wgpu/tests/tests/wgpu-gpu/draw_indirect.rs
Inner Daemons ad0f3111b7
Add multiview limits and tests (#8206)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
Co-authored-by: Magnus <85136135+SupaMaggie70Incorporated@users.noreply.github.com>
2025-11-01 12:08:15 +00:00

799 lines
25 KiB
Rust

use wgpu::{
util::{BufferInitDescriptor, DeviceExt},
vertex_attr_array,
};
use wgpu_test::{
gpu_test, GpuTestConfiguration, GpuTestInitializer, TestParameters, TestingContext,
};
pub fn all_tests(vec: &mut Vec<GpuTestInitializer>) {
vec.extend(&[
DRAW,
DRAW_OOB_START,
DRAW_OOB_COUNT,
INSTANCED_DRAW,
INSTANCED_DRAW_OOB_START,
INSTANCED_DRAW_OOB_COUNT,
INSTANCED_DRAW_OOB_INSTANCE_START,
INSTANCED_DRAW_OOB_INSTANCE_COUNT,
INSTANCED_DRAW_WITH_NON_ZERO_FIRST_INSTANCE,
INSTANCED_DRAW_WITH_NON_ZERO_FIRST_INSTANCE_MISSING_FEATURE,
INDEXED_DRAW,
INDEXED_DRAW_OOB_START,
INDEXED_DRAW_OOB_COUNT,
INSTANCED_INDEXED_DRAW,
INSTANCED_INDEXED_DRAW_OOB_START,
INSTANCED_INDEXED_DRAW_OOB_COUNT,
INSTANCED_INDEXED_DRAW_OOB_INSTANCE_START,
INSTANCED_INDEXED_DRAW_OOB_INSTANCE_COUNT,
INDIRECT_BUFFER_OFFSETS,
]);
}
struct TestData {
kind: Kind,
instanced: Option<Instanced>,
}
struct Instanced {
instance_buffer_content: &'static [f32],
first_instance: u32,
instance_count: u32,
}
enum Kind {
NonIndexed {
vertex_buffer_content: &'static [f32],
first_vertex: u32,
vertex_count: u32,
},
Indexed {
vertex_buffer_content: &'static [f32],
index_buffer_content: &'static [u32],
first_index: u32,
index_count: u32,
},
}
impl TestData {
fn vertex_buffer_content(&self) -> &'static [f32] {
match self.kind {
Kind::NonIndexed {
vertex_buffer_content,
..
} => vertex_buffer_content,
Kind::Indexed {
vertex_buffer_content,
..
} => vertex_buffer_content,
}
}
fn write_indirect_args(&self, buf: &mut Vec<u8>) {
let (first_instance, instance_count) = match self.instanced {
Some(ref instanced) => (instanced.first_instance, instanced.instance_count),
None => (0, 1),
};
match self.kind {
Kind::NonIndexed {
first_vertex,
vertex_count,
..
} => {
buf.extend_from_slice(
wgpu::util::DrawIndirectArgs {
vertex_count,
instance_count,
first_vertex,
first_instance,
}
.as_bytes(),
);
}
Kind::Indexed {
first_index,
index_count,
..
} => {
buf.extend_from_slice(
wgpu::util::DrawIndexedIndirectArgs {
index_count,
instance_count,
first_index,
base_vertex: 0,
first_instance,
}
.as_bytes(),
);
}
}
}
}
async fn run_test(ctx: TestingContext, test_data: TestData, expect_noop: bool) {
let mut vertex_buffer_layouts = Vec::new();
vertex_buffer_layouts.push(wgpu::VertexBufferLayout {
array_stride: 8,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &vertex_attr_array![0 => Float32x2],
});
let vertex_buffer = ctx.device.create_buffer_init(&BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(test_data.vertex_buffer_content()),
usage: wgpu::BufferUsages::VERTEX,
});
let index_buffer = match test_data.kind {
Kind::NonIndexed { .. } => None,
Kind::Indexed {
index_buffer_content,
..
