mirror of
https://github.com/gfx-rs/wgpu.git
synced 2025-12-08 21:26:17 +00:00
Merge #25
25: Proper render pass support r=grovesNL a=kvark This PR implements the API scheme of https://github.com/gpuweb/gpuweb/pull/102 and caches both render passes and framebuffers properly in the device. Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
This commit is contained in:
commit
c1eb437b25
6
Cargo.lock
generated
6
Cargo.lock
generated
@ -82,7 +82,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
|
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[[package]]
|
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name = "cbindgen"
|
||||
version = "0.6.6"
|
||||
version = "0.6.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
|
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"clap 2.32.0 (registry+https://github.com/rust-lang/crates.io-index)",
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@ -1033,7 +1033,7 @@ dependencies = [
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name = "wgpu-bindings"
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version = "0.1.0"
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dependencies = [
|
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"cbindgen 0.6.6 (registry+https://github.com/rust-lang/crates.io-index)",
|
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"cbindgen 0.6.7 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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@ -1140,7 +1140,7 @@ dependencies = [
|
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"checksum bitflags 1.0.4 (registry+https://github.com/rust-lang/crates.io-index)" = "228047a76f468627ca71776ecdebd732a3423081fcf5125585bcd7c49886ce12"
|
||||
"checksum block 0.1.6 (registry+https://github.com/rust-lang/crates.io-index)" = "0d8c1fef690941d3e7788d328517591fecc684c084084702d6ff1641e993699a"
|
||||
"checksum byteorder 1.2.6 (registry+https://github.com/rust-lang/crates.io-index)" = "90492c5858dd7d2e78691cfb89f90d273a2800fc11d98f60786e5d87e2f83781"
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||||
"checksum cbindgen 0.6.6 (registry+https://github.com/rust-lang/crates.io-index)" = "660a462ad3acdc79f83dcc84161d9e87f01cb29754b7ab5196785e1f0c11f714"
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||||
"checksum cbindgen 0.6.7 (registry+https://github.com/rust-lang/crates.io-index)" = "cafae60cd9e63287b58380b61a06a221cfdabc504db112dab0e32f21e5ce9014"
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"checksum cc 1.0.25 (registry+https://github.com/rust-lang/crates.io-index)" = "f159dfd43363c4d08055a07703eb7a3406b0dac4d0584d96965a3262db3c9d16"
|
||||
"checksum cfg-if 0.1.5 (registry+https://github.com/rust-lang/crates.io-index)" = "0c4e7bb64a8ebb0d856483e1e682ea3422f883c5f5615a90d51a2c82fe87fdd3"
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"checksum clap 2.32.0 (registry+https://github.com/rust-lang/crates.io-index)" = "b957d88f4b6a63b9d70d5f454ac8011819c6efa7727858f458ab71c756ce2d3e"
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@ -1,9 +1,9 @@
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#include <stdio.h>
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#include "./../../wgpu-bindings/wgpu.h"
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#define STAGES_LENGTH (2)
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#define BLEND_STATE_LENGTH (1)
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#define FORMATS_LENGTH (1)
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#define STAGES_LENGTH (2)
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#define BLEND_STATES_LENGTH (1)
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#define ATTACHMENTS_LENGTH (1)
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WGPUByteArray read_file(const char *name)
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{
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@ -86,7 +86,7 @@ int main()
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.write_mask = 0,
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};
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WGPUBlendStateId blend_state_0 = wgpu_device_create_blend_state(device, &blend_state_0_desc);
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WGPUBlendStateId blend_state[BLEND_STATE_LENGTH] = { blend_state_0 };
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WGPUBlendStateId blend_state[BLEND_STATES_LENGTH] = { blend_state_0 };
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WGPUStencilStateFaceDescriptor stencil_state_front = {
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.compare = WGPUCompareFunction_Never,
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@ -110,22 +110,27 @@ int main()
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};
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WGPUDepthStencilStateId depth_stencil_state = wgpu_device_create_depth_stencil_state(device, &depth_stencil_state_desc);
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WGPUTextureFormat formats[FORMATS_LENGTH] = { WGPUTextureFormat_R8g8b8a8Unorm };
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WGPUAttachmentStateDescriptor attachment_state_desc = {
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.formats = formats,
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.formats_length = FORMATS_LENGTH,
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WGPUAttachment attachments[ATTACHMENTS_LENGTH] = {
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{
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.format = WGPUTextureFormat_R8g8b8a8Unorm,
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.samples = 1,
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},
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};
