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Revert "docs: inline document-features usage, remove dep." (#5169)
* docs: sync. `wgpu/Cargo.toml` feature comments with `lib.rs` * Revert "docs: inline `document-features` usage, remove dep." This reverts commit 3d5bec659b9cf19f1c64274de0d11808d771cc66, with an update to `document-features`, and preferring to keep new `feature` content. To be clear, the only difference I have observed is the addition of the `serde` feature. In case it shortens anyone's search, the specific issue resolved is [`slint-ui/document-features`#20](https://github.com/slint-ui/document-features/issues/20).
This commit is contained in:
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Cargo.lock
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Cargo.lock
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@ -1108,6 +1108,15 @@ dependencies = [
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"libloading 0.8.1",
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]
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[[package]]
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name = "document-features"
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version = "0.2.8"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ef5282ad69563b5fc40319526ba27e0e7363d552a896f0297d54f767717f9b95"
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dependencies = [
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"litrs",
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]
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[[package]]
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name = "downcast-rs"
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version = "1.2.0"
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@ -1946,6 +1955,12 @@ version = "0.4.13"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "01cda141df6706de531b6c46c3a33ecca755538219bd484262fa09410c13539c"
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[[package]]
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name = "litrs"
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version = "0.4.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b4ce301924b7887e9d637144fdade93f9dfff9b60981d4ac161db09720d39aa5"
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[[package]]
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name = "lock_api"
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version = "0.4.11"
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@ -3967,6 +3982,7 @@ dependencies = [
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"arrayvec 0.7.4",
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"cfg-if",
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"cfg_aliases",
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"document-features",
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"js-sys",
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"log",
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"naga",
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@ -3994,6 +4010,7 @@ dependencies = [
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"bytemuck",
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"cfg_aliases",
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"codespan-reporting",
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"document-features",
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"indexmap",
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"log",
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"naga",
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@ -77,6 +77,7 @@ cfg_aliases = "0.1"
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cfg-if = "1"
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codespan-reporting = "0.11"
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ctor = "0.2"
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document-features = "0.2.8"
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encase = "0.7"
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env_logger = "0.10"
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fern = "0.6"
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@ -101,6 +101,7 @@ bit-vec = "0.6"
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bitflags = "2"
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bytemuck = { version = "1.14", optional = true }
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codespan-reporting = "0.11"
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document-features.workspace = true
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indexmap = "2"
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log = "0.4"
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once_cell = "1"
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@ -3,36 +3,8 @@
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//! into other language-specific user-friendly libraries.
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//!
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//! ## Feature flags
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// NOTE: feature docs. below should be kept in sync. with `Cargo.toml`!
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#![doc = document_features::document_features!()]
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//!
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//! - **`api_log_info`** --- Log all API entry points at info instead of trace level.
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//! - **`resource_log_info`** --- Log resource lifecycle management at info instead of trace level.
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//! - **`link`** _(enabled by default)_ --- Use static linking for libraries. Disable to manually
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//! link. Enabled by default.
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//! - **`renderdoc`** --- Support the Renderdoc graphics debugger:
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//! [https://renderdoc.org/](https://renderdoc.org/)
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//! - **`strict_asserts`** --- Apply run-time checks, even in release builds. These are in addition
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//! to the validation carried out at public APIs in all builds.
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//! - **`serde`** --- Enables serialization via `serde` on common wgpu types.
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//! - **`trace`** --- Enable API tracing.
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//! - **`replay`** --- Enable API replaying
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//! - **`wgsl`** --- Enable `ShaderModuleSource::Wgsl`
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//! - **`fragile-send-sync-non-atomic-wasm`** --- Implement `Send` and `Sync` on Wasm, but only if
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//! atomics are not enabled.
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//!
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//! WebGL/WebGPU objects can not be shared between threads. However, it can be useful to
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//! artificially mark them as `Send` and `Sync` anyways to make it easier to write cross-platform
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//! code. This is technically _very_ unsafe in a multithreaded environment, but on a wasm binary
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//! compiled without atomics we know we are definitely not in a multithreaded environment.
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//!
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//! ### Backends, passed through to wgpu-hal
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//!
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//! - **`metal`** --- Enable the `metal` backend.
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//! - **`vulkan`** --- Enable the `vulkan` backend.
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//! - **`gles`** --- Enable the `GLES` backend.
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//!
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//! This is used for all of GLES, OpenGL, and WebGL.
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//! - **`dx12`** --- Enable the `dx12` backend.
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// When we have no backends, we end up with a lot of dead or otherwise unreachable code.
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#![cfg_attr(
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@ -38,20 +38,24 @@ dx12 = ["wgc?/dx12"]
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## Enables the Metal backend on macOS & iOS.
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metal = ["wgc?/metal"]
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## Enables the WebGPU backend on Wasm. Disabled when targeting `emscripten`.
