255 Commits

Author SHA1 Message Date
Connor Fitzgerald
d96d953025
Shorten Lock Lifetimes (#4976) 2024-01-04 09:24:54 +01:00
Nicolas Silva
0524c88c03
Check that raw buffers and raw bind groups are valid (#4895) 2023-12-20 15:13:20 -05:00
Nicolas Silva
aade481bdf
Remove some locks in BindGroup (#4894)
* Remove some locks in BindGroup

These are only written to clear the vectors when triaging bindgroups for destruction, which is not necessary. We can let the reference counts drop when the bind group is dropped.

* Make the mem_leak test pass again
2023-12-19 10:29:32 +01:00
Mikko Lehtonen
159ac9e373
validation: More detailed on incompatible BGL (#4826) 2023-12-17 18:22:39 -05:00
Nicolas Silva
c5e6122b65
Reintroduce buffer snatching Part 1 (#4867)
Introduce snatch guards
2023-12-14 13:14:49 +01:00
Nicolas Silva
350c9633fe
Conditionally lift API logging from trace to info level (#4769)
* Conditionally lift API logging from trace to info level

Most of this logging used to be info level until I demoted it to trace. Unfortunately this gets in my way because:
 - Most of the logging I currently need is these API entry points, there is is a fair amount of more verbose logging in wgpu at higher levels than trace
 - Firefox disable all trace and debug logging for optimized builds, which means I miss the this API logging where I need most.

This patch lifts the api logging back to info level.

* Move the api logging behind the api_log macro
2023-11-24 19:14:38 +01:00
Nicolas Silva
6786548d1e
Fix max_vertex_buffers validation (#4708) 2023-11-20 10:17:19 +01:00
Mauro Gentile
6e21f7a929
Arcanization of wgpu core resources (#3626)
Arcanization of wgpu_core resources

---------

Co-authored-by: Elabajaba <Elabajaba@users.noreply.github.com>
Co-authored-by: Niklas Korz <niklas@niklaskorz.de>
Co-authored-by: grovesNL <josh@joshgroves.com>
Co-authored-by: Jim Blandy <jimb@red-bean.com>
Co-authored-by: Mauro Gentile <Mauro.Gentile@ubisoft.com>
Co-authored-by: Sludge <96552222+SludgePhD@users.noreply.github.com>
2023-11-20 08:41:52 +01:00
Nicolas Silva
9fd13dcce3
Validate max_vertex_buffers in set_vertex_buffer (#4574) 2023-10-26 19:48:03 -04:00
Nicolas Silva
8c03aa85e6
Make it possible to filter labels out ahead of wgpu-hal (#4246)
* Make it possible to filter labels out.

Co-authored-by: Jim Blandy <jimb@red-bean.com>
2023-10-18 17:45:59 +02:00
Brad Werth
5034756948
Use DeviceError::Lost to represent device loss. (#4238) 2023-10-14 00:02:08 -04:00
Nicolas Silva
198e1dfadc
Validate that resources belong to the right device. (#4207) 2023-10-04 14:39:03 -04:00
Nicolas Silva
9ff61fee9f
Trace logging adjustments (#4188) 2023-10-02 09:05:56 +02:00
Nicolas Silva
9a76c483da
Add trace level logging to most API entry points (#4183)
* Add trace level logging to most API entry points

* Add a changelog entry
2023-09-28 18:29:44 +02:00
Brad Werth
57f8757fad
Add device destroy method (#4163)
Plus tests that ensure that an invalid device behaves correctly.
Mostly a stub implementation otherwise.
2023-09-27 14:34:23 +02:00
Nicolas Silva
399637e2b8
Bind group layout dedup (#3925)
* Remove generic parameter in compat::Manager.

The code is specific to bind group layout ids and the generic parameter gets in the way.

* Add a test.

