mirror of
https://github.com/gfx-rs/wgpu.git
synced 2025-12-08 21:26:17 +00:00
* share timestamp write struct * Make name of set_push_constants methods consistently plural * remove lifetime bounds of resources passed into render pass * first render pass resource ownership test * introduce dynrenderpass & immediately create ArcCommands and take ownership of resources passed on pass creation * Use of dynrenderpass in deno * Separate active occlusion & pipeline statitics query * resolve render/compute command is now behind `replay` feature * add vertex & index buffer to ownership test * test for pipeline statistics query * add occlusion query set to pass resource test * add tests for resource ownership of render pass query timestamps * RenderPass can now be made 'static just like ComputePass. Add respective test * Extend encoder_operations_fail_while_pass_alive test to also check encoder locking errors with render passes * improve changelog entry on lifetime bounds
951 lines
33 KiB
Rust
951 lines
33 KiB
Rust
mod allocator;
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mod bind;
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mod bundle;
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mod clear;
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mod compute;
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mod compute_command;
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mod draw;
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mod dyn_compute_pass;
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mod dyn_render_pass;
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mod memory_init;
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mod query;
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mod render;
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mod render_command;
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mod timestamp_writes;
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mod transfer;
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use std::sync::Arc;
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pub(crate) use self::clear::clear_texture;
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pub use self::{
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bundle::*, clear::ClearError, compute::*, compute_command::ComputeCommand, draw::*,
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dyn_compute_pass::DynComputePass, dyn_render_pass::DynRenderPass, query::*, render::*,
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render_command::RenderCommand, transfer::*,
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};
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pub(crate) use allocator::CommandAllocator;
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pub(crate) use timestamp_writes::ArcPassTimestampWrites;
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pub use timestamp_writes::PassTimestampWrites;
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use self::memory_init::CommandBufferTextureMemoryActions;
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use crate::device::{Device, DeviceError};
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use crate::error::{ErrorFormatter, PrettyError};
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use crate::hub::Hub;
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use crate::lock::{rank, Mutex};
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use crate::snatch::SnatchGuard;
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use crate::init_tracker::BufferInitTrackerAction;
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use crate::resource::{ParentDevice, Resource, ResourceInfo, ResourceType};
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use crate::track::{Tracker, UsageScope};
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use crate::LabelHelpers;
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use crate::{api_log, global::Global, hal_api::HalApi, id, resource_log, Label};
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use hal::CommandEncoder as _;
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use thiserror::Error;
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#[cfg(feature = "trace")]
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use crate::device::trace::Command as TraceCommand;
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const PUSH_CONSTANT_CLEAR_ARRAY: &[u32] = &[0_u32; 64];
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/// The current state of a [`CommandBuffer`].
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#[derive(Debug)]
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pub(crate) enum CommandEncoderStatus {
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/// Ready to record commands. An encoder's initial state.
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///
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/// Command building methods like [`command_encoder_clear_buffer`] and
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/// [`compute_pass_end`] require the encoder to be in this
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/// state.
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///
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/// This corresponds to WebGPU's "open" state.
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/// See <https://www.w3.org/TR/webgpu/#encoder-state-open>
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///
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/// [`command_encoder_clear_buffer`]: Global::command_encoder_clear_buffer
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/// [`compute_pass_end`]: Global::compute_pass_end
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Recording,
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/// Locked by a render or compute pass.
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///
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/// This state is entered when a render/compute pass is created,
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/// and exited when the pass is ended.
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///
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/// As long as the command encoder is locked, any command building operation on it will fail
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/// and put the encoder into the [`CommandEncoderStatus::Error`] state.
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/// See <https://www.w3.org/TR/webgpu/#encoder-state-locked>
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Locked,
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/// Command recording is complete, and the buffer is ready for submission.
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///
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/// [`Global::command_encoder_finish`] transitions a
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/// `CommandBuffer` from the `Recording` state into this state.
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///
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/// [`Global::queue_submit`] drops command buffers unless they are
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/// in this state.
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Finished,
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/// An error occurred while recording a compute or render pass.
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///
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/// When a `CommandEncoder` is left in this state, we have also
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/// returned an error result from the function that encountered
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/// the problem. Future attempts to use the encoder (that is,
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/// calls to [`CommandBuffer::get_encoder`]) will also return
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/// errors.
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///
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/// Calling [`Global::command_encoder_finish`] in this state
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/// discards the command buffer under construction.
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Error,
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}
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/// A raw [`CommandEncoder`][rce], and the raw [`CommandBuffer`][rcb]s built from it.
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///
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/// Each wgpu-core [`CommandBuffer`] owns an instance of this type, which is
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/// where the commands are actually stored.
