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122 lines
10 KiB
Plaintext
122 lines
10 KiB
Plaintext
unittests:*
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webgpu:api,operation,command_buffer,basic:*
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webgpu:api,operation,command_buffer,copyBufferToBuffer:*
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fails-if(vulkan) webgpu:api,operation,command_buffer,copyTextureToTexture:copy_depth_stencil:format="depth24plus"
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fails-if(vulkan) webgpu:api,operation,command_buffer,copyTextureToTexture:copy_depth_stencil:format="depth24plus-stencil8"
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fails-if(vulkan) webgpu:api,operation,command_buffer,copyTextureToTexture:copy_depth_stencil:format="depth16unorm"
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fails-if(vulkan) webgpu:api,operation,command_buffer,copyTextureToTexture:copy_depth_stencil:format="depth32float"
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fails-if(vulkan) webgpu:api,operation,command_buffer,copyTextureToTexture:copy_depth_stencil:format="depth32float-stencil8"
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webgpu:api,operation,command_buffer,copyTextureToTexture:copy_depth_stencil:format="stencil8"
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// Fails with OOM in CI.
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fails-if(dx12) webgpu:api,operation,command_buffer,image_copy:offsets_and_sizes:*
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webgpu:api,operation,compute,basic:memcpy:*
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//FAIL: webgpu:api,operation,compute,basic:large_dispatch:*
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webgpu:api,operation,compute_pipeline,overrides:*
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webgpu:api,operation,device,lost:*
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// This is all the storeOp tests, but some of them fail if run in a single invocation.
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// https://github.com/gfx-rs/wgpu/issues/8021
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webgpu:api,operation,render_pass,storeOp:render_pass_store_op,color_attachment_with_depth_stencil_attachment:*
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webgpu:api,operation,render_pass,storeOp:render_pass_store_op,color_attachment_only:*
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webgpu:api,operation,render_pass,storeOp:render_pass_store_op,multiple_color_attachments:*
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webgpu:api,operation,render_pass,storeOp:render_pass_store_op,depth_stencil_attachment_only:*
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webgpu:api,validation,encoding,beginComputePass:*
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webgpu:api,validation,encoding,beginRenderPass:*
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webgpu:api,validation,encoding,cmds,clearBuffer:*
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webgpu:api,validation,encoding,cmds,compute_pass:set_pipeline:*
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webgpu:api,validation,encoding,cmds,compute_pass:dispatch_sizes:*
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webgpu:api,validation,encoding,cmds,copyTextureToTexture:*
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webgpu:api,validation,encoding,cmds,index_access:*
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//FAIL: webgpu:api,validation,encoding,cmds,render,draw:*
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webgpu:api,validation,encoding,cmds,render,draw:index_buffer_OOB:*
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webgpu:api,validation,encoding,cmds,render,draw:unused_buffer_bound:*
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webgpu:api,validation,encoding,cmds,render,dynamic_state:*
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webgpu:api,validation,encoding,cmds,render,setIndexBuffer:*
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webgpu:api,validation,encoding,cmds,render,setVertexBuffer:*
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webgpu:api,validation,encoding,encoder_state:*
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webgpu:api,validation,encoding,encoder_open_state:non_pass_commands:*
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webgpu:api,validation,encoding,encoder_open_state:render_pass_commands:*
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//FAIL: webgpu:api,validation,encoding,encoder_open_state:render_bundle_commands:*
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// https://github.com/gfx-rs/wgpu/issues/7857
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webgpu:api,validation,encoding,encoder_open_state:compute_pass_commands:*
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webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bgl_binding_mismatch:encoderType="compute%20pass";*
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webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bgl_binding_mismatch:encoderType="render%20pass";*
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webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bgl_resource_type_mismatch:encoderType="compute%20pass";*
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webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bgl_resource_type_mismatch:encoderType="render%20pass";*
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webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bgl_visibility_mismatch:encoderType="compute%20pass";*
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webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bgl_visibility_mismatch:encoderType="render%20pass";*
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webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bind_groups_and_pipeline_layout_mismatch:encoderType="compute%20pass";*
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webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bind_groups_and_pipeline_layout_mismatch:encoderType="render%20pass";*
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webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:buffer_binding,render_pipeline:*
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webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:sampler_binding,render_pipeline:*
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webgpu:api,validation,encoding,queries,general:occlusion_query,query_index:*
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webgpu:api,validation,image_copy,buffer_texture_copies:depth_stencil_format,copy_usage_and_aspect:*
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webgpu:api,validation,image_copy,buffer_texture_copies:depth_stencil_format,copy_buffer_size:*
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fails-if(dx12) webgpu:api,validation,image_copy,buffer_texture_copies:depth_stencil_format,copy_buffer_offset:format="depth32float";aspect="depth-only";copyType="CopyT2B"
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fails-if(dx12) webgpu:api,validation,image_copy,buffer_texture_copies:depth_stencil_format,copy_buffer_offset:format="depth24plus-stencil8";aspect="stencil-only";copyType="CopyB2T"
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fails-if(dx12) webgpu:api,validation,image_copy,buffer_texture_copies:depth_stencil_format,copy_buffer_offset:format="depth24plus-stencil8";aspect="stencil-only";copyType="CopyT2B"
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//mix of PASS and FAIL: other subtests of copy_buffer_offset. Related bugs:
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// https://github.com/gfx-rs/wgpu/issues/7946, https://github.com/gfx-rs/wgpu/issues/7947
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webgpu:api,validation,image_copy,buffer_texture_copies:sample_count:*
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webgpu:api,validation,image_copy,buffer_texture_copies:texture_buffer_usages:*
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webgpu:api,validation,image_copy,buffer_texture_copies:device_mismatch:*
