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* Features and draw commands added * Tried to implement the pipeline creation (completely untested) * Fixed clippy issues * Fixed something I think * A little bit of work on the mesh shader example (currently doesn't work on dx12) * Reached a new kind of error state * Fixed an alignment issue * DirectX 12 mesh shaders working :party: * Removed stupid change and updated changelog * Fixed typo * Added backends option to example framework * Removed silly no write fragment shader from tests to see if anything breaks * Tried to make mesh shader tests run elsewhere too * Removed printlns and checked that dx12 mesh shader tests run * Documented very strange issue * I'm so lost * Fixed stupid typos * Fixed all issues * Removed unnecessary example stuff, updated tests * Updated typos.toml * Updated limits * Apply suggestion from @cwfitzgerald Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com> * Apply suggestion from @cwfitzgerald Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com> * Removed supported backends, made example & tests always pass the filename to shader compilers * Removed excessive bools in test params * Added new tests to the list * I'm a sinner for this one (unused import) * Replaced random stuff with test params hashing * Updated typos.toml * Updated -Fo typo thing * Actually fixed typo issue this time * Update CHANGELOG.md Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com> * Update tests/tests/wgpu-gpu/mesh_shader/mod.rs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update wgpu-hal/src/dx12/mod.rs Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com> * Addressed comments * Lmao --------- Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>