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///
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/// This holds a `Vec` of raw [`CommandBuffer`][rcb]s, not just one. We are not
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/// always able to record commands in the order in which they must ultimately be
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/// submitted to the queue, but raw command buffers don't permit inserting new
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/// commands into the middle of a recorded stream. However, hal queue submission
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/// accepts a series of command buffers at once, so we can simply break the
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/// stream up into multiple buffers, and then reorder the buffers. See
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/// [`CommandEncoder::close_and_swap`] for a specific example of this.
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///
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/// Note that a [`CommandEncoderId`] actually refers to a [`CommandBuffer`].
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/// Methods that take a command encoder id actually look up the command buffer,
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/// and then use its encoder.
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///
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/// [rce]: hal::Api::CommandEncoder
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/// [rcb]: hal::Api::CommandBuffer
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/// [`CommandEncoderId`]: crate::id::CommandEncoderId
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pub(crate) struct CommandEncoder<A: HalApi> {
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/// The underlying `wgpu_hal` [`CommandEncoder`].
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///
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/// Successfully executed command buffers' encoders are saved in a
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/// [`CommandAllocator`] for recycling.
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///
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/// [`CommandEncoder`]: hal::Api::CommandEncoder
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/// [`CommandAllocator`]: crate::command::CommandAllocator
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raw: A::CommandEncoder,
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/// All the raw command buffers for our owning [`CommandBuffer`], in
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/// submission order.
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///
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/// These command buffers were all constructed with `raw`. The
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/// [`wgpu_hal::CommandEncoder`] trait forbids these from outliving `raw`,
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/// and requires that we provide all of these when we call
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/// [`raw.reset_all()`][CE::ra], so the encoder and its buffers travel
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/// together.
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///
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/// [CE::ra]: hal::CommandEncoder::reset_all
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/// [`wgpu_hal::CommandEncoder`]: hal::CommandEncoder
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list: Vec<A::CommandBuffer>,
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/// True if `raw` is in the "recording" state.
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///
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/// See the documentation for [`wgpu_hal::CommandEncoder`] for
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/// details on the states `raw` can be in.
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///
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/// [`wgpu_hal::CommandEncoder`]: hal::CommandEncoder
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is_open: bool,
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hal_label: Option<String>,
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}
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//TODO: handle errors better
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impl<A: HalApi> CommandEncoder<A> {
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/// Finish the current command buffer, if any, and place it
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/// at the second-to-last position in our list.
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///
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/// If we have opened this command encoder, finish its current
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/// command buffer, and insert it just before the last element in
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/// [`self.list`][l]. If this command buffer is closed, do nothing.
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///
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/// On return, the underlying hal encoder is closed.
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///
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/// What is this for?
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///
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/// The `wgpu_hal` contract requires that each render or compute pass's
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/// commands be preceded by calls to [`transition_buffers`] and
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/// [`transition_textures`], to put the resources the pass operates on in
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/// the appropriate state. Unfortunately, we don't know which transitions
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/// are needed until we're done recording the pass itself. Rather than
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/// iterating over the pass twice, we note the necessary transitions as we
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/// record its commands, finish the raw command buffer for the actual pass,
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/// record a new raw command buffer for the transitions, and jam that buffer
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/// in just before the pass's. This is the function that jams in the
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/// transitions' command buffer.
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///
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/// [l]: CommandEncoder::list
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/// [`transition_buffers`]: hal::CommandEncoder::transition_buffers
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/// [`transition_textures`]: hal::CommandEncoder::transition_textures
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fn close_and_swap(&mut self) -> Result<(), DeviceError> {
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if self.is_open {
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self.is_open = false;
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let new = unsafe { self.raw.end_encoding()? };
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self.list.insert(self.list.len() - 1, new);
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}
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Ok(())
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}
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/// Finish the current command buffer, if any, and add it to the
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/// end of [`self.list`][l].
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///
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/// If we have opened this command encoder, finish its current
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/// command buffer, and push it onto the end of [`self.list`][l].
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/// If this command buffer is closed, do nothing.
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///
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/// On return, the underlying hal encoder is closed.
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///
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/// [l]: CommandEncoder::list
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fn close(&mut self) -> Result<(), DeviceError> {
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if self.is_open {
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self.is_open = false;
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let cmd_buf = unsafe { self.raw.end_encoding()? };
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self.list.push(cmd_buf);
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}
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Ok(())
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}
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/// Discard the command buffer under construction, if any.
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///
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/// The underlying hal encoder is closed, if it was recording.
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pub(crate) fn discard(&mut self) {
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if self.is_open {
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self.is_open = false;
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unsafe { self.raw.discard_encoding() };
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}
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}
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/// Begin recording a new command buffer, if we haven't already.
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///
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/// The underlying hal encoder is put in the "recording" state.
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pub(crate) fn open(&mut self) -> Result<&mut A::CommandEncoder, DeviceError> {
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if !self.is_open {
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self.is_open = true;
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let hal_label = self.hal_label.as_deref();
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unsafe { self.raw.begin_encoding(hal_label)? };
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}
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Ok(&mut self.raw)
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}
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/// Begin recording a new command buffer for a render pass, with
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/// its own label.
