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34 lines
811 B
HLSL
34 lines
811 B
HLSL
struct NagaConstants {
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int first_vertex;
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int first_instance;
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uint other;
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};
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ConstantBuffer<NagaConstants> _NagaConstants: register(b0, space1);
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struct PushConstants {
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float multiplier;
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};
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struct FragmentIn {
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float4 color : LOC0;
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};
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ConstantBuffer<PushConstants> pc: register(b0);
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struct FragmentInput_main {
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float4 color : LOC0;
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};
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float4 vert_main(float2 pos : LOC0, uint ii : SV_InstanceID, uint vi : SV_VertexID) : SV_Position
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{
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float _e8 = pc.multiplier;
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return float4((((float((_NagaConstants.first_instance + ii)) * float((_NagaConstants.first_vertex + vi))) * _e8) * pos), 0.0, 1.0);
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}
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float4 main(FragmentInput_main fragmentinput_main) : SV_Target0
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{
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FragmentIn in_ = { fragmentinput_main.color };
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float _e4 = pc.multiplier;
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return (in_.color * _e4);
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}
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