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WGPUAttachmentsState attachment_state = {
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.color_attachments = attachments,
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.color_attachments_length = ATTACHMENTS_LENGTH,
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.depth_stencil_attachment = NULL,
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};
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WGPUAttachmentStateId attachment_state = wgpu_device_create_attachment_state(device, &attachment_state_desc);
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WGPURenderPipelineDescriptor render_pipeline_desc = {
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.layout = layout,
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.stages = stages,
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.stages_length = STAGES_LENGTH,
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.primitive_topology = WGPUPrimitiveTopology_TriangleList,
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.attachments_state = attachment_state,
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.blend_states = blend_state,
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.blend_states_length = BLEND_STATE_LENGTH,
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.blend_states_length = BLEND_STATES_LENGTH,
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.depth_stencil_state = depth_stencil_state,
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.attachment_state = attachment_state,
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};
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WGPURenderPipelineId render_pipeline = wgpu_device_create_render_pipeline(device, &render_pipeline_desc);
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@ -37,9 +37,6 @@ fn main() {
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let blend_state0 = device.create_blend_state(&wgpu::BlendStateDescriptor::REPLACE);
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let depth_stencil_state = device.create_depth_stencil_state(&wgpu::DepthStencilStateDescriptor::IGNORE);
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let attachment_state = device.create_attachment_state(&wgpu::AttachmentStateDescriptor {
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formats: &[wgpu::TextureFormat::R8g8b8a8Unorm],
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});
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let _render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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layout: &pipeline_layout,
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@ -56,11 +53,19 @@ fn main() {
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},
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],
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primitive_topology: wgpu::PrimitiveTopology::TriangleList,
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attachments_state: wgpu::AttachmentsState {
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color_attachments: &[
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wgpu::Attachment {
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format: wgpu::TextureFormat::R8g8b8a8Unorm,
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samples: 1,
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},
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],
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depth_stencil_attachment: None,
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},
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blend_states: &[
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&blend_state0,
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],
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depth_stencil_state: &depth_stencil_state,
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attachment_state: &attachment_state,
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});
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let mut cmd_buf = device.create_command_buffer(&wgpu::CommandBufferDescriptor {});
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@ -10,4 +10,4 @@ authors = [
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default = []
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[dependencies]
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cbindgen = "0.6.6"
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cbindgen = "0.6.7"
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@ -8,26 +8,6 @@
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#include <stdlib.h>
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#include <stdbool.h>
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#define WGPUColorWriteFlags_ALL 15
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#define WGPUColorWriteFlags_ALPHA 8
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#define WGPUColorWriteFlags_BLUE 4
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#define WGPUColorWriteFlags_GREEN 2
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#define WGPUColorWriteFlags_NONE 0
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#define WGPUColorWriteFlags_RED 1
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#define WGPUShaderStageFlags_COMPUTE 4
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#define WGPUShaderStageFlags_FRAGMENT 2
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#define WGPUShaderStageFlags_NONE 0
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#define WGPUShaderStageFlags_VERTEX 1
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typedef enum {
