 = pos;
switch _e10 {
case 1: {
pos = 0i;
break;
}
case 2: {
pos = 1i;
}
case 3: {
pos = 2i;
}
case 4: {
}
default: {
pos = 3i;
}
}
let _e15 = pos;
switch _e15 {
case 1: {
pos = 0i;
return;
}
case 2: {
pos = 1i;
return;
}
case 3, 4: {
pos = 2i;
return;
}
case 5, 6: {
pos = 3i;
return;
}
default: {
pos = 4i;
return;
}
}
}
fn switch_default_break(i: i32) {
switch i {
default: {
break;
}
}
}
fn switch_case_break() {
switch 0i {
case 0: {
break;
}
default: {
}
}
return;
}
fn switch_selector_type_conversion() {
switch 0u {
case 0u: {
}
default: {
}
}
switch 0u {
case 0u: {
return;
}
default: {
return;
}
}
}
fn switch_const_expr_case_selectors() {
switch 0i {
case 0: {
return;
}
case 1: {
return;
}
case 2: {
return;
}
case 3: {
return;
}
case 4: {
return;
}
default: {
return;
}
}
}
fn loop_switch_continue(x: i32) {
loop {
switch x {
case 1: {
continue;
}
default: {
}
}
}
return;
}
fn loop_switch_continue_nesting(x_1: i32, y: i32, z: i32) {
loop {
switch x_1 {
case 1: {
continue;
}
case 2: {
switch y {
case 1: {
continue;
}
default: {
loop {
switch z {
case 1: {
continue;
}
default: {
}
}
}
}
}
}
default: {
}
}
switch y {
default: {
continue;
}
}
}
loop {
switch y {
case 1, default: {
switch z {
default: {
continue;
}
}
}
}
}
return;
}
fn loop_switch_omit_continue_variable_checks(x_2: i32, y_1: i32, z_1: i32, w: i32) {
var pos_1: i32 = 0i;
loop {
switch x_2 {
case 1: {
pos_1 = 1i;
}
default: {
}
}
}
loop {
switch x_2 {
case 1: {
}
case 2: {
switch y_1 {
case 1: {
continue;
}
default: {
switch z_1 {
case 1: {
pos_1 = 2i;
}
default: {
}
}
}
}
}
default: {
}
}
}
return;
}
@compute @workgroup_size(1, 1, 1)
fn main() {
control_flow();
switch_default_break(1i);
switch_case_break();
switch_selector_type_conversion();
switch_const_expr_case_selectors();
loop_switch_continue(1i);
loop_switch_continue_nesting(1i, 2i, 3i);
loop_switch_omit_continue_variable_checks(1i, 2i, 3i, 4i);
return;
}