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23 lines
856 B
WebGPU Shading Language
23 lines
856 B
WebGPU Shading Language
@group(0) @binding(0)
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var image_u: texture_storage_2d<r32uint, atomic>;
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@group(0) @binding(1)
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var image_s: texture_storage_2d<r32sint, atomic>;
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@compute
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@workgroup_size(2)
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fn cs_main(@builtin(local_invocation_id) id: vec3<u32>) {
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textureAtomicMax(image_u, vec2<i32>(0, 0), 1u);
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textureAtomicMin(image_u, vec2<i32>(0, 0), 1u);
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textureAtomicAdd(image_u, vec2<i32>(0, 0), 1u);
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textureAtomicAnd(image_u, vec2<i32>(0, 0), 1u);
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textureAtomicOr(image_u, vec2<i32>(0, 0), 1u);
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textureAtomicXor(image_u, vec2<i32>(0, 0), 1u);
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textureAtomicMax(image_s, vec2<i32>(0, 0), 1i);
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textureAtomicMin(image_s, vec2<i32>(0, 0), 1i);
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textureAtomicAdd(image_s, vec2<i32>(0, 0), 1i);
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textureAtomicAnd(image_s, vec2<i32>(0, 0), 1i);
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textureAtomicOr(image_s, vec2<i32>(0, 0), 1i);
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textureAtomicXor(image_s, vec2<i32>(0, 0), 1i);
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}
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