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* Features and draw commands added * Tried to implement the pipeline creation (completely untested) * Fixed clippy issues * Fixed something I think * A little bit of work on the mesh shader example (currently doesn't work on dx12) * Reached a new kind of error state * Fixed an alignment issue * DirectX 12 mesh shaders working :party: * Removed stupid change and updated changelog * Fixed typo * Added backends option to example framework * Removed silly no write fragment shader from tests to see if anything breaks * Tried to make mesh shader tests run elsewhere too * Removed printlns and checked that dx12 mesh shader tests run * Documented very strange issue * I'm so lost * Fixed stupid typos * Fixed all issues * Removed unnecessary example stuff, updated tests * Updated typos.toml * Updated limits * Apply suggestion from @cwfitzgerald Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com> * Apply suggestion from @cwfitzgerald Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com> * Removed supported backends, made example & tests always pass the filename to shader compilers * Removed excessive bools in test params * Added new tests to the list * I'm a sinner for this one (unused import) * Replaced random stuff with test params hashing * Updated typos.toml * Updated -Fo typo thing * Actually fixed typo issue this time * Update CHANGELOG.md Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com> * Update tests/tests/wgpu-gpu/mesh_shader/mod.rs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update wgpu-hal/src/dx12/mod.rs Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com> * Addressed comments * Lmao --------- Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
45 lines
998 B
TOML
45 lines
998 B
TOML
[files]
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# Include .github, .cargo, etc.
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ignore-hidden = false
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extend-exclude = [
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'/.git',
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# spirv-asm isn't real source code
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'*.spvasm',
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'docs/big-picture.xml',
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# This test has weird pattern-derived variable names.
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'naga/tests/in/wgsl/abstract-types-builtins.wgsl',
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]
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# Corrections take the form of a key/value pair. The key is the incorrect word
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# and the value is the correct word. If the key and value are the same, the
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# word is treated as always correct. If the value is an empty string, the word
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# is treated as always incorrect.
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[default.extend-words]
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# Things that aren't typos
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lod = "lod"
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metalness = "metalness"
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# A DXC command line argument
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Fo = "Fo"
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# Usernames
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Healthire = "Healthire"
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REASY = "REASY"
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[type.rust.extend-identifiers]
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ANDed = "ANDed"
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D3DCOLORtoUBYTE4 = "D3DCOLORtoUBYTE4"
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Derivate = "Derivate"
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inout = "inout"
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Ect = "Ect"
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[type.wgsl]
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extend-glob = ["*.wgsl"]
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[type.wgsl.extend-identifiers]
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pn = "pn"
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[type.yaml.extend-words]
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dota = "dota"
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