The test actually covers wgpu's configuration where deduplication does not require the indirection rather than the new code. I used it to debug the new code with the configuration hard-coded. It's tedious to add a test to cover dedpuplication of bind group layouts for users of wgpu_core to provide their IDs, we can rely on the CTS which has test for that.

* Implement bind group layout deduplication for all configurations

Currently wgpu-core implement bind group layout deduplication only when it creates its own resource IDs. In other words it works for wgpu but not in Firefox.
This PR bridges the gap by allowing an optional indirection in bind group layouts: each BGL may store an ID referring to its "deduplicated" BGL.
When referring to a BGL the rest of the code must make sure to follow the indirection. The exception is command buffer processing which is considered hot code and where we first validate against the provided BGL ID and only follow the indirection if the initial check failed.

The main pain point with this approach is the various places where wgpu-core manually updates reference counts: we have to be careful about following the indirection to track the right BGL.

* Avoid making decisions based on the size of some generic type.
2023-08-25 21:48:22 +02:00
James0124
7544af0f83
Add validation in accordance with WebGPU setViewport valid usage fo… (#4058)
* Add validation in accordance with WebGPU `setViewport` valid usage for `x`, `y` and `this.[[attachment_size]]`.

`x` and `y` must not be negative, and the rect must be contained in the render target.

* Add changelog entry.
2023-08-15 09:15:19 +02:00
Teodor Tanasoaia
c7da76a4c6
Validate DownlevelFlags::READ_ONLY_DEPTH_STENCIL (#4031) 2023-08-11 16:34:35 -04:00
Connor Fitzgerald
d11d2f96dc
Fix Occlusion Queries on Mac (#4001) 2023-08-02 19:10:21 -04:00
Christopher Fleetwood
3305e88d63
feature: Timestamp queries (#3636)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Co-authored-by: Connor Fitzgerald <connor@modyfi.io>
2023-08-02 18:04:24 -04:00
Valaphee The Meerkat
494ae1a815
Add support for occlusion queries (#3402)
Co-authored-by: Leo Kettmeir <crowlkats@toaxl.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-08-02 19:05:59 +00:00
Pieter-Jan Briers
acb7712c5a
Allow empty scissor rects (#3863) 2023-06-15 15:49:06 -04:00
Connor Fitzgerald
1d2a667b71
Fix trying to use a renderpass inside a compute pass (#3828)
* Fix trying to use a renderpass inside a compute pass

* Fix pipeline statistics test on mac

* Changelog
2023-06-05 09:05:59 -04:00
Jim Blandy
4d1fbeb753 wgpu-core: Move storage code to new storage module. 2023-05-24 09:54:03 -07:00
Jim Blandy
29914b308f wgpu-core: Move identity code to new identity module. 2023-05-24 09:54:03 -07:00
Jim Blandy
13bd3eea55 wgpu-core: Move HalAPI to new hal_api module. 2023-05-24 09:54:03 -07:00
Jim Blandy
f00e6b70ea wgpu-core: Move Global to new global module. 2023-05-24 09:54:03 -07:00
Erich Gubler
0f0044f358
fix(wgpu-core)!: use u32 indices for bind group layouts everywhere (#3743) 2023-05-03 20:56:54 -04:00
Connor Fitzgerald
51bf95bbd6
Make wgpu-core errors non-exhaustive (#3652)
Co-authored-by: Connor Fitzgerald <connor@modyfi.io>
2023-04-07 19:18:29 +02:00
Teodor Tanasoaia
ac689cbe1f
Update feature documentation (#3534) 2023-03-03 12:09:17 -05:00
Connor Fitzgerald
db3be88f90 Uppercase all error strings 2023-03-03 11:33:20 -05:00
Connor Fitzgerald
c98f4ed662 Improve RenderPass attachment errors 2023-03-03 11:33:20 -05:00
Connor Fitzgerald
38f1f0ede0 Improve RenderPass/RenderBundle compatibility errors 2023-03-03 11:33:20 -05:00
Elabajaba
1e27fd4afb
fix clippy for rust 1.67 (#3435)
* clippy --fix

