wgpu/deno_webgpu/adapter.rs
2025-08-29 15:43:27 -04:00

441 lines
12 KiB
Rust

// Copyright 2018-2025 the Deno authors. MIT license.
#[allow(clippy::disallowed_types)]
use std::collections::HashSet;
use std::rc::Rc;
use deno_core::cppgc::SameObject;
use deno_core::op2;
use deno_core::v8;
use deno_core::GarbageCollected;
use deno_core::OpState;
use deno_core::V8TaskSpawner;
use deno_core::WebIDL;
use super::device::GPUDevice;
use crate::webidl::features_to_feature_names;
use crate::webidl::GPUFeatureName;
use crate::Instance;
#[derive(WebIDL)]
#[webidl(dictionary)]
pub(crate) struct GPURequestAdapterOptions {
pub power_preference: Option<GPUPowerPreference>,
#[webidl(default = false)]
pub force_fallback_adapter: bool,
}
#[derive(WebIDL)]
#[webidl(enum)]
pub(crate) enum GPUPowerPreference {
LowPower,
HighPerformance,
}
#[derive(WebIDL)]
#[webidl(dictionary)]
struct GPUDeviceDescriptor {
#[webidl(default = String::new())]
label: String,
#[webidl(default = vec![])]
required_features: Vec<GPUFeatureName>,
#[webidl(default = Default::default())]
#[options(enforce_range = true)]
required_limits: indexmap::IndexMap<String, Option<u64>>,
}
pub struct GPUAdapter {
pub instance: Instance,
pub id: wgpu_core::id::AdapterId,
pub features: SameObject<GPUSupportedFeatures>,
pub limits: SameObject<GPUSupportedLimits>,
pub info: Rc<SameObject<GPUAdapterInfo>>,
}
impl Drop for GPUAdapter {
fn drop(&mut self) {
self.instance.adapter_drop(self.id);
}
}
impl GarbageCollected for GPUAdapter {}
#[op2]
impl GPUAdapter {
#[getter]
#[global]
fn info(&self, scope: &mut v8::HandleScope) -> v8::Global<v8::Object> {
self.info.get(scope, |_| {
let info = self.instance.adapter_get_info(self.id);
let limits = self.instance.adapter_limits(self.id);
GPUAdapterInfo {
info,
subgroup_min_size: limits.min_subgroup_size,
subgroup_max_size: limits.max_subgroup_size,
}
})
}
#[getter]
#[global]
fn features(&self, scope: &mut v8::HandleScope) -> v8::Global<v8::Object> {
self.features.get(scope, |scope| {
let features = self.instance.adapter_features(self.id);
// Only expose WebGPU features, not wgpu native-only features
let features = features & wgpu_types::Features::all_webgpu_mask();
let features = features_to_feature_names(features);
GPUSupportedFeatures::new(scope, features)
})
}
#[getter]
#[global]
fn limits(&self, scope: &mut v8::HandleScope) -> v8::Global<v8::Object> {
self.limits.get(scope, |_| {
let adapter_limits = self.instance.adapter_limits(self.id);
GPUSupportedLimits(adapter_limits)
})
}
#[getter]
fn is_fallback_adapter(&self) -> bool {
// TODO(lucacasonato): report correctly from wgpu
false
}
#[async_method(fake)]
#[global]
fn request_device(
&self,
state: &mut OpState,
scope: &mut v8::HandleScope,
#[webidl] descriptor: GPUDeviceDescriptor,
) -> Result<v8::Global<v8::Value>, CreateDeviceError> {
let features = self.instance.adapter_features(self.id);
let supported_features = features_to_feature_names(features);
#[allow(clippy::disallowed_types)]
let required_features = descriptor
.required_features
.iter()
.cloned()
.collect::<HashSet<_>>();
if !required_features.is_subset(&supported_features) {
return Err(CreateDeviceError::RequiredFeaturesNotASubset);
}
// When support for compatibility mode is added, this will need to look
// at whether the adapter is "compatibility-defaulting" or
// "core-defaulting", and choose the appropriate set of defaults.
//
// Support for compatibility mode is tracked in
// https://github.com/gfx-rs/wgpu/issues/8124.
let required_limits = serde_json::from_value::<wgpu_types::Limits>(serde_json::to_value(
descriptor.required_limits,
)?)?
