mirror of
https://github.com/gfx-rs/wgpu.git
synced 2025-12-08 21:26:17 +00:00
Co-authored-by: Andreas Reich <r_andreas2@web.de> Co-authored-by: Magnus <85136135+SupaMaggie70Incorporated@users.noreply.github.com>
386 lines
13 KiB
Rust
386 lines
13 KiB
Rust
use crate::utils;
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use bytemuck::{Pod, Zeroable};
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use glam::{Mat4, Quat, Vec3};
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use std::ops::IndexMut;
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use std::{borrow::Cow, future::Future, iter, mem, pin::Pin, task};
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use wgpu::util::DeviceExt;
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// from cube
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#[repr(C)]
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#[derive(Clone, Copy, Pod, Zeroable)]
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struct Vertex {
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_pos: [f32; 4],
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_tex_coord: [f32; 2],
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}
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fn vertex(pos: [i8; 3], tc: [i8; 2]) -> Vertex {
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Vertex {
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_pos: [pos[0] as f32, pos[1] as f32, pos[2] as f32, 1.0],
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_tex_coord: [tc[0] as f32, tc[1] as f32],
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}
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}
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fn create_vertices() -> (Vec<Vertex>, Vec<u16>) {
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let vertex_data = [
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// top (0, 0, 1)
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vertex([-1, -1, 1], [0, 0]),
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vertex([1, -1, 1], [1, 0]),
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vertex([1, 1, 1], [1, 1]),
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vertex([-1, 1, 1], [0, 1]),
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// bottom (0, 0, -1)
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vertex([-1, 1, -1], [1, 0]),
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vertex([1, 1, -1], [0, 0]),
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vertex([1, -1, -1], [0, 1]),
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vertex([-1, -1, -1], [1, 1]),
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// right (1, 0, 0)
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vertex([1, -1, -1], [0, 0]),
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vertex([1, 1, -1], [1, 0]),
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vertex([1, 1, 1], [1, 1]),
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vertex([1, -1, 1], [0, 1]),
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// left (-1, 0, 0)
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vertex([-1, -1, 1], [1, 0]),
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vertex([-1, 1, 1], [0, 0]),
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vertex([-1, 1, -1], [0, 1]),
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vertex([-1, -1, -1], [1, 1]),
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// front (0, 1, 0)
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vertex([1, 1, -1], [1, 0]),
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vertex([-1, 1, -1], [0, 0]),
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vertex([-1, 1, 1], [0, 1]),
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vertex([1, 1, 1], [1, 1]),
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// back (0, -1, 0)
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vertex([1, -1, 1], [0, 0]),
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vertex([-1, -1, 1], [1, 0]),
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vertex([-1, -1, -1], [1, 1]),
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vertex([1, -1, -1], [0, 1]),
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];
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let index_data: &[u16] = &[
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0, 1, 2, 2, 3, 0, // top
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4, 5, 6, 6, 7, 4, // bottom
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8, 9, 10, 10, 11, 8, // right
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12, 13, 14, 14, 15, 12, // left
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16, 17, 18, 18, 19, 16, // front
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20, 21, 22, 22, 23, 20, // back
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];
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(vertex_data.to_vec(), index_data.to_vec())
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}
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#[repr(C)]
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#[derive(Clone, Copy, Pod, Zeroable)]
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struct Uniforms {
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view_inverse: Mat4,
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proj_inverse: Mat4,
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}
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/// A wrapper for `pop_error_scope` futures that panics if an error occurs.
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///
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/// Given a future `inner` of an `Option<E>` for some error type `E`,
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/// wait for the future to be ready, and panic if its value is `Some`.
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///
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/// This can be done simpler with `FutureExt`, but we don't want to add
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/// a dependency just for this small case.