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///
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/// The underlying hal encoder is put in the "recording" state.
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fn open_pass(&mut self, hal_label: Option<&str>) -> Result<(), DeviceError> {
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self.is_open = true;
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unsafe { self.raw.begin_encoding(hal_label)? };
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Ok(())
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}
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}
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pub(crate) struct BakedCommands<A: HalApi> {
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pub(crate) encoder: A::CommandEncoder,
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pub(crate) list: Vec<A::CommandBuffer>,
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pub(crate) trackers: Tracker<A>,
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buffer_memory_init_actions: Vec<BufferInitTrackerAction<A>>,
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texture_memory_actions: CommandBufferTextureMemoryActions<A>,
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}
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/// The mutable state of a [`CommandBuffer`].
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pub struct CommandBufferMutable<A: HalApi> {
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/// The [`wgpu_hal::Api::CommandBuffer`]s we've built so far, and the encoder
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/// they belong to.
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///
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/// [`wgpu_hal::Api::CommandBuffer`]: hal::Api::CommandBuffer
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pub(crate) encoder: CommandEncoder<A>,
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/// The current state of this command buffer's encoder.
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status: CommandEncoderStatus,
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/// All the resources that the commands recorded so far have referred to.
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pub(crate) trackers: Tracker<A>,
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/// The regions of buffers and textures these commands will read and write.
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///
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/// This is used to determine which portions of which
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/// buffers/textures we actually need to initialize. If we're
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/// definitely going to write to something before we read from it,
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/// we don't need to clear its contents.
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buffer_memory_init_actions: Vec<BufferInitTrackerAction<A>>,
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texture_memory_actions: CommandBufferTextureMemoryActions<A>,
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pub(crate) pending_query_resets: QueryResetMap<A>,
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#[cfg(feature = "trace")]
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pub(crate) commands: Option<Vec<TraceCommand>>,
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}
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impl<A: HalApi> CommandBufferMutable<A> {
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pub(crate) fn open_encoder_and_tracker(
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&mut self,
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) -> Result<(&mut A::CommandEncoder, &mut Tracker<A>), DeviceError> {
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let encoder = self.encoder.open()?;
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let tracker = &mut self.trackers;
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Ok((encoder, tracker))
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}
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}
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/// A buffer of commands to be submitted to the GPU for execution.
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///
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/// Whereas the WebGPU API uses two separate types for command buffers and
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/// encoders, this type is a fusion of the two:
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///
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/// - During command recording, this holds a [`CommandEncoder`] accepting this
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/// buffer's commands. In this state, the [`CommandBuffer`] type behaves like
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/// a WebGPU `GPUCommandEncoder`.
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///
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/// - Once command recording is finished by calling
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/// [`Global::command_encoder_finish`], no further recording is allowed. The
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/// internal [`CommandEncoder`] is retained solely as a storage pool for the
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/// raw command buffers. In this state, the value behaves like a WebGPU
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/// `GPUCommandBuffer`.
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///
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/// - Once a command buffer is submitted to the queue, it is removed from the id
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/// registry, and its contents are taken to construct a [`BakedCommands`],
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/// whose contents eventually become the property of the submission queue.
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pub struct CommandBuffer<A: HalApi> {
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pub(crate) device: Arc<Device<A>>,
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support_clear_texture: bool,
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pub(crate) info: ResourceInfo<CommandBuffer<A>>,
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/// The mutable state of this command buffer.
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///
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/// This `Option` is populated when the command buffer is first created.
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/// When this is submitted, dropped, or destroyed, its contents are
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/// extracted into a [`BakedCommands`] by
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/// [`CommandBuffer::extract_baked_commands`].