} => Some(ctx.device.create_buffer_init(&BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(index_buffer_content),
usage: wgpu::BufferUsages::INDEX,
})),
};
let instance_buffer = test_data.instanced.as_ref().map(|instanced| {
vertex_buffer_layouts.push(wgpu::VertexBufferLayout {
array_stride: 8,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &vertex_attr_array![1 => Float32x2],
});
ctx.device.create_buffer_init(&BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(instanced.instance_buffer_content),
usage: wgpu::BufferUsages::VERTEX,
})
});
let shader_src = if instance_buffer.is_none() {
"
@vertex
fn vs_main(@location(0) position: vec2f) -> @builtin(position) vec4f {
return vec4f(position, 0.0, 1.0);
}
@fragment
fn fs_main() -> @location(0) vec4f {
return vec4f(1.0);
}
"
} else {
"
@vertex
fn vs_main(@location(0) position: vec2f, @location(1) position_offset: vec2f) -> @builtin(position) vec4f {
return vec4f(position + position_offset, 0.0, 1.0);
}
@fragment
fn fs_main() -> @location(0) vec4f {
return vec4f(1.0);
}
"
};
let shader = ctx
.device
.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(shader_src.into()),
});
let pipeline_desc = wgpu::RenderPipelineDescriptor {
label: None,
layout: None,
vertex: wgpu::VertexState {
buffers: &vertex_buffer_layouts,
module: &shader,
entry_point: Some("vs_main"),
compilation_options: Default::default(),
},
primitive: wgpu::PrimitiveState::default(),
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
compilation_options: Default::default(),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::R8Unorm,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
multiview_mask: None,
cache: None,
};
let pipeline = ctx.device.create_render_pipeline(&pipeline_desc);
let out_texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: 256,
height: 256,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::R8Unorm,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let out_texture_view = out_texture.create_view(&wgpu::TextureViewDescriptor::default());
let readback_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 256 * 256,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
// Use 2 passes to trigger internal validation buffer reuse
let passes = 2;
// Issue 2 draws per indirect buffer to trigger internal validation batching
let draws = 2; // try 66000 to test multiple temporary validation buffers
let mut indirect_bytes = Vec::new();
for _ in 0..passes * draws {
test_data.write_indirect_args(&mut indirect_bytes);
}
let indirect_buffer = ctx.device.create_buffer_init(&BufferInitDescriptor {
label: None,
contents: &indirect_bytes,
usage: wgpu::BufferUsages::INDIRECT,
});
// Use a secondary indirect buffer to test multiple validation batches.
let indirect_buffer2 = ctx.device.create_buffer_init(&BufferInitDescriptor {
label: None,
contents: &indirect_bytes,
usage: wgpu::BufferUsages::INDIRECT,
});
let mut encoder = ctx
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
for pass_index in 0..passes {
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
ops: wgpu::Operations::default(),
resolve_target: None,
view: &out_texture_view,
depth_slice: None,
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
multiview_mask: None,
});
rpass.set_pipeline(&pipeline);
rpass.set_vertex_buffer(0, vertex_buffer.slice(..));
if let Some(ref instance_buffer) = instance_buffer {
rpass.set_vertex_buffer(1, instance_buffer.slice(..));
}
if let Some(ref index_buffer) = index_buffer {
rpass.set_index_buffer(index_buffer.slice(..), wgpu::IndexFormat::Uint32);
}
for draw_index in 0..draws {
