wgpu/naga/tests/out/hlsl/wgsl-standard.hlsl
2025-04-03 15:08:23 +00:00

41 lines
952 B
HLSL

struct FragmentInput_derivatives {
float4 foo_1 : SV_Position;
};
bool test_any_and_all_for_bool()
{
return true;
}
float4 derivatives(FragmentInput_derivatives fragmentinput_derivatives) : SV_Target0
{
float4 foo = fragmentinput_derivatives.foo_1;
float4 x = (float4)0;
float4 y = (float4)0;
float4 z = (float4)0;
float4 _e1 = ddx_coarse(foo);
x = _e1;
float4 _e3 = ddy_coarse(foo);
y = _e3;
float4 _e5 = abs(ddx_coarse(foo)) + abs(ddy_coarse(foo));
z = _e5;
float4 _e7 = ddx_fine(foo);
x = _e7;
float4 _e8 = ddy_fine(foo);
y = _e8;
float4 _e9 = abs(ddx_fine(foo)) + abs(ddy_fine(foo));
z = _e9;
float4 _e10 = ddx(foo);
x = _e10;
float4 _e11 = ddy(foo);
y = _e11;
float4 _e12 = fwidth(foo);
z = _e12;
const bool _e13 = test_any_and_all_for_bool();
float4 _e14 = x;
float4 _e15 = y;
float4 _e17 = z;
return ((_e14 + _e15) * _e17);
}