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pub(crate) data: Mutex<Option<CommandBufferMutable<A>>>,
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}
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impl<A: HalApi> Drop for CommandBuffer<A> {
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fn drop(&mut self) {
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resource_log!("Drop {}", self.error_ident());
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if self.data.lock().is_none() {
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return;
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}
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let mut baked = self.extract_baked_commands();
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unsafe {
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baked.encoder.reset_all(baked.list.into_iter());
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}
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unsafe {
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use hal::Device;
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self.device.raw().destroy_command_encoder(baked.encoder);
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}
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}
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}
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impl<A: HalApi> CommandBuffer<A> {
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pub(crate) fn new(
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encoder: A::CommandEncoder,
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device: &Arc<Device<A>>,
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#[cfg(feature = "trace")] enable_tracing: bool,
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label: &Label,
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) -> Self {
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CommandBuffer {
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device: device.clone(),
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support_clear_texture: device.features.contains(wgt::Features::CLEAR_TEXTURE),
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info: ResourceInfo::new(label, None),
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data: Mutex::new(
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rank::COMMAND_BUFFER_DATA,
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Some(CommandBufferMutable {
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encoder: CommandEncoder {
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raw: encoder,
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is_open: false,
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list: Vec::new(),
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hal_label: label.to_hal(device.instance_flags).map(str::to_owned),
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},
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status: CommandEncoderStatus::Recording,
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trackers: Tracker::new(),
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buffer_memory_init_actions: Default::default(),
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texture_memory_actions: Default::default(),
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pending_query_resets: QueryResetMap::new(),
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#[cfg(feature = "trace")]
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commands: if enable_tracing {
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Some(Vec::new())
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} else {
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None
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},
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}),
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),
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}
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}
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pub(crate) fn insert_barriers_from_tracker(
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raw: &mut A::CommandEncoder,
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base: &mut Tracker<A>,
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head: &Tracker<A>,
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snatch_guard: &SnatchGuard,
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) {
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profiling::scope!("insert_barriers");
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base.buffers.set_from_tracker(&head.buffers);
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base.textures.set_from_tracker(&head.textures);
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Self::drain_barriers(raw, base, snatch_guard);
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}
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pub(crate) fn insert_barriers_from_scope(
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raw: &mut A::CommandEncoder,
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base: &mut Tracker<A>,
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head: &UsageScope<A>,
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snatch_guard: &SnatchGuard,
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) {
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profiling::scope!("insert_barriers");
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base.buffers.set_from_usage_scope(&head.buffers);
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base.textures.set_from_usage_scope(&head.textures);
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Self::drain_barriers(raw, base, snatch_guard);
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}
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pub(crate) fn drain_barriers(
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raw: &mut A::CommandEncoder,
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base: &mut Tracker<A>,
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snatch_guard: &SnatchGuard,
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) {
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profiling::scope!("drain_barriers");
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let buffer_barriers = base.buffers.drain_transitions(snatch_guard);
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let (transitions, textures) = base.textures.drain_transitions(snatch_guard);
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let texture_barriers = transitions
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.into_iter()
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.enumerate()
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.map(|(i, p)| p.into_hal(textures[i].unwrap().raw().unwrap()));
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unsafe {
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raw.transition_buffers(buffer_barriers);
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raw.transition_textures(texture_barriers);
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}
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}
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}
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impl<A: HalApi> CommandBuffer<A> {
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fn get_encoder_impl(
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hub: &Hub<A>,
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id: id::CommandEncoderId,
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lock_on_acquire: bool,
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) -> Result<Arc<Self>, CommandEncoderError> {
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let storage = hub.command_buffers.read();
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match storage.get(id.into_command_buffer_id()) {
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Ok(cmd_buf) => {
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let mut cmd_buf_data = cmd_buf.data.lock();
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let cmd_buf_data = cmd_buf_data.as_mut().unwrap();
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match cmd_buf_data.status {
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CommandEncoderStatus::Recording => {
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if lock_on_acquire {
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cmd_buf_data.status = CommandEncoderStatus::Locked;
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}
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Ok(cmd_buf.clone())
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}
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CommandEncoderStatus::Locked => {
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// Any operation on a locked encoder is required to put it into the invalid/error state.
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// See https://www.w3.org/TR/webgpu/#encoder-state-locked
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cmd_buf_data.encoder.discard();
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cmd_buf_data.status = CommandEncoderStatus::Error;
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Err(CommandEncoderError::Locked)
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}
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CommandEncoderStatus::Finished => Err(CommandEncoderError::NotRecording),
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CommandEncoderStatus::Error => Err(CommandEncoderError::Invalid),
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}
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}
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Err(_) => Err(CommandEncoderError::Invalid),
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}
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}
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/// Return the [`CommandBuffer`] for `id`, for recording new commands.
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///
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/// In `wgpu_core`, the [`CommandBuffer`] type serves both as encoder and
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/// buffer, which is why this function takes an [`id::CommandEncoderId`] but
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/// returns a [`CommandBuffer`]. The returned command buffer must be in the
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/// "recording" state. Otherwise, an error is returned.
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fn get_encoder(
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hub: &Hub<A>,
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id: id::CommandEncoderId,
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) -> Result<Arc<Self>, CommandEncoderError> {
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let lock_on_acquire = false;
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Self::get_encoder_impl(hub, id, lock_on_acquire)
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}
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/// Return the [`CommandBuffer`] for `id` and if successful puts it into the [`CommandEncoderStatus::Locked`] state.
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///
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/// See [`CommandBuffer::get_encoder`].