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webgpu = ["naga?/wgsl-out"]
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## Enables the GLES backend via [ANGLE](https://github.com/google/angle) on macOS using.
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angle = ["wgc?/gles"]
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## Enables the Vulkan backend on macOS & iOS.
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vulkan-portability = ["wgc?/vulkan"]
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## Enables the WebGPU backend on Wasm. Disabled when targeting `emscripten`.
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webgpu = ["naga?/wgsl-out"]
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## Enables the GLES backend on Wasm
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##
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## * ⚠️ WIP: Currently will also enable GLES dependencies on any other targets.
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webgl = ["hal", "wgc/gles"]
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#! **Note:** In the documentation, if you see that an item depends on a backend,
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#! it means that the item is only available when that backend is enabled _and_ the backend
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#! is supported on the current platform.
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#! ### Shading language support
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# --------------------------------------------------------------------
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@ -81,8 +85,7 @@ api_log_info = ["wgc/api_log_info"]
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## Enables serialization via `serde` on common wgpu types.
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serde = ["dep:serde", "wgc/serde"]
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## Allow writing of trace capture files.
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## See [`Adapter::request_device`].
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## Allow writing of trace capture files. See [`Adapter::request_device`].
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trace = ["serde", "wgc/trace"]
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## Allow deserializing of trace capture files that were written with the `trace` feature.
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@ -163,6 +166,7 @@ optional = true
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[dependencies]
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arrayvec.workspace = true
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cfg-if.workspace = true
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document-features.workspace = true
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log.workspace = true
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parking_lot.workspace = true
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profiling.workspace = true
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@ -3,55 +3,7 @@
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//! To start using the API, create an [`Instance`].
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//!
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//! ## Feature flags
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// NOTE: feature docs. below should be kept in sync. with `Cargo.toml`!
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//!
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//! ### Backends
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//!
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//! ⚠️ WIP: Not all backends can be manually configured today. On Windows & Linux the **Vulkan & GLES
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//! backends are always enabled**. See [#3514](https://github.com/gfx-rs/wgpu/issues/3514) for more
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//! details.
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//!
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//! - **`dx12`** _(enabled by default)_ --- Enables the DX12 backend on Windows.
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//! - **`metal`** _(enabled by default)_ --- Enables the Metal backend on macOS & iOS.
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//! - **`webgpu`** _(enabled by default)_ --- Enables the WebGPU backend on Wasm. Disabled when targeting `emscripten`.
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//! - **`angle`** --- Enables the GLES backend via [ANGLE](https://github.com/google/angle) on macOS.
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//! - **`vulkan-portability`** --- Enables the Vulkan backend on macOS & iOS.
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//! - **`webgl`** --- Enables the GLES backend on Wasm.
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//! - ⚠️ WIP: Currently will also enable GLES dependencies on any other targets.
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//!
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//! **Note:** In the documentation, if you see that an item depends on a backend,
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//! it means that the item is only available when that backend is enabled _and_ the backend
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//! is supported on the current platform.
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//!
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//! ### Shading language support
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//!
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//! - **`wgsl`** _(enabled by default)_ --- Enable accepting WGSL shaders as input.
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//! - **`spirv`** --- Enable accepting SPIR-V shaders as input.
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//! - **`glsl`** --- Enable accepting GLSL shaders as input.
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//! - **`naga-ir`** --- Enable accepting Naga IR shaders as input.
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//!
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//! ### Logging & Tracing
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//!
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//! The following features do not have any effect on the WebGPU backend.
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//!
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//! - **`strict_asserts`** --- Apply run-time checks, even in release builds. These are in addition
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//! to the validation carried out at public APIs in all builds.
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//! - **`api_log_info`** --- Log all API entry points at info instead of trace level.
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//! - **`serde`** --- Enables serialization via `serde` on common wgpu types.
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//! - **`trace`** --- Allow writing of trace capture files. See [`Adapter::request_device`].
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//! - **`replay`** --- Allow deserializing of trace capture files that were written with the `trace`
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//! feature. To replay a trace file use the [wgpu
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//! player](https://github.com/gfx-rs/wgpu/tree/trunk/player).
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//!
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//! ### Other
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//!
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//! - **`fragile-send-sync-non-atomic-wasm`** --- Implement `Send` and `Sync` on Wasm, but only if
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//! atomics are not enabled.
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//!
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//! WebGL/WebGPU objects can not be shared between threads. However, it can be useful to
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//! artificially mark them as `Send` and `Sync` anyways to make it easier to write cross-platform
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//! code. This is technically _very_ unsafe in a multithreaded environment, but on a wasm binary
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//! compiled without atomics we know we are definitely not in a multithreaded environment.
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#![doc = document_features::document_features!()]
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//!
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//! ### Feature Aliases
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//!
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