unittests:* webgpu:api,operation,command_buffer,basic:* webgpu:api,operation,command_buffer,copyBufferToBuffer:* webgpu:api,operation,compute,basic:memcpy:* //FAIL: webgpu:api,operation,compute,basic:large_dispatch:* webgpu:api,operation,compute_pipeline,overrides:* webgpu:api,operation,device,lost:* webgpu:api,validation,encoding,beginComputePass:* webgpu:api,validation,encoding,beginRenderPass:* webgpu:api,validation,encoding,cmds,clearBuffer:* webgpu:api,validation,encoding,cmds,compute_pass:set_pipeline:* webgpu:api,validation,encoding,cmds,compute_pass:dispatch_sizes:* webgpu:api,validation,encoding,cmds,copyTextureToTexture:copy_with_invalid_or_destroyed_texture:* webgpu:api,validation,encoding,cmds,copyTextureToTexture:texture,device_mismatch:* webgpu:api,validation,encoding,cmds,copyTextureToTexture:mipmap_level:* webgpu:api,validation,encoding,cmds,copyTextureToTexture:texture_usage:* webgpu:api,validation,encoding,cmds,copyTextureToTexture:sample_count:* //FAIL: webgpu:api,validation,encoding,cmds,copyTextureToTexture:multisampled_copy_restrictions:* // texture_format_compatibility fails on Windows and Mac in CI. // It passes locally on Mac. It is also a relatively long test. //FAIL: webgpu:api,validation,encoding,cmds,copyTextureToTexture:texture_format_compatibility:* //FAIL: webgpu:api,validation,encoding,cmds,copyTextureToTexture:depth_stencil_copy_restrictions:* //FAIL: webgpu:api,validation,encoding,cmds,copyTextureToTexture:copy_ranges:* //FAIL: webgpu:api,validation,encoding,cmds,copyTextureToTexture:copy_within_same_texture:* //FAIL: webgpu:api,validation,encoding,cmds,copyTextureToTexture:copy_aspects:* // Fails on Windows, https://github.com/gfx-rs/wgpu/issues/7844. //FAIL: webgpu:api,validation,encoding,cmds,copyTextureToTexture:copy_ranges_with_compressed_texture_formats:* webgpu:api,validation,encoding,cmds,index_access:* //FAIL: webgpu:api,validation,encoding,cmds,render,draw:* webgpu:api,validation,encoding,cmds,render,draw:index_buffer_OOB:* webgpu:api,validation,encoding,cmds,render,draw:unused_buffer_bound:* webgpu:api,validation,encoding,cmds,render,setIndexBuffer:index_buffer_state:* webgpu:api,validation,encoding,cmds,render,setVertexBuffer:vertex_buffer_state:* webgpu:api,validation,encoding,encoder_state:* webgpu:api,validation,encoding,encoder_open_state:non_pass_commands:* webgpu:api,validation,encoding,encoder_open_state:render_pass_commands:* //FAIL: webgpu:api,validation,encoding,encoder_open_state:render_bundle_commands:* // https://github.com/gfx-rs/wgpu/issues/7857 webgpu:api,validation,encoding,encoder_open_state:compute_pass_commands:* webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bgl_binding_mismatch:encoderType="compute%20pass";* webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bgl_binding_mismatch:encoderType="render%20pass";* webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bgl_resource_type_mismatch:encoderType="compute%20pass";* webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bgl_resource_type_mismatch:encoderType="render%20pass";* webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bgl_visibility_mismatch:encoderType="compute%20pass";* webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bgl_visibility_mismatch:encoderType="render%20pass";* webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bind_groups_and_pipeline_layout_mismatch:encoderType="compute%20pass";* webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:bind_groups_and_pipeline_layout_mismatch:encoderType="render%20pass";* webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:buffer_binding,render_pipeline:* webgpu:api,validation,encoding,programmable,pipeline_bind_group_compat:sampler_binding,render_pipeline:* webgpu:api,validation,image_copy,layout_related:copy_end_overflows_u64:* webgpu:api,validation,image_copy,texture_related:format:dimension="1d";* webgpu:api,validation,queue,submit:command_buffer,device_mismatch:* webgpu:api,validation,queue,submit:command_buffer,duplicate_buffers:* webgpu:api,validation,queue,submit:command_buffer,submit_invalidates:* //FAIL: webgpu:api,validation,queue,submit:command_buffer,invalid_submit_invalidates:* // https://github.com/gfx-rs/wgpu/issues/3911#issuecomment-2972995675 webgpu:api,validation,render_pass,render_pass_descriptor:attachments,* webgpu:api,validation,render_pass,render_pass_descriptor:resolveTarget,* webgpu:api,validation,texture,rg11b10ufloat_renderable:* webgpu:api,operation,render_pipeline,overrides:* webgpu:api,operation,rendering,basic:clear:* webgpu:api,operation,rendering,basic:fullscreen_quad:* //FAIL: webgpu:api,operation,rendering,basic:large_draw:* webgpu:api,operation,rendering,color_target_state:blending,GPUBlendComponent:* webgpu:api,operation,rendering,color_target_state:blending,formats:* webgpu:api,operation,rendering,color_target_state:blend_constant,setting:* webgpu:api,operation,rendering,depth:* webgpu:api,operation,rendering,draw:* webgpu:api,operation,shader_module,compilation_info:* webgpu:api,operation,uncapturederror:iff_uncaptured:* //FAIL: webgpu:shader,execution,expression,call,builtin,select:* // - Fails with `const`/abstract int cases on all platforms because of . // - Fails with `vec3` & `f16` cases on macOS because of . //FAIL: webgpu:api,operation,uncapturederror:onuncapturederror_order_wrt_addEventListener // There are also two unimplemented SKIPs in uncapturederror not enumerated here. webgpu:api,validation,encoding,queries,general:occlusion_query,query_type:* webgpu:shader,execution,expression,call,builtin,textureSample:sampled_1d_coords:* webgpu:shader,execution,expression,call,builtin,textureSampleBaseClampToEdge:2d_coords:stage="c";textureType="texture_2d";* webgpu:shader,execution,flow_control,return:* webgpu:shader,validation,expression,call,builtin,max:values:* webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="break" webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="break_if" webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="continue" webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="for3" webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="for4" webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="for5" webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="loop4" webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="loop5" webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="loop6" webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="loop8" webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="switch1" //FAIL: 9 invalid_statements subtests due to https://github.com/gfx-rs/wgpu/issues/7733