77 Commits

Author SHA1 Message Date
Adam Nemecek
db1870e7fc use self 2020-09-25 19:11:46 -07:00
Connor Fitzgerald
a9750f83bc Remove erroneous extra feature check 2020-09-23 18:13:54 -04:00
Manuel Woelker
336d070b26 add polygon_mode: PolyonMode to RasterizationStateDescriptor to allow drawing wireframes 2020-09-09 21:34:37 +02:00
Zicklag
7572dbeaf9 Use CFG Aliases to Replace the backends! Macro
Uses the `cfg_aliases` crate to replace the `backends!` macro and
provide a more natural way to gate backend specific code.
2020-08-29 21:55:17 -05:00
Justin Shrake
19eeee27ee Add AddressMode::ClampToBorder behind a feature 2020-08-22 13:23:50 -07:00
John Mitchell
4cb50e8395 Added image cube array. 2020-08-16 23:10:06 -04:00
Dzmitry Malyshau
44fdfb80d0 Fix support for d24unorm format 2020-08-13 17:26:44 -04:00
Gabriel Majeri
021251a908 Remove power module 2020-08-05 16:27:41 +03:00
Dzmitry Malyshau
dbd7e2c579 Separate valid internal IDs from external ones 2020-08-04 11:16:59 -04:00
Connor Fitzgerald
e5c647745e Implement TEXTURE_COMPRESSION_BC extension 2020-07-29 18:43:50 -04:00
Gabriel Majeri
e860dd995f Handle command pool creation error 2020-07-29 09:56:42 +03:00
Connor Fitzgerald
cb485f3798 Convert all logging to tracing and add fmt logger 2020-07-25 19:33:21 -04:00
Dzmitry Malyshau
21be559a9f Add depth clamping support 2020-07-22 11:03:36 -04:00
Gabriel Majeri
1b563c8e3d
Safe error handling in instance module (#817)
* Safe error handling in instance module

* Revert alignment checks back to assertions
2020-07-18 18:11:04 -04:00
Connor Fitzgerald
c8bcc50ed6 Implement PUSH_CONSTANTS feature 2020-07-13 12:47:09 -04:00
bors[bot]
d7ee89018b
Merge #791
791: Unify `wgpu-core` and `wgpu-rs` types r=kvark a=GabrielMajeri

**Connections**
Closes #689.

**Description**
Moves a lot of types from `wgpu-rs` which were duplicated in `wgpu-core` to `wgpu-types`.

**Testing**
Checked with core, player and `wgpu-rs`.

Corresponding `wgpu-rs` PR: https://github.com/gfx-rs/wgpu-rs/pull/437

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-13 15:45:09 +00:00
Gabriel Majeri
f3b80f1d8d Unify wgpu-core and wgpu-rs types 2020-07-13 18:39:49 +03:00
bors[bot]
08c873969c
Merge #790
790: core: make DeviceType repr(u8) r=kvark a=DavidPeicho

**Connections**

This PR will make gfx-rs/wgpu-native#43 mergeable.

**Description**

`DeviceType` wasn't made to be used in FFI. The enum is now set to `#[repr(u8)]`.

**Testing**

It's not tested 💯 


Co-authored-by: David Peicho <david.peicho@gmail.com>
2020-07-13 13:55:35 +00:00
David Peicho
257151b9a4 core: make DeviceType repr(u8) 2020-07-13 10:45:47 +01:00
Gabriel Majeri
9cd3d47ce7 Remove non-exhaustive markers 2020-07-12 19:56:04 +03:00
Connor Fitzgerald
238e6b74ee Populate limits struct 2020-07-07 16:12:03 -04:00
Dzmitry Malyshau
46230720b5 Remove UnsafeFeatures as we decided the top level guard is not useful 2020-07-06 23:46:46 -04:00
Oskar Nehlin
8a51f4bc7f
Return result instead of panicking when requesting device. (#762)
* Return Result instead of panic for recoverable errors

* Update LimitsExceeded error variant

* Update LimitsExceeded error message
2020-07-06 16:45:11 -04:00
Oskar Nehlin
5b4b695ad3
Check parent adaptor limits instead of physical device limits (#761)
* Check parent adaptor limits instead of physical device limits

* Fix pr comment
2020-07-06 14:14:09 -04:00
bors[bot]
43c67ac59c
Merge #754
754: Implement MultiDrawIndirect Extensions r=kvark a=cwfitzgerald

**Connections**

Closes #742.

**Description**

These extensions, especially when combined with binding indexing, allow the creation of extremely cpu-efficient gpu powered pipelines.

Adds two extensions allowing various types of multi-draw-indirect
- MULTI_DRAW_INDIRECT (giving `multi_draw_indirect` and `multi_draw_indexed_indirect`)
- MULTI_DRAW_INDIRECT_COUNT (giving `multi_draw_indirect_count` and `multi_draw_indexed_indirect_count`)

This adds what I believe to be an extra restriction on the `*count` family of functions when compared to the underlying api. The buffer _must_ be large enough to draw `max_count` draws, even if that many draws are never drawn. This makes these operations no more unsafe than indirect would be, which is currently safe.

I did not implement these for renderbundles, but there's no reason they couldn't work, so those branches are marked with `unimplemented` as opposed to `unreachable`.