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/// Call [`CommandBuffer::unlock_encoder`] to put the [`CommandBuffer`] back into the [`CommandEncoderStatus::Recording`] state.
|
|
fn lock_encoder(
|
|
hub: &Hub<A>,
|
|
id: id::CommandEncoderId,
|
|
) -> Result<Arc<Self>, CommandEncoderError> {
|
|
let lock_on_acquire = true;
|
|
Self::get_encoder_impl(hub, id, lock_on_acquire)
|
|
}
|
|
|
|
/// Unlocks the [`CommandBuffer`] for `id` and puts it back into the [`CommandEncoderStatus::Recording`] state.
|
|
///
|
|
/// This function is the counterpart to [`CommandBuffer::lock_encoder`].
|
|
/// It is only valid to call this function if the encoder is in the [`CommandEncoderStatus::Locked`] state.
|
|
fn unlock_encoder(&self) -> Result<(), CommandEncoderError> {
|
|
let mut data_lock = self.data.lock();
|
|
let status = &mut data_lock.as_mut().unwrap().status;
|
|
match *status {
|
|
CommandEncoderStatus::Recording => Err(CommandEncoderError::Invalid),
|
|
CommandEncoderStatus::Locked => {
|
|
*status = CommandEncoderStatus::Recording;
|
|
Ok(())
|
|
}
|
|
CommandEncoderStatus::Finished => Err(CommandEncoderError::Invalid),
|
|
CommandEncoderStatus::Error => Err(CommandEncoderError::Invalid),
|
|
}
|
|
}
|
|
|
|
pub fn is_finished(&self) -> bool {
|
|
match self.data.lock().as_ref().unwrap().status {
|
|
CommandEncoderStatus::Finished => true,
|
|
_ => false,
|
|
}
|
|
}
|
|
|
|
pub(crate) fn extract_baked_commands(&mut self) -> BakedCommands<A> {
|
|
log::trace!("Extracting BakedCommands from {}", self.error_ident());
|
|
let data = self.data.lock().take().unwrap();
|
|
BakedCommands {
|
|
encoder: data.encoder.raw,
|
|
list: data.encoder.list,
|
|
trackers: data.trackers,
|
|
buffer_memory_init_actions: data.buffer_memory_init_actions,
|
|
texture_memory_actions: data.texture_memory_actions,
|
|
}
|
|
}
|
|
|
|
pub(crate) fn from_arc_into_baked(self: Arc<Self>) -> BakedCommands<A> {
|
|
let mut command_buffer = Arc::into_inner(self)
|
|
.expect("CommandBuffer cannot be destroyed because is still in use");
|
|
command_buffer.extract_baked_commands()
|
|
}
|
|
}
|
|
|
|
impl<A: HalApi> Resource for CommandBuffer<A> {
|
|
const TYPE: ResourceType = "CommandBuffer";
|
|
|
|
type Marker = id::markers::CommandBuffer;
|
|
|
|
fn as_info(&self) -> &ResourceInfo<Self> {
|
|
&self.info
|
|
}
|
|
|
|
fn as_info_mut(&mut self) -> &mut ResourceInfo<Self> {
|
|
&mut self.info
|
|
}
|
|
}
|
|
|
|
impl<A: HalApi> ParentDevice<A> for CommandBuffer<A> {
|
|
fn device(&self) -> &Arc<Device<A>> {
|
|
&self.device
|
|
}
|
|
}
|
|
|
|
/// A stream of commands for a render pass or compute pass.
|
|
///
|
|
/// This also contains side tables referred to by certain commands,
|
|
/// like dynamic offsets for [`SetBindGroup`] or string data for
|
|
/// [`InsertDebugMarker`].
|
|
///
|
|
/// Render passes use `BasePass<RenderCommand>`, whereas compute
|
|
/// passes use `BasePass<ComputeCommand>`.
|
|
///
|
|
/// [`SetBindGroup`]: RenderCommand::SetBindGroup
|
|
/// [`InsertDebugMarker`]: RenderCommand::InsertDebugMarker
|
|
#[doc(hidden)]
|
|
#[derive(Debug, Clone)]
|
|
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
|
pub struct BasePass<C> {
|
|
pub label: Option<String>,
|
|
|
|
/// The stream of commands.
|
|
pub commands: Vec<C>,
|
|
|
|
/// Dynamic offsets consumed by [`SetBindGroup`] commands in `commands`.
|
|
///
|
|
/// Each successive `SetBindGroup` consumes the next
|
|
/// [`num_dynamic_offsets`] values from this list.
|
|
pub dynamic_offsets: Vec<wgt::DynamicOffset>,
|
|
|
|
/// Strings used by debug instructions.
|
|
///
|
|
/// Each successive [`PushDebugGroup`] or [`InsertDebugMarker`]
|
|
/// instruction consumes the next `len` bytes from this vector.
|
|
pub string_data: Vec<u8>,
|
|
|
|
/// Data used by `SetPushConstant` instructions.
|
|
///
|
|
/// See the documentation for [`RenderCommand::SetPushConstant`]
|
|
/// and [`ComputeCommand::SetPushConstant`] for details.
