[doc] Fix unbalanced backticks (#7385)

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Bruce Mitchener 2025-03-21 10:03:37 +07:00 committed by GitHub
parent b7e7d7ce7a
commit f89ede7cd8
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5 changed files with 13 additions and 13 deletions

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@ -52,7 +52,7 @@ struct Args {
/// the shader model to use if targeting HLSL /// the shader model to use if targeting HLSL
/// ///
/// May be `50`, 51`, or `60` /// May be `50`, `51`, or `60`
#[argh(option)] #[argh(option)]
shader_model: Option<ShaderModelArg>, shader_model: Option<ShaderModelArg>,

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@ -21,7 +21,7 @@ pub trait ToWgsl: Sized {
} }
/// Types that may be able to return the WGSL source representation /// Types that may be able to return the WGSL source representation
/// for their values as a `'static' string. /// for their values as a `'static` string.
/// ///
/// This trait is specifically for types whose values are either /// This trait is specifically for types whose values are either
/// simple enough that their WGSL form can be represented a static /// simple enough that their WGSL form can be represented a static

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@ -979,12 +979,12 @@ pub enum UnaryOperator {
/// either on the left or the right. /// either on the left or the right.
/// ///
/// - A [`Matrix`] on the left can be multiplied by a [`Vector`] on the right /// - A [`Matrix`] on the left can be multiplied by a [`Vector`] on the right
/// if the matrix has as many columns as the vector has components (`matCxR /// if the matrix has as many columns as the vector has components
/// * VecC`). /// (`matCxR * VecC`).
/// ///
/// - A [`Vector`] on the left can be multiplied by a [`Matrix`] on the right /// - A [`Vector`] on the left can be multiplied by a [`Matrix`] on the right
/// if the matrix has as many rows as the vector has components (`VecR * /// if the matrix has as many rows as the vector has components
/// matCxR`). /// (`VecR * matCxR`).
/// ///
/// - Two matrices can be multiplied if the left operand has as many columns /// - Two matrices can be multiplied if the left operand has as many columns
/// as the right operand has rows (`matNxR * matCxN`). /// as the right operand has rows (`matNxR * matCxN`).
@ -2258,7 +2258,7 @@ pub struct SpecialTypes {
/// this if needed and return the handle. /// this if needed and return the handle.
pub ray_intersection: Option<Handle<Type>>, pub ray_intersection: Option<Handle<Type>>,
/// Type for `RayVertexReturn /// Type for `RayVertexReturn`.
/// ///
/// Call [`Module::generate_vertex_return_type`] /// Call [`Module::generate_vertex_return_type`]
pub ray_vertex_return: Option<Handle<Type>>, pub ray_vertex_return: Option<Handle<Type>>,

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@ -42,11 +42,11 @@ use core::num::NonZeroU32;
/// ///
/// Although this should not be observable to its users, a `NonMaxU32` whose /// Although this should not be observable to its users, a `NonMaxU32` whose
/// value is `n` is a newtype around a [`NonZeroU32`] whose value is `n + 1`. /// value is `n` is a newtype around a [`NonZeroU32`] whose value is `n + 1`.
/// This way, the range of values that `NonMaxU32` can represent, `0..=u32::MAX /// This way, the range of values that `NonMaxU32` can represent,
/// - 1`, is mapped to the range `1..=u32::MAX`, which is the range that /// `0..=u32::MAX - 1`, is mapped to the range `1..=u32::MAX`, which is the
/// [`NonZeroU32`] can represent. (And conversely, since [`u32`] addition wraps /// range that /// [`NonZeroU32`] can represent. (And conversely, since
/// around, the value unrepresentable in `NonMaxU32`, [`u32::MAX`], becomes the /// [`u32`] addition wraps around, the value unrepresentable in `NonMaxU32`,
/// value unrepresentable in [`NonZeroU32`], `0`.) /// [`u32::MAX`], becomes the value unrepresentable in [`NonZeroU32`], `0`.)
/// ///
/// [`NonZeroU32`]: core::num::NonZeroU32 /// [`NonZeroU32`]: core::num::NonZeroU32
#[derive(Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash)] #[derive(Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash)]

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@ -105,7 +105,7 @@ pub struct VertexState<'a> {
/// [`RenderPass::set_vertex_buffer()`]. /// [`RenderPass::set_vertex_buffer()`].
/// ///
/// The attribute locations and types specified in this layout must match the /// The attribute locations and types specified in this layout must match the
/// locations and types of the inputs to the `entry_point` function.` /// locations and types of the inputs to the `entry_point` function.
pub buffers: &'a [VertexBufferLayout<'a>], pub buffers: &'a [VertexBufferLayout<'a>],
} }
#[cfg(send_sync)] #[cfg(send_sync)]