* elide lifetimes

* fmt and more fixes

* disable clippy::needless_borrowed_reference as it clashes with clippy::pattern_type_mismatch

* missed flags for target=wasm32-unknown-unknown
2023-02-01 23:06:03 +01:00
Jinlei Li
0d433214c7
validate the number of color_attachments in begin_render_pass (#3404) 2023-01-25 14:48:27 -05:00
Teodor Tanasoaia
964c94a02d
Update TextureView validation (#3410)
* update TextureView validation

* add changelog entry

* remove call to clone

* dereference instead
2023-01-24 12:02:16 +01:00
Connor Fitzgerald
3ce5ca866b
Improve dynamic offset binding errors (#3294) 2022-12-15 00:53:42 +00:00
Erich Gubler
18f3f5f6f0
Enable unsafe_ops_in_unsafe_fn lint in all workspaces (#3044) 2022-11-14 10:49:39 -08:00
Ali
3c82a4cd5c
Added support for MSAA(x2,x8) beyond WEBGPU restrictions for native a… (#3140)
Closes https://github.com/gfx-rs/wgpu/issues/2910
2022-11-09 15:19:05 -05:00
Jim Blandy
215884184b
Reformat comments in wgpu-core. (#3102) 2022-10-13 18:34:44 +00:00
Jim Blandy
fa4d8401e8
Use std::fmt::Formatter::debug_struct for RenderPass. (#3100) 2022-10-13 14:00:54 -04:00
Jim Blandy
2cd08a1c9c
Placate Clippy 0.1.63. (#2977) 2022-08-24 17:25:59 -04:00
Sébastien Marleau
2ce1318c8c
fix deduplication not taking into account render bundles (#2867) 2022-07-10 22:15:52 +00:00
Connor Fitzgerald
464b61d01c
Flip span labels to work better with tools (#2820) 2022-06-28 19:49:51 +00:00
Jinlei Li
61796b1d59
Relax render pass color_attachments validation (#2778)
* Make the color attachments `Option`-al in render pipelines, render passes, and render bundles

* vk:  `Option`-al color attachments support

* dx12: sparse color_attachments support

* Only non-hole attachments is supported on wasm target and gl backend

* deno_webgpu: `Option`-al color attachments support

* Follow all suggestions
2022-06-27 16:10:18 -07:00
Connor Fitzgerald
de5fe90f20
Restrict WriteTimestamp Inside Passes (#2802)
* Define feature flags in terms of the previous

* Add WRITE_TIMESTAMP_INSIDE_PASSES feature
2022-06-25 01:23:13 -04:00
Jinlei Li
f4c01052ef Rename MAX_COLOR_TARGETS to MAX_COLOR_ATTACHMENTS to match spec 2022-06-16 20:36:15 -07:00
Jim Blandy
6da57dd4e0
Add type annotation to render pass code, for rust-analyzer. (#2773)
This is a workaround for a limitation in rust-analyzer:
https://github.com/rust-lang/rust-analyzer/issues/12247
2022-06-14 23:06:22 -04:00
Jim Blandy
3a193ec3d3
Introduce VertexStep: a stride and a step mode. (#2768)
This is used in various places around render pipelines, passes, and
bundles.

The public `wgpu_core::pipeline::VertexBufferLayout` could use
`VertexStep` as well, but I think it's best to let that continue to
resemble `GPUVertexBufferLayout`.
2022-06-14 00:42:03 -04:00
Jim Blandy
5bee63e605
Track depth and stencil writability separately. (#2693)
Put some plumbing in place to accomodate the latest definition of
`GPURenderBundleEncoderDescriptor` in the WebGPU spec, which now has
separate `depthReadOnly` and `stencilReadOnly` members.

Rename `RenderPassDepthStencilAttachment::is_read_only` to
`depth_stencil_read_only`, and don't skip validation steps due to
early returns.
2022-06-07 02:02:23 -04:00