wgpu/tests/gpu-tests/write_texture.rs
2025-02-23 14:06:34 -05:00

231 lines
7.5 KiB
Rust

//! Tests for texture copy
use wgpu_test::{gpu_test, GpuTestConfiguration};
#[gpu_test]
static WRITE_TEXTURE_SUBSET_2D: GpuTestConfiguration =
GpuTestConfiguration::new().run_async(|ctx| async move {
let size = 256;
let tex = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: None,
dimension: wgpu::TextureDimension::D2,
size: wgpu::Extent3d {
width: size,
height: size,
depth_or_array_layers: 1,
},
format: wgpu::TextureFormat::R8Uint,
usage: wgpu::TextureUsages::COPY_DST
| wgpu::TextureUsages::COPY_SRC
| wgpu::TextureUsages::TEXTURE_BINDING,
mip_level_count: 1,
sample_count: 1,
view_formats: &[],
});
let data = vec![1u8; size as usize * 2];
// Write the first two rows
ctx.queue.write_texture(
wgpu::TexelCopyTextureInfo {
texture: &tex,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
&data,
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(size),
rows_per_image: Some(size),
},
wgpu::Extent3d {
width: size,
height: 2,
depth_or_array_layers: 1,
},
);
ctx.queue.submit(None);
let read_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: (size * size) as u64,
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let mut encoder = ctx
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
encoder.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: &tex,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &read_buffer,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(size),
rows_per_image: Some(size),
},
},
wgpu::Extent3d {
width: size,
height: size,
depth_or_array_layers: 1,
},
);
ctx.queue.submit(Some(encoder.finish()));
let slice = read_buffer.slice(..);
slice.map_async(wgpu::MapMode::Read, |_| ());
ctx.async_poll(wgpu::PollType::wait()).await.unwrap();
let data: Vec<u8> = slice.get_mapped_range().to_vec();
for byte in &data[..(size as usize * 2)] {
assert_eq!(*byte, 1);
}
for byte in &data[(size as usize * 2)..] {
assert_eq!(*byte, 0);
}
});
#[gpu_test]
static WRITE_TEXTURE_SUBSET_3D: GpuTestConfiguration =
GpuTestConfiguration::new().run_async(|ctx| async move {
let size = 256;
let depth = 4;
let tex = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: None,
dimension: wgpu::TextureDimension::D3,
size: wgpu::Extent3d {
width: size,
height: size,
depth_or_array_layers: depth,
},
format: wgpu::TextureFormat::R8Uint,
usage: wgpu::TextureUsages::COPY_DST
| wgpu::TextureUsages::COPY_SRC
| wgpu::TextureUsages::TEXTURE_BINDING,
mip_level_count: 1,
sample_count: 1,
view_formats: &[],
});
let data = vec![1u8; (size * size) as usize * 2];
// Write the first two slices
ctx.queue.write_texture(
wgpu::TexelCopyTextureInfo {
texture: &tex,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
&data,
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(size),
rows_per_image: Some(size),
},
wgpu::Extent3d {
width: size,
height: size,
depth_or_array_layers: 2,
},
);
ctx.queue.submit(None);
let read_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: (size * size * depth) as u64,
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let mut encoder = ctx
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
encoder.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: &tex,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &read_buffer,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(size),
rows_per_image: Some(size),
},
},
wgpu::Extent3d {
width: size,
height: size,
depth_or_array_layers: depth,
},
);
ctx.queue.submit(Some(encoder.finish()));
let slice = read_buffer.slice(..);
slice.map_async(wgpu::MapMode::Read, |_| ());
ctx.async_poll(wgpu::PollType::wait()).await.unwrap();
let data: Vec<u8> = slice.get_mapped_range().to_vec();
for byte in &data[..((size * size) as usize * 2)] {
assert_eq!(*byte, 1);
}
for byte in &data[((size * size) as usize * 2)..] {
assert_eq!(*byte, 0);
}
});
#[gpu_test]
static WRITE_TEXTURE_NO_OOB: GpuTestConfiguration =
GpuTestConfiguration::new().run_async(|ctx| async move {
let size = 256;
let tex = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: None,
dimension: wgpu::TextureDimension::D2,
size: wgpu::Extent3d {
width: size,
height: size,
depth_or_array_layers: 1,
},
format: wgpu::TextureFormat::R8Uint,
usage: wgpu::TextureUsages::COPY_DST,
mip_level_count: 1,
sample_count: 1,
view_formats: &[],
});
let data = vec![1u8; size as usize * 2 + 100]; // check that we don't attempt to copy OOB internally by adding 100 bytes here
ctx.queue.write_texture(
wgpu::TexelCopyTextureInfo {
texture: &tex,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
&data,
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(size),
rows_per_image: Some(size),
},
wgpu::Extent3d {
width: size,
height: 2,
depth_or_array_layers: 1,
},
);
});