if index_buffer.is_some() {
let offset = pass_index * draw_index * 20;
rpass.draw_indexed_indirect(&indirect_buffer, offset);
rpass.draw_indexed_indirect(&indirect_buffer2, offset);
} else {
let offset = pass_index * draw_index * 20;
rpass.draw_indirect(&indirect_buffer, offset);
rpass.draw_indirect(&indirect_buffer2, offset);
}
}
}
encoder.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: &out_texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &readback_buffer,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(256),
rows_per_image: None,
},
},
wgpu::Extent3d {
width: 256,
height: 256,
depth_or_array_layers: 1,
},
);
ctx.queue.submit([encoder.finish()]);
let slice = readback_buffer.slice(..);
slice.map_async(wgpu::MapMode::Read, |_| ());
ctx.async_poll(wgpu::PollType::wait_indefinitely())
.await
.unwrap();
let data = slice.get_mapped_range();
let succeeded = if expect_noop {
data.iter().all(|b| *b == 0)
} else {
data.iter().all(|b| *b == u8::MAX)
};
assert!(succeeded);
}
macro_rules! make_test {
($name:ident, $test_data:expr) => {
make_test!($name, $test_data, false, wgpu::Features::empty());
};
($name:ident, $test_data:expr, $features:expr) => {
make_test!($name, $test_data, false, $features);
};
($name:ident, $test_data:expr, $expect_noop:expr, $features:expr) => {
#[gpu_test]
static $name: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters({
let params = TestParameters::default()
.downlevel_flags(wgpu::DownlevelFlags::INDIRECT_EXECUTION)
.features($features)
.limits(wgpu::Limits::downlevel_defaults());
if $expect_noop {
params.enable_noop()
} else {
params
}
})
.run_async(|ctx| run_test(ctx, $test_data, $expect_noop));
};
}
macro_rules! make_failing_test {
($name:ident, $test_data:expr) => {
make_test!($name, $test_data, true, wgpu::Features::empty());
};
($name:ident, $test_data:expr, $features:expr) => {
make_test!($name, $test_data, true, $features);
};
}
fn get_draw_test_data(first_vertex: u32, vertex_count: u32) -> TestData {
let vertex_buffer_content = &[
// Triangle 1
-1.0, -1.0, // Bottom left
1.0, 1.0, // Top right
-1.0, 1.0, // Top left
// Triangle 2
-1.0, -1.0, // Bottom left
1.0, -1.0, // Bottom right
1.0, 1.0, // Top right
];
TestData {
kind: Kind::NonIndexed {
vertex_buffer_content,
first_vertex,
vertex_count,
},
instanced: None,
}
}
make_test!(DRAW, get_draw_test_data(0, 6));
make_failing_test!(DRAW_OOB_START, get_draw_test_data(1, 6));
make_failing_test!(DRAW_OOB_COUNT, get_draw_test_data(0, 7));
fn get_instanced_draw_test_data(
first_vertex: u32,
vertex_count: u32,
first_instance: u32,
instance_count: u32,
) -> TestData {
let vertex_buffer_content = &[
// Triangle 1
-0.5, -0.5, // Bottom left
0.5, 0.5, // Top right
-0.5, 0.5, // Top left
// Triangle 2
-0.5, -0.5, // Bottom left
0.5, -0.5, // Bottom right
0.5, 0.5, // Top right
];
let instance_buffer_content = &[
-0.5, -0.5, // Move quad to bottom left
0.5, 0.5, // Move quad to top right
-0.5, 0.5, // Move quad to top left
0.5, -0.5, // Move quad to bottom right
];
TestData {
kind: Kind::NonIndexed {
vertex_buffer_content,
first_vertex,
vertex_count,
},
instanced: Some(Instanced {
instance_buffer_content,
first_instance,
instance_count,
}),
}
}
make_test!(INSTANCED_DRAW, get_instanced_draw_test_data(0, 6, 0, 4));
make_failing_test!(
INSTANCED_DRAW_OOB_START,
get_instanced_draw_test_data(1, 6, 0, 4)
);
make_failing_test!(
INSTANCED_DRAW_OOB_COUNT,
get_instanced_draw_test_data(0, 7, 0, 4)
);
make_failing_test!(
INSTANCED_DRAW_OOB_INSTANCE_START,
get_instanced_draw_test_data(0, 6, 1, 4),
wgpu::Features::INDIRECT_FIRST_INSTANCE
);
make_failing_test!(
