wgpu/tests/tests/wgpu-gpu/render_target.rs

235 lines
8.0 KiB
Rust

use wgpu::{
util::{BufferInitDescriptor, DeviceExt},
vertex_attr_array,
};
use wgpu_test::{gpu_test, GpuTestConfiguration, TestParameters, TestingContext};
#[gpu_test]
static DRAW_TO_2D_VIEW: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(TestParameters::default())
.run_async(|ctx| run_test(ctx, wgpu::TextureViewDimension::D2, false));
#[gpu_test]
static DRAW_TO_2D_ARRAY_VIEW: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(TestParameters::default())
.run_async(|ctx| run_test(ctx, wgpu::TextureViewDimension::D2Array, false));
#[gpu_test]
static RESOLVE_TO_2D_VIEW: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(TestParameters::default())
.run_async(|ctx| run_test(ctx, wgpu::TextureViewDimension::D2, true));
#[gpu_test]
static RESOLVE_TO_2D_ARRAY_VIEW: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(TestParameters::default())
.run_async(|ctx| run_test(ctx, wgpu::TextureViewDimension::D2Array, true));
async fn run_test(
ctx: TestingContext,
view_dimension: wgpu::TextureViewDimension,
multisample: bool,
) {
let vertex_buffer_content: &[f32; 12] = &[
// Triangle 1
-1.0, -1.0, // Bottom left
1.0, 1.0, // Top right
-1.0, 1.0, // Top left
// Triangle 2
-1.0, -1.0, // Bottom left
1.0, -1.0, // Bottom right
1.0, 1.0, // Top right
];
let vertex_buffer = ctx.device.create_buffer_init(&BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(vertex_buffer_content),
usage: wgpu::BufferUsages::VERTEX,
});
let shader_src = "
@vertex
fn vs_main(@location(0) position: vec2f) -> @builtin(position) vec4f {
return vec4f(position, 0.0, 1.0);
}
@fragment
fn fs_main() -> @location(0) vec4f {
return vec4f(1.0);
}
";
let shader = ctx
.device
.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(shader_src.into()),
});
let pipeline_desc = wgpu::RenderPipelineDescriptor {
label: None,
layout: None,
vertex: wgpu::VertexState {
buffers: &[wgpu::VertexBufferLayout {
array_stride: 8,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &vertex_attr_array![0 => Float32x2],
}],
module: &shader,
entry_point: Some("vs_main"),
compilation_options: Default::default(),
},
primitive: wgpu::PrimitiveState::default(),
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: if multisample { 4 } else { 1 },
mask: !0,
alpha_to_coverage_enabled: false,
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
compilation_options: Default::default(),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::R8Unorm,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
multiview: None,
cache: None,
};
let pipeline = ctx.device.create_render_pipeline(&pipeline_desc);
const SIZE: u32 = 512;
const LAYERS: u32 = 2;
const MIPS: u32 = 2;
const fn size_for_mips(mips: u32) -> u64 {
let mut out: u64 = 0;
let mut mip = 0;
while mip < mips {
let size = SIZE as u64 >> mip;
out += size * size;
mip += 1;
}
out * LAYERS as u64
}
let out_texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: SIZE,
height: SIZE,
depth_or_array_layers: LAYERS,
},
mip_level_count: MIPS,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::R8Unorm,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let readback_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: size_for_mips(MIPS),
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let mut encoder = ctx
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
for mip in 0..MIPS {
let ms_texture_view = if multisample {
let ms_texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: SIZE >> mip,
height: SIZE >> mip,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 4,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::R8Unorm,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
});
let ms_texture_view = ms_texture.create_view(&wgpu::TextureViewDescriptor::default());
Some(ms_texture_view)
} else {
None
};
for layer in 0..LAYERS {
let out_texture_view = out_texture.create_view(&wgpu::TextureViewDescriptor {
label: None,
format: Some(wgpu::TextureFormat::R8Unorm),
dimension: Some(view_dimension),
usage: Some(wgpu::TextureUsages::RENDER_ATTACHMENT),
aspect: wgpu::TextureAspect::All,
base_mip_level: mip,
mip_level_count: Some(1),
base_array_layer: layer,
array_layer_count: Some(1),
});
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: ms_texture_view.as_ref().unwrap_or(&out_texture_view),
resolve_target: multisample.then_some(&out_texture_view),
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
store: if multisample {
wgpu::StoreOp::Discard
} else {
wgpu::StoreOp::Store
},
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
rpass.set_pipeline(&pipeline);
rpass.set_vertex_buffer(0, vertex_buffer.slice(..));
rpass.draw(0..6, 0..1);
}
}
for mip in 0..MIPS {
encoder.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: &out_texture,
mip_level: mip,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &readback_buffer,
layout: wgpu::TexelCopyBufferLayout {
offset: size_for_mips(mip),
bytes_per_row: Some(SIZE >> mip),
rows_per_image: Some(SIZE >> mip),
},
},
wgpu::Extent3d {
width: SIZE >> mip,
height: SIZE >> mip,
depth_or_array_layers: LAYERS,
},
);
}
ctx.queue.submit([encoder.finish()]);
let slice = readback_buffer.slice(..);
slice.map_async(wgpu::MapMode::Read, |_| ());
ctx.async_poll(wgpu::PollType::wait()).await.unwrap();
let data = slice.get_mapped_range();
let succeeded = data.iter().all(|b| *b == u8::MAX);
assert!(succeeded);
}