.or_better_values_from(&wgpu_types::Limits::default());
let trace = std::env::var_os("DENO_WEBGPU_TRACE")
.map(|path| wgpu_types::Trace::Directory(std::path::PathBuf::from(path)))
.unwrap_or_default();
let wgpu_descriptor = wgpu_types::DeviceDescriptor {
label: crate::transform_label(descriptor.label.clone()),
required_features: super::webidl::feature_names_to_features(
descriptor.required_features,
),
required_limits,
experimental_features: wgpu_types::ExperimentalFeatures::disabled(),
memory_hints: Default::default(),
trace,
};
let (device, queue) =
self.instance
.adapter_request_device(self.id, &wgpu_descriptor, None, None)?;
let spawner = state.borrow::<V8TaskSpawner>().clone();
let lost_resolver = v8::PromiseResolver::new(scope).unwrap();
let lost_promise = lost_resolver.get_promise(scope);
let device = GPUDevice {
instance: self.instance.clone(),
id: device,
queue,
label: descriptor.label,
queue_obj: SameObject::new(),
adapter_info: self.info.clone(),
error_handler: Rc::new(super::error::DeviceErrorHandler::new(
v8::Global::new(scope, lost_resolver),
spawner,
)),
adapter: self.id,
lost_promise: v8::Global::new(scope, lost_promise),
limits: SameObject::new(),
features: SameObject::new(),
};
let device = deno_core::cppgc::make_cppgc_object(scope, device);
let weak_device = v8::Weak::new(scope, device);
let event_target_setup = state.borrow::<crate::EventTargetSetup>();
let webidl_brand = v8::Local::new(scope, event_target_setup.brand.clone());
device.set(scope, webidl_brand, webidl_brand);
let set_event_target_data =
v8::Local::new(scope, event_target_setup.set_event_target_data.clone())
.cast::<v8::Function>();
let null = v8::null(scope);
set_event_target_data.call(scope, null.into(), &[device.into()]);
// Now that the device is fully constructed, give the error handler a
// weak reference to it.
let device = device.cast::<v8::Value>();
deno_core::cppgc::try_unwrap_cppgc_object::<GPUDevice>(scope, device)
.unwrap()
.error_handler
.set_device(weak_device);
Ok(v8::Global::new(scope, device))
}
}
#[derive(Debug, thiserror::Error, deno_error::JsError)]
pub enum CreateDeviceError {
#[class(type)]
#[error("requiredFeatures must be a subset of the adapter features")]
RequiredFeaturesNotASubset,
#[class(inherit)]
#[error(transparent)]
Serde(#[from] serde_json::Error),
#[class("DOMExceptionOperationError")]
#[error(transparent)]
Device(#[from] wgpu_core::instance::RequestDeviceError),
}
pub struct GPUSupportedLimits(pub wgpu_types::Limits);
impl GarbageCollected for GPUSupportedLimits {}
#[op2]
impl GPUSupportedLimits {
#[getter]
fn maxTextureDimension1D(&self) -> u32 {
self.0.max_texture_dimension_1d
}
#[getter]
fn maxTextureDimension2D(&self) -> u32 {
self.0.max_texture_dimension_2d
}
#[getter]
fn maxTextureDimension3D(&self) -> u32 {
self.0.max_texture_dimension_3d
}
#[getter]
fn maxTextureArrayLayers(&self) -> u32 {
self.0.max_texture_array_layers
}
#[getter]
fn maxBindGroups(&self) -> u32 {
self.0.max_bind_groups
}
// TODO(@crowlKats): support max_bind_groups_plus_vertex_buffers
#[getter]
fn maxBindingsPerBindGroup(&self) -> u32 {
self.0.max_bindings_per_bind_group
}
#[getter]
fn maxDynamicUniformBuffersPerPipelineLayout(&self) -> u32 {
self.0.max_dynamic_uniform_buffers_per_pipeline_layout
}
#[getter]
fn maxDynamicStorageBuffersPerPipelineLayout(&self) -> u32 {
self.0.max_dynamic_storage_buffers_per_pipeline_layout