INSTANCED_DRAW_OOB_INSTANCE_COUNT,
get_instanced_draw_test_data(0, 6, 0, 5)
);
fn get_instanced_draw_with_non_zero_first_instance_test_data() -> TestData {
let vertex_buffer_content = &[
// Triangle 1
-0.5, -0.5, // Bottom left
0.5, 0.5, // Top right
-0.5, 0.5, // Top left
// Triangle 2
-0.5, -0.5, // Bottom left
0.5, -0.5, // Bottom right
0.5, 0.5, // Top right
];
let instance_buffer_content = &[
10.0, 10.0, // unused
-0.5, -0.5, // Move quad to bottom left
0.5, 0.5, // Move quad to top right
-0.5, 0.5, // Move quad to top left
0.5, -0.5, // Move quad to bottom right
];
TestData {
kind: Kind::NonIndexed {
vertex_buffer_content,
first_vertex: 0,
vertex_count: 6,
},
instanced: Some(Instanced {
instance_buffer_content,
first_instance: 1,
instance_count: 4,
}),
}
}
make_test!(
INSTANCED_DRAW_WITH_NON_ZERO_FIRST_INSTANCE,
get_instanced_draw_with_non_zero_first_instance_test_data(),
wgpu::Features::INDIRECT_FIRST_INSTANCE
);
make_failing_test!(
INSTANCED_DRAW_WITH_NON_ZERO_FIRST_INSTANCE_MISSING_FEATURE,
get_instanced_draw_with_non_zero_first_instance_test_data()
);
fn get_indexed_draw_test_data(first_index: u32, index_count: u32) -> TestData {
let vertex_buffer_content = &[
-1.0, -1.0, // Bottom left
1.0, 1.0, // Top right
-1.0, 1.0, // Top left
1.0, -1.0, // Bottom right
];
let index_buffer_content = &[
0, 1, 2, // Triangle 1
0, 3, 1, // Triangle 2
];
TestData {
kind: Kind::Indexed {
vertex_buffer_content,
index_buffer_content,
first_index,
index_count,
},
instanced: None,
}
}
make_test!(INDEXED_DRAW, get_indexed_draw_test_data(0, 6));
make_failing_test!(INDEXED_DRAW_OOB_START, get_indexed_draw_test_data(1, 6));
make_failing_test!(INDEXED_DRAW_OOB_COUNT, get_indexed_draw_test_data(0, 7));
fn get_instanced_indexed_draw_test_data(
first_index: u32,
index_count: u32,
first_instance: u32,
instance_count: u32,
) -> TestData {
let vertex_buffer_content = &[
-0.5, -0.5, // Bottom left
0.5, 0.5, // Top right
-0.5, 0.5, // Top left
0.5, -0.5, // Bottom right
];
let index_buffer_content = &[
0, 1, 2, // Triangle 1
0, 3, 1, // Triangle 2
];
let instance_buffer_content = &[
-0.5, -0.5, // Move quad to bottom left
0.5, 0.5, // Move quad to top right
-0.5, 0.5, // Move quad to top left
0.5, -0.5, // Move quad to bottom right
];
TestData {
kind: Kind::Indexed {
vertex_buffer_content,
index_buffer_content,
first_index,
index_count,
},
instanced: Some(Instanced {
instance_buffer_content,
first_instance,
instance_count,
}),
}
}
make_test!(
INSTANCED_INDEXED_DRAW,
get_instanced_indexed_draw_test_data(0, 6, 0, 4)
);
make_failing_test!(
INSTANCED_INDEXED_DRAW_OOB_START,
get_instanced_indexed_draw_test_data(1, 6, 0, 4)
);
make_failing_test!(
INSTANCED_INDEXED_DRAW_OOB_COUNT,
get_instanced_indexed_draw_test_data(0, 7, 0, 4)
);
make_failing_test!(
INSTANCED_INDEXED_DRAW_OOB_INSTANCE_START,
get_instanced_indexed_draw_test_data(0, 6, 1, 4),
wgpu::Features::INDIRECT_FIRST_INSTANCE
);
make_failing_test!(
INSTANCED_INDEXED_DRAW_OOB_INSTANCE_COUNT,
get_instanced_indexed_draw_test_data(0, 6, 0, 5)
);
#[gpu_test]
static INDIRECT_BUFFER_OFFSETS: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(
TestParameters::default()
.downlevel_flags(wgpu::DownlevelFlags::INDIRECT_EXECUTION)
.features(wgpu::Features::INDIRECT_FIRST_INSTANCE)
.limits(wgpu::Limits::downlevel_defaults()),
)
.run_async(indirect_buffer_offsets);
/// Tests that indirect draw calls work properly with offsets that straddle 16 byte boundaries (size of DrawIndirectArgs).
async fn indirect_buffer_offsets(ctx: TestingContext) {
// The first 2 draws are successful, the third one is not.