|
|
pub push_constant_data: Vec<u32>,
|
|
}
|
|
|
|
impl<C: Clone> BasePass<C> {
|
|
fn new(label: &Label) -> Self {
|
|
Self {
|
|
label: label.as_ref().map(|cow| cow.to_string()),
|
|
commands: Vec::new(),
|
|
dynamic_offsets: Vec::new(),
|
|
string_data: Vec::new(),
|
|
push_constant_data: Vec::new(),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug, Error)]
|
|
#[non_exhaustive]
|
|
pub enum CommandEncoderError {
|
|
#[error("Command encoder is invalid")]
|
|
Invalid,
|
|
#[error("Command encoder must be active")]
|
|
NotRecording,
|
|
#[error(transparent)]
|
|
Device(#[from] DeviceError),
|
|
#[error("Command encoder is locked by a previously created render/compute pass. Before recording any new commands, the pass must be ended.")]
|
|
Locked,
|
|
|
|
#[error("QuerySet {0:?} for pass timestamp writes is invalid.")]
|
|
InvalidTimestampWritesQuerySetId(id::QuerySetId),
|
|
#[error("Attachment texture view {0:?} is invalid")]
|
|
InvalidAttachment(id::TextureViewId),
|
|
#[error("Attachment texture view {0:?} for resolve is invalid")]
|
|
InvalidResolveTarget(id::TextureViewId),
|
|
#[error("Depth stencil attachment view {0:?} is invalid")]
|
|
InvalidDepthStencilAttachment(id::TextureViewId),
|
|
#[error("Occlusion query set {0:?} is invalid")]
|
|
InvalidOcclusionQuerySetId(id::QuerySetId),
|
|
}
|
|
|
|
impl PrettyError for CommandEncoderError {
|
|
fn fmt_pretty(&self, fmt: &mut ErrorFormatter) {
|
|
fmt.error(self);
|
|
if let Self::InvalidAttachment(id) = *self {
|
|
fmt.texture_view_label_with_key(&id, "attachment");
|
|
} else if let Self::InvalidResolveTarget(id) = *self {
|
|
fmt.texture_view_label_with_key(&id, "resolve target");
|
|
};
|
|
}
|
|
}
|
|
|
|
impl Global {
|
|
pub fn command_encoder_finish<A: HalApi>(
|
|
&self,
|
|
encoder_id: id::CommandEncoderId,
|
|
_desc: &wgt::CommandBufferDescriptor<Label>,
|
|
) -> (id::CommandBufferId, Option<CommandEncoderError>) {
|
|
profiling::scope!("CommandEncoder::finish");
|
|
|
|
let hub = A::hub(self);
|
|
|
|
let error = match hub.command_buffers.get(encoder_id.into_command_buffer_id()) {
|
|
Ok(cmd_buf) => {
|
|
let mut cmd_buf_data = cmd_buf.data.lock();
|
|
let cmd_buf_data = cmd_buf_data.as_mut().unwrap();
|
|
match cmd_buf_data.status {
|
|
CommandEncoderStatus::Recording => {
|
|
if let Err(e) = cmd_buf_data.encoder.close() {
|
|
Some(e.into())
|
|
} else {
|
|
cmd_buf_data.status = CommandEncoderStatus::Finished;
|
|
//Note: if we want to stop tracking the swapchain texture view,
|
|
// this is the place to do it.
|
|
log::trace!("Command buffer {:?}", encoder_id);
|
|
None
|
|
}
|
|
}
|
|
CommandEncoderStatus::Locked => {
|
|
cmd_buf_data.encoder.discard();
|
|
cmd_buf_data.status = CommandEncoderStatus::Error;
|
|
Some(CommandEncoderError::Locked)
|
|
}
|
|
CommandEncoderStatus::Finished => Some(CommandEncoderError::NotRecording),
|
|
CommandEncoderStatus::Error => {
|
|
cmd_buf_data.encoder.discard();
|
|
Some(CommandEncoderError::Invalid)
|
|
}
|
|
}
|
|
}
|
|
Err(_) => Some(CommandEncoderError::Invalid),
|
|
};
|
|
|
|
(encoder_id.into_command_buffer_id(), error)
|
|
}
|
|
|
|
pub fn command_encoder_push_debug_group<A: HalApi>(
|
|
&self,
|
|
encoder_id: id::CommandEncoderId,
|
|
label: &str,
|
|
) -> Result<(), CommandEncoderError> {
|
|
profiling::scope!("CommandEncoder::push_debug_group");
|
|
api_log!("CommandEncoder::push_debug_group {label}");
|
|
|
|
let hub = A::hub(self);
|
|
|
|
let cmd_buf = CommandBuffer::get_encoder(hub, encoder_id)?;
|
|
let mut cmd_buf_data = cmd_buf.data.lock();
|
|
let cmd_buf_data = cmd_buf_data.as_mut().unwrap();
|
|
#[cfg(feature = "trace")]
|
|
if let Some(ref mut list) = cmd_buf_data.commands {
|
|
list.push(TraceCommand::PushDebugGroup(label.to_string()));
|
|
}
|
|
|
|
let cmd_buf_raw = cmd_buf_data.encoder.open()?;
