Adds a mode to compaction that removes unused functions, global
variables, and named types and overrides. This mode is used
everywhere except the compaction at the end of lowering, where
it is important to preserve unused items for type checking and
other validation of the module.
Pruning all but the active entry point and then compacting makes
`process_overrides` tolerant of missing values for overrides that are
not used by the active entry point.
Fixes#5885
Changes the MSL and HLSL backends to support writing only a single entry
point, and uses them that way in wgpu-hal.
This is working towards a fix for #5885.
* Increase the limit in test_stack_size
* Allow unconsumed inputs in fragment shaders by removing them from vertex
outputs when generating HLSL.
Fixes https://github.com/gfx-rs/wgpu/issues/3748
* Add naga:🔙:hlsl::FragmentEntryPoint for providing information
about the fragment entry point when generating vertex entry points via
naga:🔙:hlsl::Writer::write. Vertex outputs not consumed by the
fragment entry point are omitted in the final output struct.
* Add naga snapshot test for this new feature,
* Remove Features::SHADER_UNUSED_VERTEX_OUTPUT,
StageError::InputNotConsumed, and associated validation logic.
* Make wgpu dx12 backend pass fragment shader info when generating
vertex HLSL.
* Add wgpu regression test for allowing unconsumed inputs.
* Address review
* Add note that nesting structs for the inter-stage interface can't
happen.
* Remove new TODO notes (some addressed and some transferred to an issue
https://github.com/gfx-rs/wgpu/issues/5577)
* Changed issue that regression test refers to 3748 -> 5553
* Add debug_assert that binding.is_some() in hlsl writer
* Fix typos caught in CI
Also, fix compiling snapshot test when hlsl-out feature is not enabled.
* naga: glsl parser should return singular ParseError similar to wgsl
* wgpu: treat glsl the same as wgsl when creating ShaderModule
* naga: update glsl parser tests to use new ParseError type
* naga: glsl ParseError errors field should be public
* wgpu-core: add 'glsl' feature
* fix some minor bugs in glsl parse error refactor
* naga/wgpu/wgpu-core: improve spirv parse error handling
* wgpu-core: feature gate use of glsl and spv naga modules
* wgpu: enable wgpu-core glsl and spirv features when appropriate
* obey clippy
* naga: derive Clone in Type
* naga: don't feature gate Clone derivation for Type
* obey cargo fmt
* wgpu-core: use bytemuck instead of zerocopy
* wgpu-core: apply suggested edit
* wgpu-core: no need to borrow spirv code
* Update wgpu/src/backend/wgpu_core.rs
Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>
---------
Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>
Following Rust convention, let `naga::front::wgsl::ParseError`'s
methods `emit_to_stderr_with_path` and `emit_to_string_with_path`
accept any `AsRef<Path>` argument as the path.
Pass input paths in snapshot tests, so that failures processing
shaders name the input file being processed.