let indirect_args_offsets = [0, 4, 8];
let indirect_args = [
// 1st draw | 2nd draw | 3rd draw
9, // vertex_count | |
9, // instance_count | vertex_count |
1, // first_vertex | instance_count | vertex_count
0, // first_instance | first_vertex | instance_count
9, // | first_instance | first_vertex
10, // | | first_instance
];
// 1st draw (first_vertex: 1): ◤ ◢ ◢
// 2nd draw (first_vertex: 0): ◤ ◣ ◢
let vertex_buffer_content = [
-0.5, 0.5, // Top left
// Triangle 1
-0.5, -0.5, // Bottom left
0.5, 0.5, // Top right
-0.5, 0.5, // Top left
// Triangle 2
-0.5, -0.5, // Bottom left
0.5, -0.5, // Bottom right
0.5, 0.5, // Top right
// Triangle 3 (same as Triangle 2)
-0.5, -0.5, // Bottom left
0.5, -0.5, // Bottom right
0.5, 0.5, // Top right
];
#[rustfmt::skip]
let instance_buffer_content = [
// Move quad to top left (for 1st draw):
-0.5, 0.5,
-0.5, 0.5,
-0.5, 0.5,
-0.5, 0.5,
-0.5, 0.5,
-0.5, 0.5,
-0.5, 0.5,
-0.5, 0.5,
-0.5, 0.5,
// Move quad to top right (for 2nd draw):
0.5, 0.5,
];
let vertex_buffer = ctx.device.create_buffer_init(&BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice::<f32, u8>(&vertex_buffer_content),
usage: wgpu::BufferUsages::VERTEX,
});
let instance_buffer = ctx.device.create_buffer_init(&BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice::<f32, u8>(&instance_buffer_content),
usage: wgpu::BufferUsages::VERTEX,
});
let shader_src = "
@vertex
fn vs_main(@location(0) position: vec2f, @location(1) position_offset: vec2f) -> @builtin(position) vec4f {
return vec4f(position + position_offset, 0.0, 1.0);
}
@fragment
fn fs_main() -> @location(0) vec4f {
return vec4f(1.0);
}
";
let shader = ctx
.device
.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(shader_src.into()),
});
let pipeline_desc = wgpu::RenderPipelineDescriptor {
label: None,
layout: None,
vertex: wgpu::VertexState {
buffers: &[
wgpu::VertexBufferLayout {
array_stride: 8,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &vertex_attr_array![0 => Float32x2],
},
wgpu::VertexBufferLayout {
array_stride: 8,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &vertex_attr_array![1 => Float32x2],
},
],
module: &shader,
entry_point: Some("vs_main"),
compilation_options: Default::default(),
},
primitive: wgpu::PrimitiveState::default(),
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
compilation_options: Default::default(),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::R8Unorm,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
multiview_mask: None,
cache: None,
};
let pipeline = ctx.device.create_render_pipeline(&pipeline_desc);
let out_texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: 256,
height: 256,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::R8Unorm,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let out_texture_view = out_texture.create_view(&wgpu::TextureViewDescriptor::default());
let readback_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 256 * 256,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let indirect_buffer = ctx.device.create_buffer_init(&BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice::<u32, u8>(&indirect_args),
usage: wgpu::BufferUsages::INDIRECT,
});
let mut encoder = ctx
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
{
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
ops: wgpu::Operations::default(),
resolve_target: None,
view: &out_texture_view,
depth_slice: None,
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
multiview_mask: None,
});
rpass.set_pipeline(&pipeline);
rpass.set_vertex_buffer(0, vertex_buffer.slice(..));
rpass.set_vertex_buffer(1, instance_buffer.slice(..));
for offset in indirect_args_offsets {
rpass.draw_indirect(&indirect_buffer, offset);
}
}
encoder.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: &out_texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &readback_buffer,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(256),
rows_per_image: None,
},
},
wgpu::Extent3d {
width: 256,
height: 256,
depth_or_array_layers: 1,
},
);
ctx.queue.submit([encoder.finish()]);
let slice = readback_buffer.slice(..);
slice.map_async(wgpu::MapMode::Read, |_| ());
ctx.async_poll(wgpu::PollType::wait_indefinitely())
.await
.unwrap();
let data = slice.get_mapped_range();
let half = data.len() / 2;
let succeeded =
data[..half].iter().all(|b| *b == u8::MAX) && data[half..].iter().all(|b| *b == 0);
assert!(succeeded);
}