mirror of
https://github.com/gfx-rs/wgpu.git
synced 2025-12-08 21:26:17 +00:00
Co-authored-by: Andreas Reich <r_andreas2@web.de> Co-authored-by: Magnus <85136135+SupaMaggie70Incorporated@users.noreply.github.com>
435 lines
14 KiB
Rust
435 lines
14 KiB
Rust
use wgpu::{
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util::{BufferInitDescriptor, DeviceExt},
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vertex_attr_array,
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};
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use wgpu_test::{
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gpu_test, GpuTestConfiguration, GpuTestInitializer, TestParameters, TestingContext,
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};
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pub fn all_tests(vec: &mut Vec<GpuTestInitializer>) {
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vec.extend([
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DRAW_TO_2D_VIEW,
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DRAW_TO_2D_ARRAY_VIEW,
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RESOLVE_TO_2D_VIEW,
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RESOLVE_TO_2D_ARRAY_VIEW,
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DRAW_TO_3D_VIEW,
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]);
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}
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#[gpu_test]
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static DRAW_TO_2D_VIEW: GpuTestConfiguration = GpuTestConfiguration::new()
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.parameters(TestParameters::default())
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.run_async(|ctx| run_test(ctx, wgpu::TextureViewDimension::D2, false));
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#[gpu_test]
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static DRAW_TO_2D_ARRAY_VIEW: GpuTestConfiguration = GpuTestConfiguration::new()
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.parameters(TestParameters::default())
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.run_async(|ctx| run_test(ctx, wgpu::TextureViewDimension::D2Array, false));
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#[gpu_test]
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static RESOLVE_TO_2D_VIEW: GpuTestConfiguration = GpuTestConfiguration::new()
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.parameters(TestParameters::default())
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.run_async(|ctx| run_test(ctx, wgpu::TextureViewDimension::D2, true));
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#[gpu_test]
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static RESOLVE_TO_2D_ARRAY_VIEW: GpuTestConfiguration = GpuTestConfiguration::new()
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.parameters(TestParameters::default())
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.run_async(|ctx| run_test(ctx, wgpu::TextureViewDimension::D2Array, true));
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async fn run_test(
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ctx: TestingContext,
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view_dimension: wgpu::TextureViewDimension,
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multisample: bool,
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) {
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let vertex_buffer_content: &[f32; 12] = &[
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// Triangle 1
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-1.0, -1.0, // Bottom left
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1.0, 1.0, // Top right
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-1.0, 1.0, // Top left
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// Triangle 2
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-1.0, -1.0, // Bottom left
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1.0, -1.0, // Bottom right
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1.0, 1.0, // Top right
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];
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let vertex_buffer = ctx.device.create_buffer_init(&BufferInitDescriptor {
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label: None,
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contents: bytemuck::cast_slice(vertex_buffer_content),
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usage: wgpu::BufferUsages::VERTEX,
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});
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let shader_src = "
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@vertex
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fn vs_main(@location(0) position: vec2f) -> @builtin(position) vec4f {
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return vec4f(position, 0.0, 1.0);
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}
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@fragment
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fn fs_main() -> @location(0) vec4f {
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return vec4f(1.0);
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}
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";
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let shader = ctx
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.device
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.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: None,
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source: wgpu::ShaderSource::Wgsl(shader_src.into()),
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});
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let pipeline_desc = wgpu::RenderPipelineDescriptor {
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label: None,
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layout: None,
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vertex: wgpu::VertexState {
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: 8,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &vertex_attr_array![0 => Float32x2],
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}],
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module: &shader,
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entry_point: Some("vs_main"),
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compilation_options: Default::default(),
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},
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primitive: wgpu::PrimitiveState::default(),
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: if multisample { 4 } else { 1 },
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: Some("fs_main"),
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compilation_options: Default::default(),
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targets: &[Some(wgpu::ColorTargetState {
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format: wgpu::TextureFormat::R8Unorm,
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blend: None,
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write_mask: wgpu::ColorWrites::ALL,
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})],
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}),
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multiview_mask: None,
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cache: None,
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};
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let pipeline = ctx.device.create_render_pipeline(&pipeline_desc);
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const SIZE: u32 = 512;
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const LAYERS: u32 = 2;
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const MIPS: u32 = 2;
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const fn size_for_mips(mips: u32) -> u64 {
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let mut out: u64 = 0;
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let mut mip = 0;
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while mip < mips {
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let size = SIZE as u64 >> mip;
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out += size * size;
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mip += 1;
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}
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out * LAYERS as u64
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}
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let out_texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: wgpu::Extent3d {
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width: SIZE,
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height: SIZE,
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depth_or_array_layers: LAYERS,
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},
