Update README.md (#8069)

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@ -43,7 +43,7 @@ These examples use a common framework to handle wgpu init, window creation, and
- `ray_cube_fragment` - Demonstrates using ray queries with a fragment shader.
- `ray_scene` - Demonstrates using ray queries and model loading
- `ray_shadows` - Demonstrates a simple use of ray queries - high quality shadows - uses a light set with push constants to raytrace through an untransformed scene and detect whether there is something obstructing the light.
- `mesh_shader` - Rrenders a triangle to a window with mesh shaders, while showcasing most mesh shader related features(task shaders, payloads, per primitive data).
- `mesh_shader` - Renders a triangle to a window with mesh shaders, while showcasing most mesh shader related features(task shaders, payloads, per primitive data).
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