|
|
if !self
|
|
.instance
|
|
.flags
|
|
.contains(wgt::InstanceFlags::DISCARD_HAL_LABELS)
|
|
{
|
|
unsafe {
|
|
cmd_buf_raw.begin_debug_marker(label);
|
|
}
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
pub fn command_encoder_insert_debug_marker<A: HalApi>(
|
|
&self,
|
|
encoder_id: id::CommandEncoderId,
|
|
label: &str,
|
|
) -> Result<(), CommandEncoderError> {
|
|
profiling::scope!("CommandEncoder::insert_debug_marker");
|
|
api_log!("CommandEncoder::insert_debug_marker {label}");
|
|
|
|
let hub = A::hub(self);
|
|
|
|
let cmd_buf = CommandBuffer::get_encoder(hub, encoder_id)?;
|
|
let mut cmd_buf_data = cmd_buf.data.lock();
|
|
let cmd_buf_data = cmd_buf_data.as_mut().unwrap();
|
|
|
|
#[cfg(feature = "trace")]
|
|
if let Some(ref mut list) = cmd_buf_data.commands {
|
|
list.push(TraceCommand::InsertDebugMarker(label.to_string()));
|
|
}
|
|
|
|
if !self
|
|
.instance
|
|
.flags
|
|
.contains(wgt::InstanceFlags::DISCARD_HAL_LABELS)
|
|
{
|
|
let cmd_buf_raw = cmd_buf_data.encoder.open()?;
|
|
unsafe {
|
|
cmd_buf_raw.insert_debug_marker(label);
|
|
}
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
pub fn command_encoder_pop_debug_group<A: HalApi>(
|
|
&self,
|
|
encoder_id: id::CommandEncoderId,
|
|
) -> Result<(), CommandEncoderError> {
|
|
profiling::scope!("CommandEncoder::pop_debug_marker");
|
|
api_log!("CommandEncoder::pop_debug_group");
|
|
|
|
let hub = A::hub(self);
|
|
|
|
let cmd_buf = CommandBuffer::get_encoder(hub, encoder_id)?;
|
|
let mut cmd_buf_data = cmd_buf.data.lock();
|
|
let cmd_buf_data = cmd_buf_data.as_mut().unwrap();
|
|
|
|
#[cfg(feature = "trace")]
|
|
if let Some(ref mut list) = cmd_buf_data.commands {
|
|
list.push(TraceCommand::PopDebugGroup);
|
|
}
|
|
|
|
let cmd_buf_raw = cmd_buf_data.encoder.open()?;
|
|
if !self
|
|
.instance
|
|
.flags
|
|
.contains(wgt::InstanceFlags::DISCARD_HAL_LABELS)
|
|
{
|
|
unsafe {
|
|
cmd_buf_raw.end_debug_marker();
|
|
}
|
|
}
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
fn push_constant_clear<PushFn>(offset: u32, size_bytes: u32, mut push_fn: PushFn)
|
|
where
|
|
PushFn: FnMut(u32, &[u32]),
|
|
{
|
|
let mut count_words = 0_u32;
|
|
let size_words = size_bytes / wgt::PUSH_CONSTANT_ALIGNMENT;
|
|
while count_words < size_words {
|
|
let count_bytes = count_words * wgt::PUSH_CONSTANT_ALIGNMENT;
|
|
let size_to_write_words =
|
|
(size_words - count_words).min(PUSH_CONSTANT_CLEAR_ARRAY.len() as u32);
|
|
|
|
push_fn(
|
|
offset + count_bytes,
|
|
&PUSH_CONSTANT_CLEAR_ARRAY[0..size_to_write_words as usize],
|
|
);
|
|
|
|
count_words += size_to_write_words;
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, Copy, Clone)]
|
|
struct StateChange<T> {
|
|
last_state: Option<T>,
|
|
}
|
|
|
|
impl<T: Copy + PartialEq> StateChange<T> {
|
|
fn new() -> Self {
|
|
Self { last_state: None }
|
|
}
|
|
fn set_and_check_redundant(&mut self, new_state: T) -> bool {
|
|
let already_set = self.last_state == Some(new_state);
|
|
self.last_state = Some(new_state);
|
|
already_set
|
|
}
|
|
fn reset(&mut self) {
|
|
self.last_state = None;
|
|
}
|
|
}
|
|
|
|
impl<T: Copy + PartialEq> Default for StateChange<T> {
|
|
fn default() -> Self {
|
|
Self::new()
|
|
}
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
struct BindGroupStateChange {
|
|
last_states: [StateChange<id::BindGroupId>; hal::MAX_BIND_GROUPS],
|
|
}
|
|
|
|
impl BindGroupStateChange {
|
|
fn new() -> Self {
|
|
Self {
|
|
last_states: [StateChange::new(); hal::MAX_BIND_GROUPS],
|
|
}
|
|
}
|
|
|
|
fn set_and_check_redundant(
|
|
&mut self,
|
|
bind_group_id: id::BindGroupId,
|
|
index: u32,
|
|
dynamic_offsets: &mut Vec<u32>,
|
|
offsets: &[wgt::DynamicOffset],
|
|
) -> bool {
|
|
// For now never deduplicate bind groups with dynamic offsets.