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struct ErrorFuture<F> {
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inner: F,
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}
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impl<F: Future<Output = Option<wgpu::Error>>> Future for ErrorFuture<F> {
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type Output = ();
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fn poll(self: Pin<&mut Self>, cx: &mut task::Context<'_>) -> task::Poll<()> {
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let inner = unsafe { self.map_unchecked_mut(|me| &mut me.inner) };
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inner.poll(cx).map(|error| {
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if let Some(e) = error {
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panic!("Rendering {e}");
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}
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})
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}
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}
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struct Example {
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uniforms: Uniforms,
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uniform_buf: wgpu::Buffer,
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blas: wgpu::Blas,
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tlas: wgpu::Tlas,
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pipeline: wgpu::RenderPipeline,
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bind_group: wgpu::BindGroup,
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animation_timer: utils::AnimationTimer,
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}
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impl crate::framework::Example for Example {
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fn required_features() -> wgpu::Features {
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wgpu::Features::EXPERIMENTAL_RAY_QUERY
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}
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fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
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wgpu::DownlevelCapabilities {
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flags: wgpu::DownlevelFlags::COMPUTE_SHADERS,
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..Default::default()
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}
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}
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fn required_limits() -> wgpu::Limits {
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wgpu::Limits::default().using_minimum_supported_acceleration_structure_values()
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}
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fn init(
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config: &wgpu::SurfaceConfiguration,
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_adapter: &wgpu::Adapter,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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) -> Self {
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let side_count = 8;
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let uniforms = {
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let view = Mat4::look_at_rh(Vec3::new(0.0, 0.0, 2.5), Vec3::ZERO, Vec3::Y);
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let proj = Mat4::perspective_rh(
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59.0_f32.to_radians(),
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config.width as f32 / config.height as f32,
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0.001,
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1000.0,
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);
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Uniforms {
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view_inverse: view.inverse(),
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proj_inverse: proj.inverse(),
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}
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};
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let uniform_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Uniform Buffer"),
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contents: bytemuck::cast_slice(&[uniforms]),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let (vertex_data, index_data) = create_vertices();
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let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Vertex Buffer"),
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contents: bytemuck::cast_slice(&vertex_data),
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usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::BLAS_INPUT,
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});
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let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Index Buffer"),
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contents: bytemuck::cast_slice(&index_data),
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usage: wgpu::BufferUsages::INDEX | wgpu::BufferUsages::BLAS_INPUT,
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});
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let blas_geo_size_desc = wgpu::BlasTriangleGeometrySizeDescriptor {
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vertex_format: wgpu::VertexFormat::Float32x3,
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vertex_count: vertex_data.len() as u32,
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index_format: Some(wgpu::IndexFormat::Uint16),
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index_count: Some(index_data.len() as u32),
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flags: wgpu::AccelerationStructureGeometryFlags::OPAQUE,
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};
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let blas = device.create_blas(
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&wgpu::CreateBlasDescriptor {
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label: None,
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flags: wgpu::AccelerationStructureFlags::PREFER_FAST_TRACE,
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update_mode: wgpu::AccelerationStructureUpdateMode::Build,
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},
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wgpu::BlasGeometrySizeDescriptors::Triangles {
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descriptors: vec![blas_geo_size_desc.clone()],
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},
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);
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let tlas = device.create_tlas(&wgpu::CreateTlasDescriptor {
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label: None,
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flags: wgpu::AccelerationStructureFlags::PREFER_FAST_TRACE,
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update_mode: wgpu::AccelerationStructureUpdateMode::Build,
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max_instances: side_count * side_count,
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});
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let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: None,
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source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
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});
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let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: None,
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layout: None,
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: Some("vs_main"),
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compilation_options: Default::default(),
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buffers: &[],
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: Some("fs_main"),
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compilation_options: Default::default(),
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targets: &[Some(config.format.into())],
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}),
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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..Default::default()
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},
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depth_stencil: None,
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multisample: wgpu::MultisampleState::default(),
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multiview_mask: None,
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cache: None,
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});
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let bind_group_layout = pipeline.get_bind_group_layout(0);
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let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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layout: &bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: uniform_buf.as_entire_binding(),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::AccelerationStructure(&tlas),