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mip_level_count: MIPS,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::R8Unorm,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
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view_formats: &[],
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});
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let readback_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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size: size_for_mips(MIPS),
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usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
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mapped_at_creation: false,
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});
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let mut encoder = ctx
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
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for mip in 0..MIPS {
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let ms_texture_view = if multisample {
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let ms_texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: wgpu::Extent3d {
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width: SIZE >> mip,
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height: SIZE >> mip,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 4,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::R8Unorm,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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view_formats: &[],
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});
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let ms_texture_view = ms_texture.create_view(&wgpu::TextureViewDescriptor::default());
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Some(ms_texture_view)
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} else {
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None
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};
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for layer in 0..LAYERS {
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let out_texture_view = out_texture.create_view(&wgpu::TextureViewDescriptor {
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label: None,
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format: Some(wgpu::TextureFormat::R8Unorm),
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dimension: Some(view_dimension),
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usage: Some(wgpu::TextureUsages::RENDER_ATTACHMENT),
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aspect: wgpu::TextureAspect::All,
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base_mip_level: mip,
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mip_level_count: Some(1),
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base_array_layer: layer,
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array_layer_count: Some(1),
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});
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: None,
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: ms_texture_view.as_ref().unwrap_or(&out_texture_view),
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depth_slice: None,
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resolve_target: multisample.then_some(&out_texture_view),
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
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store: if multisample {
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wgpu::StoreOp::Discard
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} else {
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wgpu::StoreOp::Store
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},
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},
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})],
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depth_stencil_attachment: None,
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timestamp_writes: None,
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occlusion_query_set: None,
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multiview_mask: None,
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});
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rpass.set_pipeline(&pipeline);
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rpass.set_vertex_buffer(0, vertex_buffer.slice(..));
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rpass.draw(0..6, 0..1);
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}
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}
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for mip in 0..MIPS {
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encoder.copy_texture_to_buffer(
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wgpu::TexelCopyTextureInfo {
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texture: &out_texture,
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mip_level: mip,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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wgpu::TexelCopyBufferInfo {
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buffer: &readback_buffer,
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layout: wgpu::TexelCopyBufferLayout {
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offset: size_for_mips(mip),
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bytes_per_row: Some(SIZE >> mip),
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rows_per_image: Some(SIZE >> mip),
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},
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},
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wgpu::Extent3d {
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width: SIZE >> mip,
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height: SIZE >> mip,
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depth_or_array_layers: LAYERS,
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},
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);
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}
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ctx.queue.submit([encoder.finish()]);
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let slice = readback_buffer.slice(..);
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slice.map_async(wgpu::MapMode::Read, |_| ());
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ctx.async_poll(wgpu::PollType::wait_indefinitely())
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.await
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.unwrap();
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let data = slice.get_mapped_range();
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let succeeded = data.iter().all(|b| *b == u8::MAX);
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assert!(succeeded);
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}
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#[gpu_test]
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static DRAW_TO_3D_VIEW: GpuTestConfiguration = GpuTestConfiguration::new()
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.parameters(TestParameters::default().limits(wgpu::Limits {
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max_texture_dimension_3d: 512,
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..wgpu::Limits::downlevel_webgl2_defaults()
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}))
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.run_async(run_test_3d);
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async fn run_test_3d(ctx: TestingContext) {
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let vertex_buffer_content: &[f32; 12] = &[
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// Triangle 1
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-1.0, -1.0, // Bottom left
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1.0, 1.0, // Top right
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-1.0, 1.0, // Top left
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// Triangle 2
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-1.0, -1.0, // Bottom left
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1.0, -1.0, // Bottom right
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1.0, 1.0, // Top right
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];
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let vertex_buffer = ctx.device.create_buffer_init(&BufferInitDescriptor {
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label: None,
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contents: bytemuck::cast_slice(vertex_buffer_content),
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usage: wgpu::BufferUsages::VERTEX,
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});
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let shader_src = "
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@vertex
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fn vs_main(@location(0) position: vec2f) -> @builtin(position) vec4f {
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return vec4f(position, 0.0, 1.0);
