* clippy --fix
* elide lifetimes
* fmt and more fixes
* disable clippy::needless_borrowed_reference as it clashes with clippy::pattern_type_mismatch
* missed flags for target=wasm32-unknown-unknown
* Make the color attachments `Option`-al in render pipelines, render passes, and render bundles
* vk: `Option`-al color attachments support
* dx12: sparse color_attachments support
* Only non-hole attachments is supported on wasm target and gl backend
* deno_webgpu: `Option`-al color attachments support
* Follow all suggestions
This is used in various places around render pipelines, passes, and
bundles.
The public `wgpu_core::pipeline::VertexBufferLayout` could use
`VertexStep` as well, but I think it's best to let that continue to
resemble `GPUVertexBufferLayout`.
Put some plumbing in place to accomodate the latest definition of
`GPURenderBundleEncoderDescriptor` in the WebGPU spec, which now has
separate `depthReadOnly` and `stencilReadOnly` members.
Rename `RenderPassDepthStencilAttachment::is_read_only` to
`depth_stencil_read_only`, and don't skip validation steps due to
early returns.
It's very odd to have almost all the render pass and compute pass ffi
functions in `wgpu` except for the `set_index_buffer` functions, which
live in Firefox. I'd like to remove these from Firefox and put them
back next to their companions.
These functions were originally removed from wgpu in #1077, because
wgpu-native has its own incompatible version of IndexFormat (see that
PR for details). However, with wgpu-native#85, that code was removed,
so having these functions in `wgpu` should be no longer be a problem
for wgpu-native.
This is intended to help developers new to wgpu or to graphics debugging
quickly recognize in a debugging tool which items are wgpu-generated, as
opposed to either part of their program or part of the platform graphics
system.
I also removed existing marker-like text such as leading underscores and
angle brackets.
* CLEAR_COMMANDS extension is now more of a window into wgpu zero-init
this has mostly implications on the constraints, but also allows a more leaky documentation which makes sense for this non-standard function as there is no other place to look it up
* clear_texture via renderpasses wip
* 3D depth textures are no longer allowed, volumes are always cleared via CPY_DST
* cleanup texture's clear_views
* rename CLEAR_COMMANDS to CLEAR_TEXTURE
* separate clear_texture into reusable & more descriptive parts
* texture clear views are now created ahead of time
* discarded surface fixup goes through new clear_texture method now
* onq ueue texture initialization now goes threw clear_texture
pending inits need to store Stored textures now though, causing more ref count bumping
* texture init on queue_write_texture now also goes through new clear_texture
* transfer functions on commandbuffer use now new texture init route
* merge collect_zero_buffer_copies_for_clear_texture into clear_texture_via_buffer_copies
* clear functions now take TextureInitRange
* Fix clippy lints
* command_encoder_clear_texture no longer takes write lock on texture
* TextureClearMode encodes now is_color
* code cleanup, mostly about `use`
* Handle volume textures in clear_texture_via_render_passes properly
* texture clear no longer requires id::Stored
* init tracking fixes for volumes and init on partial subresource writes
* texture creation enforces COPY_DST only if absolutely necessary
* unrolled functional chain, reduce unsafe scope size
* fix clippy lints
* clear_texture test no longer creates 1D textures
see #2323
* 3D textures are no longer cleared as render target since this isn't supported on Metal
* fix deno building issue, fix formatting
* TextureInner::Surface can now be zero initialized
* Added tests for texture zero init
sadly, they are typically passing even if texture zero init isn't doing its job
However, they form nice isolated examples for testing out texture initialization
It could be possible to dirty texture memory prior to ensure zero init did the job
* texture init tracker
* tracking texture init requirements for bind group, transfer and rendertarget
* texture clears for texture init
* queue submit
* write_texture
* Enforce presence of either render target or copy_dst flag
* clear render targets also with using buffer copies
enforce COPY_DST usage now on all textures
* adjust ImageSubresourceRange.layer_range calculation for 3D textures
init_tracker has now a `discard` function to get single data points back to uninitialized
use new standardized partition_point function
* track init state for discarded textures from renderpasses
missing:
* init on the fly if discarded is found within command buffer
* handle discarding only stencil or only depth
* added tests for zero init after discard
* tracking discarded surfaces now in separate struct, piping all inits through utility function
allows to resolve discard/init_action interactions
* Move various memory init code to separate mod
CommandBufferTextureMemoryActions is now fully encapsulated
* implemented discard init fixups for everything but renderpass
* render passes also cause now discard fixups
* fixup_discarded_surfaces takes now an iterator instead of Drain
* Add memory init test for discarding depth targets
* handle divergently discarded depth/stencil target
* comment & clippy fixes
* fix collect_zero_buffer_copies_for_clear_texture yielding block breaking copies
* [pr feedback] minor cleanup in zero_init_texture_after_discard, `use` hygenie
* [pr feedback] fix bug in ImageSubresourceRange range utils
* [pr feedback] fix texture tracker check, bundle transition_texture on init, cleanups
* Implemented drop for InitTrackerDrain
* remove incorrect comment about extents in add_pass_texture_init_actions
* Fix unit test & clippy issues in init_tracker
* WIP: add cts_runner and deno_webgpu crate
* add test
* remove Cargo.lock
* review comment
* simplify
* fix bugs
* improve cts_runner to work with crowlKats/webgpu-examples
* fix
* remove build.rs
cts_runner binaries are now not portable anymore.
Also startup will now print a bunch of cargo:rerun-if-changed=. This
will be fixed in deno_core.
* remove d.ts
* add original deno license file
* split out init_tracker module
with explicit buffer init tracking types
* Added shortcut methods for checked init action handling
Fixed a few unchecked sites in the process
* fix clippy warnings