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WGPUBindingType_UniformBuffer = 0,
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WGPUBindingType_Sampler = 1,
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@ -114,7 +94,16 @@ typedef enum {
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WGPUTextureFormat_D32FloatS8Uint = 3,
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} WGPUTextureFormat;
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typedef struct WGPURenderPassDescriptor_WGPUTextureViewId WGPURenderPassDescriptor_WGPUTextureViewId;
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typedef enum {
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WGPUTextureViewDimension_D1,
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WGPUTextureViewDimension_D2,
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WGPUTextureViewDimension_D2Array,
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WGPUTextureViewDimension_Cube,
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WGPUTextureViewDimension_CubeArray,
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WGPUTextureViewDimension_D3,
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} WGPUTextureViewDimension;
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typedef struct WGPURenderPassDescriptor_TextureViewId WGPURenderPassDescriptor_TextureViewId;
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typedef WGPUId WGPUDeviceId;
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@ -136,13 +125,6 @@ typedef WGPUId WGPURenderPassId;
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typedef WGPUId WGPUInstanceId;
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typedef WGPUId WGPUAttachmentStateId;
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typedef struct {
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const WGPUTextureFormat *formats;
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uintptr_t formats_length;
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} WGPUAttachmentStateDescriptor;
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typedef WGPUId WGPUBindGroupLayoutId;
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typedef uint32_t WGPUShaderStageFlags;
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@ -214,15 +196,26 @@ typedef struct {
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const char *entry_point;
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} WGPUPipelineStageDescriptor;
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typedef struct {
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WGPUTextureFormat format;
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uint32_t samples;
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} WGPUAttachment;
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typedef struct {
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const WGPUAttachment *color_attachments;
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uintptr_t color_attachments_length;
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const WGPUAttachment *depth_stencil_attachment;
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} WGPUAttachmentsState;
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typedef struct {
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WGPUPipelineLayoutId layout;
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const WGPUPipelineStageDescriptor *stages;
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uintptr_t stages_length;
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WGPUPrimitiveTopology primitive_topology;
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WGPUAttachmentsState attachments_state;
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const WGPUBlendStateId *blend_states;
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uintptr_t blend_states_length;
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WGPUDepthStencilStateId depth_stencil_state;
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WGPUAttachmentStateId attachment_state;
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} WGPURenderPipelineDescriptor;
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typedef struct {
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@ -258,45 +251,91 @@ typedef struct {
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WGPUPowerPreference power_preference;
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} WGPUAdapterDescriptor;
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#define WGPUBLACK (Color){ .r = 0, .g = 0, .b = 0, .a = 1 }
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typedef WGPUId WGPUTextureViewId;
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#define WGPUBLUE (Color){ .r = 0, .g = 0, .b = 1, .a = 1 }
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typedef uint32_t WGPUTextureAspectFlags;
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#define WGPUEXTEND (TrackPermit){ .bits = 1 }
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typedef struct {
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WGPUTextureFormat format;
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WGPUTextureViewDimension dimension;
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WGPUTextureAspectFlags aspect;
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uint32_t base_mip_level;
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uint32_t level_count;
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uint32_t base_array_layer;
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uint32_t array_count;
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} WGPUTextureViewDescriptor;
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#define WGPUGREEN (Color){ .r = 0, .g = 1, .b = 0, .a = 1 }