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}
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@fragment
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fn fs_main() -> @location(0) vec4f {
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return vec4f(1.0);
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}
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";
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let shader = ctx
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.device
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.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: None,
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source: wgpu::ShaderSource::Wgsl(shader_src.into()),
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});
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let pipeline_desc = wgpu::RenderPipelineDescriptor {
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label: None,
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layout: None,
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vertex: wgpu::VertexState {
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: 8,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &vertex_attr_array![0 => Float32x2],
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}],
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module: &shader,
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entry_point: Some("vs_main"),
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compilation_options: Default::default(),
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},
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primitive: wgpu::PrimitiveState::default(),
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depth_stencil: None,
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multisample: wgpu::MultisampleState::default(),
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: Some("fs_main"),
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compilation_options: Default::default(),
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targets: &[Some(wgpu::ColorTargetState {
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format: wgpu::TextureFormat::R8Unorm,
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blend: None,
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write_mask: wgpu::ColorWrites::ALL,
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})],
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}),
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multiview_mask: None,
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cache: None,
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};
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let pipeline = ctx.device.create_render_pipeline(&pipeline_desc);
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const SIZE: u32 = 512;
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const DEPTH: u32 = 2;
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const MIPS: u32 = 2;
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const fn size_for_mips(mips: u32) -> u64 {
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let mut out: u64 = 0;
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let mut mip = 0;
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while mip < mips {
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let size = SIZE as u64 >> mip;
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let z = DEPTH as u64 >> mip;
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out += size * size * z;
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mip += 1;
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}
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out
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}
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let out_texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: wgpu::Extent3d {
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width: SIZE,
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height: SIZE,
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depth_or_array_layers: DEPTH,
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},
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mip_level_count: MIPS,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D3,
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format: wgpu::TextureFormat::R8Unorm,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
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view_formats: &[],
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});
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let readback_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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size: size_for_mips(MIPS),
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usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
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mapped_at_creation: false,
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});
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let mut encoder = ctx
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
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for mip in 0..MIPS {
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let out_texture_view = out_texture.create_view(&wgpu::TextureViewDescriptor {
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base_mip_level: mip,
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mip_level_count: Some(1),
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..Default::default()
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});
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for layer in 0..DEPTH >> mip {
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: None,
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &out_texture_view,
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depth_slice: Some(layer),
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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timestamp_writes: None,
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occlusion_query_set: None,
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multiview_mask: None,
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});
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rpass.set_pipeline(&pipeline);
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rpass.set_vertex_buffer(0, vertex_buffer.slice(..));
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rpass.draw(0..6, 0..1);
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}
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}
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for mip in 0..MIPS {
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encoder.copy_texture_to_buffer(
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wgpu::TexelCopyTextureInfo {
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texture: &out_texture,
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mip_level: mip,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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wgpu::TexelCopyBufferInfo {
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buffer: &readback_buffer,
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layout: wgpu::TexelCopyBufferLayout {
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offset: size_for_mips(mip),
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bytes_per_row: Some(SIZE >> mip),
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rows_per_image: Some(SIZE >> mip),
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},
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},
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wgpu::Extent3d {
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width: SIZE >> mip,
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height: SIZE >> mip,
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depth_or_array_layers: DEPTH >> mip,
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},
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);
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}
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ctx.queue.submit([encoder.finish()]);
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let slice = readback_buffer.slice(..);
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slice.map_async(wgpu::MapMode::Read, |_| ());
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ctx.async_poll(wgpu::PollType::wait_indefinitely())
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.await
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.unwrap();
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let data = slice.get_mapped_range();
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let succeeded = data.iter().all(|b| *b == u8::MAX);
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assert!(succeeded);
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}
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