}
#[getter]
fn maxSampledTexturesPerShaderStage(&self) -> u32 {
self.0.max_sampled_textures_per_shader_stage
}
#[getter]
fn maxSamplersPerShaderStage(&self) -> u32 {
self.0.max_samplers_per_shader_stage
}
#[getter]
fn maxStorageBuffersPerShaderStage(&self) -> u32 {
self.0.max_storage_buffers_per_shader_stage
}
#[getter]
fn maxStorageTexturesPerShaderStage(&self) -> u32 {
self.0.max_storage_textures_per_shader_stage
}
#[getter]
fn maxUniformBuffersPerShaderStage(&self) -> u32 {
self.0.max_uniform_buffers_per_shader_stage
}
#[getter]
fn maxUniformBufferBindingSize(&self) -> u32 {
self.0.max_uniform_buffer_binding_size
}
#[getter]
fn maxStorageBufferBindingSize(&self) -> u32 {
self.0.max_storage_buffer_binding_size
}
#[getter]
fn minUniformBufferOffsetAlignment(&self) -> u32 {
self.0.min_uniform_buffer_offset_alignment
}
#[getter]
fn minStorageBufferOffsetAlignment(&self) -> u32 {
self.0.min_storage_buffer_offset_alignment
}
#[getter]
fn maxVertexBuffers(&self) -> u32 {
self.0.max_vertex_buffers
}
#[getter]
#[number]
fn maxBufferSize(&self) -> u64 {
self.0.max_buffer_size
}
#[getter]
fn maxVertexAttributes(&self) -> u32 {
self.0.max_vertex_attributes
}
#[getter]
fn maxVertexBufferArrayStride(&self) -> u32 {
self.0.max_vertex_buffer_array_stride
}
// TODO(@crowlKats): support max_inter_stage_shader_variables
#[getter]
fn maxColorAttachments(&self) -> u32 {
self.0.max_color_attachments
}
#[getter]
fn maxColorAttachmentBytesPerSample(&self) -> u32 {
self.0.max_color_attachment_bytes_per_sample
}
#[getter]
fn maxComputeWorkgroupStorageSize(&self) -> u32 {
self.0.max_compute_workgroup_storage_size
}
#[getter]
fn maxComputeInvocationsPerWorkgroup(&self) -> u32 {
self.0.max_compute_invocations_per_workgroup
}
#[getter]
fn maxComputeWorkgroupSizeX(&self) -> u32 {
self.0.max_compute_workgroup_size_x
}
#[getter]
fn maxComputeWorkgroupSizeY(&self) -> u32 {
self.0.max_compute_workgroup_size_y
}
#[getter]
fn maxComputeWorkgroupSizeZ(&self) -> u32 {
self.0.max_compute_workgroup_size_z
}
#[getter]
fn maxComputeWorkgroupsPerDimension(&self) -> u32 {
self.0.max_compute_workgroups_per_dimension
}
}
pub struct GPUSupportedFeatures(v8::Global<v8::Value>);
impl GarbageCollected for GPUSupportedFeatures {}
impl GPUSupportedFeatures {
#[allow(clippy::disallowed_types)]
pub fn new(scope: &mut v8::HandleScope, features: HashSet<GPUFeatureName>) -> Self {
let set = v8::Set::new(scope);
for feature in features {
let key = v8::String::new(scope, feature.as_str()).unwrap();
set.add(scope, key.into());
}
Self(v8::Global::new(scope, <v8::Local<v8::Value>>::from(set)))
}
}
#[op2]
impl GPUSupportedFeatures {
#[global]
#[symbol("setlike_set")]
fn set(&self) -> v8::Global<v8::Value> {
self.0.clone()
}
}
pub struct GPUAdapterInfo {
pub info: wgpu_types::AdapterInfo,
pub subgroup_min_size: u32,
pub subgroup_max_size: u32,
}
impl GarbageCollected for GPUAdapterInfo {}
#[op2]
impl GPUAdapterInfo {
#[getter]
#[string]
fn vendor(&self) -> String {
self.info.vendor.to_string()
}
#[getter]
#[string]
fn architecture(&self) -> &'static str {
"" // TODO: wgpu#2170
}
#[getter]
#[string]
fn device(&self) -> String {
self.info.device.to_string()
}
#[getter]
#[string]
fn description(&self) -> String {
self.info.name.clone()
}
#[getter]
fn subgroup_min_size(&self) -> u32 {
self.subgroup_min_size
}
#[getter]
fn subgroup_max_size(&self) -> u32 {
self.subgroup_max_size
}
}