495 Commits

Author SHA1 Message Date
Dzmitry Malyshau
721875798f
hal/gles: allow presenting with Android emulator (#2097) 2021-10-21 22:00:18 -04:00
Inseok Lee
82cf1972af
GLES 3.0 fix (#2078) 2021-10-21 16:07:07 +00:00
Dzmitry Malyshau
003b83f6ac
hal/mtl: disable fragment r/w buffers in fragment shaders on macOS 10.11 (#2102) 2021-10-21 11:53:57 -04:00
Xiaopeng Li
a59a627f12
Fix memory leak on macOS (#2092)
* Fix memory RenderCommandEncoder, BlitCommandEncoder, label leak on macOS

* Don't wrap autoreleasepool when blit command encoder is already active

* Revert wrap set_label, instead focus on gfx-rs/metal-rs#218
2021-10-20 08:52:00 -04:00
Dzmitry Malyshau
f8ecebb43d hal/gles: properly check for buffer allocation 2021-10-16 10:45:35 -04:00
Dzmitry Malyshau
d9df69ec29 hal/egl: request ALPHA_SIZE for srgb, move shaders into a folder 2021-10-15 15:02:49 -04:00
Dzmitry Malyshau
47fb0efb2c
ETC2 texture format refactor (#2064) 2021-10-13 13:42:44 -04:00
Wumpf
a28c52873f
Move clear_texture impl from wgpu-hal to wgpu-core (#2046)
* new test for clearing textures of all formats

* clear_texture is now always implemented in wgpu-core instead of wgpu-hal

* add 1D/array/volume texture to clear_texture test

* set mip_level_count to 1 for D1 textures in clear_texture test

* fix warning & clippy lints

* Fix web build

* [pr feedback] fix potentially skipped resource transition, fix wrong mip size for texture clear

* collect_zero_buffer_copies_for_clear_texture aligns rows now properly
2021-10-13 13:42:13 -04:00
Dzmitry Malyshau
5441556988 Release wgpu-hal-0.11.2 2021-10-12 12:22:49 -04:00
Dzmitry Malyshau
c5244c9ffc hal/dx12: fix cube array views 2021-10-12 12:22:49 -04:00
Dzmitry Malyshau
2c9a7dfc2a hal/gl: fix vertex buffers with non-zero first instance 2021-10-12 10:00:34 -04:00
Dzmitry Malyshau
60bb2aaa6b hal/gles: work around the clear shader bug 2021-10-09 16:33:45 -04:00
Dzmitry Malyshau
d48bc62826 hal/vk: check for NV optimus 2021-10-09 16:33:45 -04:00
Dzmitry Malyshau
44f488efed gles: fix querying storage limits 2021-10-09 16:33:45 -04:00
Connor Fitzgerald
7320ca33c8 [gles] Fix indirect compute 2021-10-09 15:15:35 -04:00
Dzmitry Malyshau
016b319b38 Manifests update for 0.11 2021-10-07 19:15:49 -04:00
Dzmitry Malyshau
85fbbbbbf3
Cargo lock update, limits fix (#2033) 2021-10-07 16:57:33 -04:00
Zicklag
312828f12f
Implement WebGL2 Backend (#1686)
* Implement WebGL Backend

* Add WebGL Fixes by @mrk-its

* Update Limits for WASM and Examples

* Address Review Points
2021-10-07 16:18:09 -04:00
Connor Fitzgerald
6df5f95b67 Update naga to 2e7d629 2021-10-07 16:09:13 -04:00
Dzmitry Malyshau
dfa4948033 Update naga to 0e3fbc8 2021-10-07 08:32:01 -04:00
Connor Fitzgerald
647f6ee9f2 Disable partially bound arrays on intel/windows 2021-10-05 08:57:33 -04:00
Connor Fitzgerald
c3d906856f Add spans to provide more information profile gaps 2021-10-03 22:54:15 -04:00
Dzmitry Malyshau
97d6db4d18 Allow if/panic in wgpu-hal 2021-10-01 16:22:51 -04:00
Connor Fitzgerald
b679342d9e Support descriptor arrays shorter than binding length 2021-09-30 14:11:51 -04:00
Dzmitry Malyshau
8fa3ca731b hal/gl: disable presentation on intel+nv 2021-09-29 13:32:09 -04:00
João Capucho
9bc5908492
Add method to create shader modules without runtime checks (#1978)
* Add method to create shader modules without runtime checks

