wgpu/naga/tests/out/hlsl/wgsl-push-constants.hlsl
2025-04-03 15:08:23 +00:00

34 lines
811 B
HLSL

struct NagaConstants {
int first_vertex;
int first_instance;
uint other;
};
ConstantBuffer<NagaConstants> _NagaConstants: register(b0, space1);
struct PushConstants {
float multiplier;
};
struct FragmentIn {
float4 color : LOC0;
};
ConstantBuffer<PushConstants> pc: register(b0);
struct FragmentInput_main {
float4 color : LOC0;
};
float4 vert_main(float2 pos : LOC0, uint ii : SV_InstanceID, uint vi : SV_VertexID) : SV_Position
{
float _e8 = pc.multiplier;
return float4((((float((_NagaConstants.first_instance + ii)) * float((_NagaConstants.first_vertex + vi))) * _e8) * pos), 0.0, 1.0);
}
float4 main(FragmentInput_main fragmentinput_main) : SV_Target0
{
FragmentIn in_ = { fragmentinput_main.color };
float _e4 = pc.multiplier;
return (in_.color * _e4);
}