mirror of
https://github.com/gfx-rs/wgpu.git
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231 lines
7.5 KiB
Rust
231 lines
7.5 KiB
Rust
//! Tests for texture copy
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use wgpu_test::{gpu_test, GpuTestConfiguration};
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#[gpu_test]
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static WRITE_TEXTURE_SUBSET_2D: GpuTestConfiguration =
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GpuTestConfiguration::new().run_async(|ctx| async move {
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let size = 256;
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let tex = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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dimension: wgpu::TextureDimension::D2,
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size: wgpu::Extent3d {
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width: size,
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height: size,
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depth_or_array_layers: 1,
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},
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format: wgpu::TextureFormat::R8Uint,
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usage: wgpu::TextureUsages::COPY_DST
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| wgpu::TextureUsages::COPY_SRC
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| wgpu::TextureUsages::TEXTURE_BINDING,
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mip_level_count: 1,
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sample_count: 1,
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view_formats: &[],
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});
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let data = vec![1u8; size as usize * 2];
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// Write the first two rows
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ctx.queue.write_texture(
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wgpu::TexelCopyTextureInfo {
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texture: &tex,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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&data,
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wgpu::TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(size),
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rows_per_image: Some(size),
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},
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wgpu::Extent3d {
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width: size,
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height: 2,
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depth_or_array_layers: 1,
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},
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);
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ctx.queue.submit(None);
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let read_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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size: (size * size) as u64,
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usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let mut encoder = ctx
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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encoder.copy_texture_to_buffer(
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wgpu::TexelCopyTextureInfo {
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texture: &tex,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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wgpu::TexelCopyBufferInfo {
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buffer: &read_buffer,
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layout: wgpu::TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(size),
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rows_per_image: Some(size),
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},
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},
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wgpu::Extent3d {
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width: size,
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height: size,
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depth_or_array_layers: 1,
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},
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);
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ctx.queue.submit(Some(encoder.finish()));
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let slice = read_buffer.slice(..);
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slice.map_async(wgpu::MapMode::Read, |_| ());
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ctx.async_poll(wgpu::PollType::wait()).await.unwrap();
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let data: Vec<u8> = slice.get_mapped_range().to_vec();
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for byte in &data[..(size as usize * 2)] {
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assert_eq!(*byte, 1);
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}
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for byte in &data[(size as usize * 2)..] {
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assert_eq!(*byte, 0);
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}
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});
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#[gpu_test]
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static WRITE_TEXTURE_SUBSET_3D: GpuTestConfiguration =
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GpuTestConfiguration::new().run_async(|ctx| async move {
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let size = 256;
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let depth = 4;
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let tex = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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dimension: wgpu::TextureDimension::D3,
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size: wgpu::Extent3d {
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width: size,
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height: size,
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depth_or_array_layers: depth,
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},
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format: wgpu::TextureFormat::R8Uint,
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usage: wgpu::TextureUsages::COPY_DST
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| wgpu::TextureUsages::COPY_SRC
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| wgpu::TextureUsages::TEXTURE_BINDING,
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mip_level_count: 1,
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sample_count: 1,
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view_formats: &[],
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});
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let data = vec![1u8; (size * size) as usize * 2];
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// Write the first two slices
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ctx.queue.write_texture(
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wgpu::TexelCopyTextureInfo {
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texture: &tex,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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&data,
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wgpu::TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(size),
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rows_per_image: Some(size),
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},
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wgpu::Extent3d {
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width: size,
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height: size,
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depth_or_array_layers: 2,
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},
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);
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ctx.queue.submit(None);
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let read_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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size: (size * size * depth) as u64,
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usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let mut encoder = ctx
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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encoder.copy_texture_to_buffer(
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wgpu::TexelCopyTextureInfo {
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texture: &tex,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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wgpu::TexelCopyBufferInfo {
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buffer: &read_buffer,
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layout: wgpu::TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(size),
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rows_per_image: Some(size),
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},
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},
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wgpu::Extent3d {
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width: size,
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height: size,
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depth_or_array_layers: depth,
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},
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);
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ctx.queue.submit(Some(encoder.finish()));
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let slice = read_buffer.slice(..);
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slice.map_async(wgpu::MapMode::Read, |_| ());
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ctx.async_poll(wgpu::PollType::wait()).await.unwrap();
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let data: Vec<u8> = slice.get_mapped_range().to_vec();
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for byte in &data[..((size * size) as usize * 2)] {
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assert_eq!(*byte, 1);
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}
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for byte in &data[((size * size) as usize * 2)..] {
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assert_eq!(*byte, 0);
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}
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});
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#[gpu_test]
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static WRITE_TEXTURE_NO_OOB: GpuTestConfiguration =
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GpuTestConfiguration::new().run_async(|ctx| async move {
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let size = 256;
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let tex = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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dimension: wgpu::TextureDimension::D2,
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size: wgpu::Extent3d {
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width: size,
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height: size,
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depth_or_array_layers: 1,
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},
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format: wgpu::TextureFormat::R8Uint,
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usage: wgpu::TextureUsages::COPY_DST,
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mip_level_count: 1,
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sample_count: 1,
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view_formats: &[],
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});
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let data = vec![1u8; size as usize * 2 + 100]; // check that we don't attempt to copy OOB internally by adding 100 bytes here
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ctx.queue.write_texture(
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wgpu::TexelCopyTextureInfo {
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texture: &tex,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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&data,
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wgpu::TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(size),
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rows_per_image: Some(size),
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},
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wgpu::Extent3d {
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width: size,
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height: 2,
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depth_or_array_layers: 1,
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},
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);
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});
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