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fails-if(dx12) webgpu:api,validation,image_copy,buffer_texture_copies:offset_and_bytesPerRow:format="rgba8unorm";copyType="CopyB2T";dimension="2d"
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fails-if(dx12) webgpu:api,validation,image_copy,buffer_texture_copies:offset_and_bytesPerRow:format="rgba8unorm";copyType="CopyT2B";dimension="2d"
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fails-if(dx12) webgpu:api,validation,image_copy,buffer_texture_copies:offset_and_bytesPerRow:format="rgba8unorm";copyType="CopyB2T";dimension="3d"
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fails-if(dx12) webgpu:api,validation,image_copy,buffer_texture_copies:offset_and_bytesPerRow:format="rgba8unorm";copyType="CopyT2B";dimension="3d"
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fails-if(dx12) webgpu:api,validation,image_copy,buffer_texture_copies:offset_and_bytesPerRow:format="bgra8unorm";copyType="CopyB2T";dimension="2d"
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fails-if(dx12) webgpu:api,validation,image_copy,buffer_texture_copies:offset_and_bytesPerRow:format="bgra8unorm";copyType="CopyT2B";dimension="2d"
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fails-if(dx12) webgpu:api,validation,image_copy,buffer_texture_copies:offset_and_bytesPerRow:format="astc-4x4-unorm";copyType="CopyT2B";dimension="2d"
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fails-if(dx12) webgpu:api,validation,image_copy,buffer_texture_copies:offset_and_bytesPerRow:format="astc-4x4-unorm";copyType="CopyB2T";dimension="2d"
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fails-if(dx12) webgpu:api,validation,image_copy,buffer_texture_copies:offset_and_bytesPerRow:format="astc-4x4-unorm";copyType="CopyT2B";dimension="3d"
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fails-if(dx12) webgpu:api,validation,image_copy,buffer_texture_copies:offset_and_bytesPerRow:format="astc-4x4-unorm";copyType="CopyB2T";dimension="3d"
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//mix of PASS and FAIL: other subtests of offset_and_bytesPerRow. Related bugs:
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// https://github.com/gfx-rs/wgpu/issues/7946, https://github.com/gfx-rs/wgpu/issues/7947
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webgpu:api,validation,image_copy,layout_related:copy_end_overflows_u64:*
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// Fails with OOM in CI.
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fails-if(dx12) webgpu:api,validation,image_copy,layout_related:offset_alignment:*
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webgpu:api,validation,image_copy,texture_related:format:dimension="1d";*
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webgpu:api,validation,queue,submit:command_buffer,device_mismatch:*
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webgpu:api,validation,queue,submit:command_buffer,duplicate_buffers:*
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webgpu:api,validation,queue,submit:command_buffer,submit_invalidates:*
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//FAIL: webgpu:api,validation,queue,submit:command_buffer,invalid_submit_invalidates:*
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// https://github.com/gfx-rs/wgpu/issues/3911#issuecomment-2972995675
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webgpu:api,validation,render_pass,render_pass_descriptor:attachments,*
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webgpu:api,validation,render_pass,render_pass_descriptor:resolveTarget,*
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webgpu:api,validation,texture,rg11b10ufloat_renderable:*
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webgpu:api,operation,render_pipeline,overrides:*
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webgpu:api,operation,rendering,basic:clear:*
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webgpu:api,operation,rendering,basic:fullscreen_quad:*
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//FAIL: webgpu:api,operation,rendering,basic:large_draw:*
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webgpu:api,operation,rendering,color_target_state:blending,GPUBlendComponent:*
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webgpu:api,operation,rendering,color_target_state:blending,formats:*
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webgpu:api,operation,rendering,color_target_state:blend_constant,setting:*
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webgpu:api,operation,rendering,depth:*
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webgpu:api,operation,rendering,draw:*
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webgpu:api,operation,shader_module,compilation_info:*
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fails-if(metal) webgpu:api,operation,uncapturederror:iff_uncaptured:*
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//FAIL: webgpu:shader,execution,expression,call,builtin,select:*
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// - Fails with `const`/abstract int cases on all platforms because of <https://github.com/gfx-rs/wgpu/issues/4507>.
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// - Fails with `vec3` & `f16` cases on macOS because of <https://github.com/gfx-rs/wgpu/issues/5262>.
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//FAIL: webgpu:api,operation,uncapturederror:onuncapturederror_order_wrt_addEventListener
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// There are also two unimplemented SKIPs in uncapturederror not enumerated here.
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webgpu:api,validation,encoding,queries,general:occlusion_query,query_type:*
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webgpu:shader,execution,expression,call,builtin,textureSample:sampled_1d_coords:*
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webgpu:shader,execution,expression,call,builtin,textureSampleBaseClampToEdge:2d_coords:stage="c";textureType="texture_2d<f32>";*
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webgpu:shader,execution,flow_control,return:*
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// Many other vertex_buffer_access subtests also passing, but there are too many to enumerate.
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// Fails on Metal in CI only, not when running locally.
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fails-if(metal) webgpu:shader,execution,robust_access_vertex:vertex_buffer_access:indexed=true;indirect=false;drawCallTestParameter="baseVertex";type="float32x4";additionalBuffers=4;partialLastNumber=false;offsetVertexBuffer=true
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webgpu:shader,validation,expression,call,builtin,max:values:*
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webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="break"
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webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="break_if"
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webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="continue"
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webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="for3"
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webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="for4"
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webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="for5"
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webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="loop4"
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webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="loop5"
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webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="loop6"
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webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="loop8"
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webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="switch1"
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//FAIL: 9 invalid_statements subtests due to https://github.com/gfx-rs/wgpu/issues/7733
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