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19 lines
311 B
GLSL
19 lines
311 B
GLSL
#version 310 es
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precision highp float;
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precision highp int;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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struct Ah {
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float inner[2];
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};
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layout(std430) readonly buffer Ah_block_0Compute { Ah _group_0_binding_0_cs; };
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void main() {
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Ah ah_1 = _group_0_binding_0_cs;
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return;
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}
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