|
|
if offsets.is_empty() {
|
|
// If this get returns None, that means we're well over the limit,
|
|
// so let the call through to get a proper error
|
|
if let Some(current_bind_group) = self.last_states.get_mut(index as usize) {
|
|
// Bail out if we're binding the same bind group.
|
|
if current_bind_group.set_and_check_redundant(bind_group_id) {
|
|
return true;
|
|
}
|
|
}
|
|
} else {
|
|
// We intentionally remove the memory of this bind group if we have dynamic offsets,
|
|
// such that if you try to bind this bind group later with _no_ dynamic offsets it
|
|
// tries to bind it again and gives a proper validation error.
|
|
if let Some(current_bind_group) = self.last_states.get_mut(index as usize) {
|
|
current_bind_group.reset();
|
|
}
|
|
dynamic_offsets.extend_from_slice(offsets);
|
|
}
|
|
false
|
|
}
|
|
fn reset(&mut self) {
|
|
self.last_states = [StateChange::new(); hal::MAX_BIND_GROUPS];
|
|
}
|
|
}
|
|
|
|
impl Default for BindGroupStateChange {
|
|
fn default() -> Self {
|
|
Self::new()
|
|
}
|
|
}
|
|
|
|
trait MapPassErr<T, O> {
|
|
fn map_pass_err(self, scope: PassErrorScope) -> Result<T, O>;
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug)]
|
|
pub enum DrawKind {
|
|
Draw,
|
|
DrawIndirect,
|
|
MultiDrawIndirect,
|
|
MultiDrawIndirectCount,
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug, Error)]
|
|
pub enum PassErrorScope {
|
|
#[error("In a bundle parameter")]
|
|
Bundle,
|
|
#[error("In a pass parameter")]
|
|
PassEncoder(id::CommandEncoderId), // Needed only for ending pass via tracing.
|
|
#[error("In a pass parameter")]
|
|
Pass(Option<id::CommandBufferId>),
|
|
#[error("In a set_bind_group command")]
|
|
SetBindGroup,
|
|
#[error("In a set_pipeline command")]
|
|
SetPipelineRender,
|
|
#[error("In a set_pipeline command")]
|
|
SetPipelineCompute,
|
|
#[error("In a set_push_constant command")]
|
|
SetPushConstant,
|
|
#[error("In a set_vertex_buffer command")]
|
|
SetVertexBuffer,
|
|
#[error("In a set_index_buffer command")]
|
|
SetIndexBuffer,
|
|
#[error("In a set_blend_constant command")]
|
|
SetBlendConstant,
|
|
#[error("In a set_stencil_reference command")]
|
|
SetStencilReference,
|
|
#[error("In a set_viewport command")]
|
|
SetViewport,
|
|
#[error("In a set_scissor_rect command")]
|
|
SetScissorRect,
|
|
#[error("In a draw command, kind: {kind:?}")]
|
|
Draw { kind: DrawKind, indexed: bool },
|
|
#[error("While resetting queries after the renderpass was ran")]
|
|
QueryReset,
|
|
#[error("In a write_timestamp command")]
|
|
WriteTimestamp,
|
|
#[error("In a begin_occlusion_query command")]
|
|
BeginOcclusionQuery,
|
|
#[error("In a end_occlusion_query command")]
|
|
EndOcclusionQuery,
|
|
#[error("In a begin_pipeline_statistics_query command")]
|
|
BeginPipelineStatisticsQuery,
|
|
#[error("In a end_pipeline_statistics_query command")]
|
|
EndPipelineStatisticsQuery,
|
|
#[error("In a execute_bundle command")]
|
|
ExecuteBundle,
|
|
#[error("In a dispatch command, indirect:{indirect}")]
|
|
Dispatch { indirect: bool },
|
|
#[error("In a push_debug_group command")]
|
|
PushDebugGroup,
|
|
#[error("In a pop_debug_group command")]
|
|
PopDebugGroup,
|
|
#[error("In a insert_debug_marker command")]
|
|
InsertDebugMarker,
|
|
}
|
|
|
|
impl PrettyError for PassErrorScope {
|
|
fn fmt_pretty(&self, fmt: &mut ErrorFormatter) {
|
|
// This error is not in the error chain, only notes are needed
|
|
match *self {
|
|
Self::PassEncoder(id) => {
|
|
fmt.command_buffer_label(&id.into_command_buffer_id());
|
|
}
|
|
Self::Pass(Some(id)) => {
|
|
fmt.command_buffer_label(&id);
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
}
|