Additional Changes:
- Added some validation to the normal `draw_*_indirect` functions to prevent buffer overruns.
- The DX12 gfx-hal backend requires the strides to _always_ be non-zero, so I modified the normal indirect draws to use explicit strides.
- Made device limits and features `pub(crate)` as they need to be checked in random places in the code.

**Testing**

The change was tested using a modified version of wgpu-rs's texture-array example using a variety of permutations. I have not been able to test regular MULTI_DRAW_INDIRECT on mac, but I see no reason why that wouldn't work.

https://github.com/gfx-rs/wgpu-rs/pull/414

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-06-28 04:47:13 +00:00
Connor Fitzgerald
441b6e0d04 Implement MultiDrawIndirect Extensions 2020-06-27 23:43:23 -04:00
Andreas Reich
cd87f1e80f added independent blending to the list of required features 2020-06-27 22:33:47 +02:00
Connor Fitzgerald
ac62a11619 Convert Extensions + Capabilities into Features 2020-06-26 00:18:46 -04:00
Marvin Löbel
962f65ac27 Add backends! and backends_map! macros
to reduce code duplication in instance.rs
2020-06-23 00:41:01 +02:00
Connor Fitzgerald
62a870280f Refine Logging Levels 2020-06-22 02:13:04 -04:00
Connor Fitzgerald
c1f0021a05 Add Chrome Backend 2020-06-20 20:55:59 -04:00
Connor Fitzgerald
1b2cf3cd22 Add Tracing and Instrument Entry Points 2020-06-20 14:26:50 -04:00
Marvin Löbel
e88e3517d6 Move backend selection to Instance::new()
Keep `inputs` parameter in `pick_adapter()`
2020-06-18 22:04:16 +02:00
Connor Fitzgerald
15d0db8828 wgpu-types documentation pass 2020-06-17 20:38:44 -04:00
Connor Fitzgerald
5a7fb4c1e5 Implement Capability/Extension Split 2020-06-14 02:32:54 -04:00
Connor Fitzgerald
bfcc369bc7 Implement SAMPLED_TEXTURE_ARRAY_NON_UNIFORM_INDEXING 2020-06-12 19:52:10 -04:00
Connor Fitzgerald
57b3b72571 Implement TEXTURE_BINDING_ARRAY extension 2020-06-10 22:35:25 -04:00
Connor Fitzgerald
4258c60f46 Implement mappable primary buffers extension 2020-06-08 22:33:47 -04:00
Dzmitry Malyshau
16424bfac1 Add shader validation bool to DeviceDescriptor 2020-06-06 23:34:04 -04:00
bors[bot]
417ea69b45
Merge #704
704: Pipeline layout validation r=cwfitzgerald a=kvark

**Connections**
Implements a solid part of #269
Starts converting the function to return results, related to #638
cc @GabrielMajeri 

**Description**
This change matches shader bindings against the pipeline layout. It's *mostly* complete, minus some bugs and not handling the `storage_texture_format` properly.

The risk here is that Naga reflection may have bugs, or our validation may have bugs, and we don't want to break the user content while this is in flux. So the PR introduces an internal `WGPU_SHADER_VALIDATION` environment variable. Switching it to "0" skips Naga shader parsing completely and allows the users to unsafely use the API.

Another aspect of the PR is that some of the functions now return `Result`. The way I see us proceeding is that any errors that we don't expect users to handle should result in panics when `wgpu` is used natively (i.e. not from a browser). These panics would happen in the "direct" backend of wgpu-rs (as well as in wgpu-native), but the `Result` would not be exposed to wgpu-rs, so that it matches the Web behavior.

At the same time, browser implementations (Gecko and Servo) will check the result on their GPU process and implement the WebGPU error model accordingly. This means `wgpu-core` can be super Rusty and safe.

**Testing**
Running on wgpu-rs examples. Most of them fail to get parsed by Naga, but `boids` succeeds and passes validation 🎉 

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-06-06 22:01:49 +00:00
Connor Fitzgerald
f32cb103b8 Implement extensions interface as described in #691 2020-06-06 02:00:41 -04:00
Dzmitry Malyshau
15cdc794fa Shader binding validation 2020-06-05 12:48:34 -04:00
Connor Fitzgerald
ade7ce10b2 Rustification of Extensions and SamplerDescriptor 2020-06-02 21:04:25 -04:00
Dzmitry Malyshau
321a5cee0f Enforce copy buffer-texture row pitch alignment 2020-06-01 16:51:42 -04:00
Connor Fitzgerald
415ce97415 Implement anisotropic filtering and extensions/limits 2020-06-01 10:43:54 -04:00
Dzmitry Malyshau
3e57c11260 Refactor create_surface a bit 2020-05-05 09:47:51 -04:00
Anton Lazarev
29ce9a44cf
Pass through raw-window-handle 2020-05-04 15:55:19 -04:00
bors[bot]
e2100b6911
Merge #621
621: Keep Adapter alive r=grovesNL a=kvark



Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-05-01 04:30:09 +00:00
Dzmitry Malyshau
f35dd741aa
Android support (#625) 2020-05-01 00:22:00 -04:00
Dzmitry Malyshau
9500cfa4f3 Keep Adapter alive by the device 2020-05-01 00:20:54 -04:00