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},
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],
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});
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let mut encoder =
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device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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encoder.build_acceleration_structures(
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iter::once(&wgpu::BlasBuildEntry {
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blas: &blas,
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geometry: wgpu::BlasGeometries::TriangleGeometries(vec![
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wgpu::BlasTriangleGeometry {
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size: &blas_geo_size_desc,
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vertex_buffer: &vertex_buf,
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first_vertex: 0,
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vertex_stride: mem::size_of::<Vertex>() as u64,
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index_buffer: Some(&index_buf),
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first_index: Some(0),
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transform_buffer: None,
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transform_buffer_offset: None,
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},
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]),
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}),
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// iter::empty(),
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iter::once(&tlas),
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);
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queue.submit(Some(encoder.finish()));
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Example {
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uniforms,
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uniform_buf,
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blas,
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tlas,
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pipeline,
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bind_group,
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animation_timer: utils::AnimationTimer::default(),
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}
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}
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fn update(&mut self, _event: winit::event::WindowEvent) {}
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fn resize(
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&mut self,
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config: &wgpu::SurfaceConfiguration,
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_device: &wgpu::Device,
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queue: &wgpu::Queue,
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) {
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let proj = Mat4::perspective_rh(
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59.0_f32.to_radians(),
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config.width as f32 / config.height as f32,
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0.001,
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1000.0,
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);
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self.uniforms.proj_inverse = proj.inverse();
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queue.write_buffer(&self.uniform_buf, 0, bytemuck::cast_slice(&[self.uniforms]));
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}
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fn render(&mut self, view: &wgpu::TextureView, device: &wgpu::Device, queue: &wgpu::Queue) {
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device.push_error_scope(wgpu::ErrorFilter::Validation);
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// scene update
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{
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let dist = 12.0;
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let side_count = 8;
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let anim_time = self.animation_timer.time();
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for x in 0..side_count {
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for y in 0..side_count {
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let instance = self.tlas.index_mut((x + y * side_count) as usize);
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let x = x as f32 / (side_count - 1) as f32;
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let y = y as f32 / (side_count - 1) as f32;
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let x = x * 2.0 - 1.0;
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let y = y * 2.0 - 1.0;
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let transform = Mat4::from_rotation_translation(
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Quat::from_euler(
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glam::EulerRot::XYZ,
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anim_time * 0.5 * 0.342,
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anim_time * 0.5 * 0.254,
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anim_time * 0.5 * 0.832,
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),
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Vec3 {
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x: x * dist,
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y: y * dist,
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z: -24.0,
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},
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);
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let transform = transform.transpose().to_cols_array()[..12]
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.try_into()
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.unwrap();
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*instance = Some(wgpu::TlasInstance::new(&self.blas, transform, 0, 0xff));
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}
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}
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}
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let mut encoder =
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device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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encoder.build_acceleration_structures(iter::empty(), iter::once(&self.tlas));
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{
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: None,
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view,
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depth_slice: None,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color::GREEN),
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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timestamp_writes: None,
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occlusion_query_set: None,
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multiview_mask: None,
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});
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rpass.set_pipeline(&self.pipeline);
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rpass.set_bind_group(0, Some(&self.bind_group), &[]);
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rpass.draw(0..3, 0..1);
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}
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queue.submit(Some(encoder.finish()));
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}
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}
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pub fn main() {
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crate::framework::run::<Example>("ray-cube");
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}
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#[cfg(test)]
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#[wgpu_test::gpu_test]
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pub static TEST: crate::framework::ExampleTestParams = crate::framework::ExampleTestParams {
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name: "ray_cube_fragment",
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image_path: "/examples/features/src/ray_cube_fragment/screenshot.png",
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width: 1024,
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height: 768,
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optional_features: wgpu::Features::default(),
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base_test_parameters: wgpu_test::TestParameters::default(),
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comparisons: &[wgpu_test::ComparisonType::Mean(0.02)],
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_phantom: std::marker::PhantomData::<Example>,
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};
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