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26 lines
443 B
HLSL
26 lines
443 B
HLSL
struct type_2 {
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float member;
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};
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struct type_4 {
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uint2 member;
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};
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RWByteAddressBuffer global : register(u0);
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ByteAddressBuffer global_1 : register(t1);
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Texture2D<float> global_2 : register(t2);
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void function()
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{
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uint2 _e6 = asuint(global_1.Load2(0));
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float _e7 = global_2.Load(int3(_e6, int(0))).x;
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global.Store(0, asuint((_e7).xxxx.x));
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return;
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}
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[numthreads(32, 1, 1)]
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void cull_fetch_depth()
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{
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function();
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}
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