* Use opaque struct to represent shader bound checks
2021-09-27 19:51:44 +00:00
Connor Fitzgerald
ff8f258b95
Fix VK and GL renderdoc captures 2021-09-21 18:41:16 -04:00
Dzmitry Malyshau
87c8680ffd hal/vk: Enable image robustness where available 2021-09-19 15:18:37 -04:00
Dzmitry Malyshau
c8436de1ec Force point size output on Vulkan 2021-09-15 19:15:23 -04:00
Connor Fitzgerald
7766ed194b
Improve CI testing code 2021-09-14 13:34:07 -04:00
Dzmitry Malyshau
392f904465 hal/metal: bump the maximum command buffer count 2021-09-14 09:12:00 -04:00
Dzmitry Malyshau
447d612f88 hal/metal: fix the back-face stencil state 2021-09-13 10:17:19 -04:00
Dzmitry Malyshau
3afeb9a53f hal/metal: fix storage binding size units 2021-09-12 17:41:46 -04:00
xacrimon
fc1cb5eb20 feedback 2021-09-12 11:03:05 -04:00
Dzmitry Malyshau
abe41ccf9c Fix stencil ops 2021-09-12 10:37:17 -04:00
João Capucho
bf29ceaf10 Update naga to latest 2021-09-11 11:44:27 -04:00
xacrimon
e013daadc8
please rustfmt 2021-09-10 21:46:21 +02:00
xacrimon
a1bfbbbfab
fix lint 2021-09-10 21:44:35 +02:00
xacrimon
da849115b5
return appropriate error when failing to allocate drawable on metal 2021-09-10 21:30:30 +02:00
Geert Bleyen
cc91b38301
Do MTL feature check for Depth Clamping (#1933)
* Do MTL feature check for Depth Clamping

(cherry picked from commit ae6e83c3b2e695918ffcd8bbf7ce3a1b32e2b36e)

# Conflicts:
#	wgpu-hal/src/metal/adapter.rs

* make feature support check conform

* clean code

* avoid same featureset checks multiple times

* cargo fmt'ed
2021-09-10 13:45:25 +00:00
Dzmitry Malyshau
180dc27144 Work around Adreno's OpName bug 2021-09-08 22:24:27 -04:00
Connor Fitzgerald
809909137c
Merge pull request #1919 from kvark/spv
vulkan: compile shader modules at pipeline creation time
2021-09-08 17:25:50 -04:00
Dzmitry Malyshau
797c9c83d6
Fix solaris build (#1924) 2021-09-08 17:22:23 -04:00
Luke Street
76bcd9c494
Implement min_{uniform,storage}_buffer_offset_alignment limits (#1923)
* Implement min_{uniform,storage}_buffer_offset_alignment limits

* Add Limits::using_alignment

* Update docs & examples

* Create binding_model::buffer_binding_type_alignment fn
2021-09-08 13:53:02 -04:00
Luke Street
5d00867f47
hal/dx12: fix offsets into storage buffer bindings (#1921) 2021-09-08 13:01:26 +00:00
Dzmitry Malyshau
e00bfac6cf vulkan: compile shader modules at pipeline creation time 2021-09-07 20:06:16 -04:00
Dzmitry Malyshau
076031c1ba
hal: switch texture copies to expect physical sizes (#1908) 2021-09-07 13:13:11 +00:00
Zhixing Zhang
66979eb68d
add missing capability (#1911) 2021-09-07 01:30:50 +00:00
Wumpf
df2a686c29
Reintroduce clear_texture Metal/Vulkan/DX12 (#1905)
* enable CLEAR_COMMANDS feature for all adapters

* replaced fill_buffer with clear_buffer (minus variable value)

* Improve clear buffer/texture test
and remove unused clear-buffer.ron test

* renamed clear_image to clear_texture

* skeleton for new wgpu-hal clear_texture

* clear_texture implementation for vulkan

* clear_texture now restricts usage

* clear_texture implementation for dx12

* Implemented clear_texture for Metal backend

* Clean up GLES clear_buffer and leave note on how to implement clear_texture in the future

* fix linux compilation & formatting issues

* comment & namespace fixes

* Extent3d has now a simple mipmap calculating function

Fix incorrect use of texture.size in clear_texture for metal/dx12
Fix incorrect mip/layer ranges in clear_texture for metal/dx12
2021-09-06 21:14:40 -04:00
Connor Fitzgerald
938c069608
Properly implement timestamp periods (#1907) 2021-09-04 22:24:15 -04:00