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#define WGPUBufferUsageFlags_INDEX (BufferUsageFlags){ .bits = 16 }
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#define WGPUINDEX (BufferUsageFlags){ .bits = 16 }
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#define WGPUBufferUsageFlags_MAP_READ (BufferUsageFlags){ .bits = 1 }
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#define WGPUMAP_READ (BufferUsageFlags){ .bits = 1 }
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#define WGPUBufferUsageFlags_MAP_WRITE (BufferUsageFlags){ .bits = 2 }
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#define WGPUMAP_WRITE (BufferUsageFlags){ .bits = 2 }
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#define WGPUBufferUsageFlags_NONE (BufferUsageFlags){ .bits = 0 }
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#define WGPUNONE (BufferUsageFlags){ .bits = 0 }
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#define WGPUBufferUsageFlags_STORAGE (BufferUsageFlags){ .bits = 128 }
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#define WGPUOUTPUT_ATTACHMENT (TextureUsageFlags){ .bits = 16 }
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#define WGPUBufferUsageFlags_TRANSFER_DST (BufferUsageFlags){ .bits = 8 }
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#define WGPUPRESENT (TextureUsageFlags){ .bits = 32 }
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#define WGPUBufferUsageFlags_TRANSFER_SRC (BufferUsageFlags){ .bits = 4 }
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#define WGPURED (Color){ .r = 1, .g = 0, .b = 0, .a = 1 }
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#define WGPUBufferUsageFlags_UNIFORM (BufferUsageFlags){ .bits = 64 }
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#define WGPUREPLACE (TrackPermit){ .bits = 2 }
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#define WGPUBufferUsageFlags_VERTEX (BufferUsageFlags){ .bits = 32 }
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#define WGPUSAMPLED (TextureUsageFlags){ .bits = 4 }
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#define WGPUColorWriteFlags_ALL (ColorWriteFlags){ .bits = 15 }
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#define WGPUSTORAGE (BufferUsageFlags){ .bits = 128 }
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#define WGPUColorWriteFlags_ALPHA (ColorWriteFlags){ .bits = 8 }
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#define WGPUTRANSFER_DST (BufferUsageFlags){ .bits = 8 }
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#define WGPUColorWriteFlags_BLUE (ColorWriteFlags){ .bits = 4 }
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#define WGPUTRANSFER_SRC (BufferUsageFlags){ .bits = 4 }
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#define WGPUColorWriteFlags_COLOR (ColorWriteFlags){ .bits = 7 }
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#define WGPUTRANSPARENT (Color){ .r = 0, .g = 0, .b = 0, .a = 0 }
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#define WGPUColorWriteFlags_GREEN (ColorWriteFlags){ .bits = 2 }
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#define WGPUUNIFORM (BufferUsageFlags){ .bits = 64 }
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#define WGPUColorWriteFlags_RED (ColorWriteFlags){ .bits = 1 }
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#define WGPUVERTEX (BufferUsageFlags){ .bits = 32 }
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#define WGPUColor_BLACK (Color){ .r = 0, .g = 0, .b = 0, .a = 1 }
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#define WGPUWHITE (Color){ .r = 1, .g = 1, .b = 1, .a = 1 }
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#define WGPUColor_BLUE (Color){ .r = 0, .g = 0, .b = 1, .a = 1 }
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#define WGPUColor_GREEN (Color){ .r = 0, .g = 1, .b = 0, .a = 1 }
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#define WGPUColor_RED (Color){ .r = 1, .g = 0, .b = 0, .a = 1 }
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#define WGPUColor_TRANSPARENT (Color){ .r = 0, .g = 0, .b = 0, .a = 0 }
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#define WGPUColor_WHITE (Color){ .r = 1, .g = 1, .b = 1, .a = 1 }
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#define WGPUShaderStageFlags_COMPUTE (ShaderStageFlags){ .bits = 4 }
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#define WGPUShaderStageFlags_FRAGMENT (ShaderStageFlags){ .bits = 2 }
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#define WGPUShaderStageFlags_VERTEX (ShaderStageFlags){ .bits = 1 }
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#define WGPUTextureAspectFlags_COLOR (TextureAspectFlags){ .bits = 1 }
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#define WGPUTextureAspectFlags_DEPTH (TextureAspectFlags){ .bits = 2 }
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#define WGPUTextureAspectFlags_STENCIL (TextureAspectFlags){ .bits = 4 }
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#define WGPUTextureUsageFlags_NONE (TextureUsageFlags){ .bits = 0 }
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#define WGPUTextureUsageFlags_OUTPUT_ATTACHMENT (TextureUsageFlags){ .bits = 16 }
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#define WGPUTextureUsageFlags_PRESENT (TextureUsageFlags){ .bits = 32 }
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#define WGPUTextureUsageFlags_SAMPLED (TextureUsageFlags){ .bits = 4 }
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|
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#define WGPUTextureUsageFlags_STORAGE (TextureUsageFlags){ .bits = 8 }
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|
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#define WGPUTextureUsageFlags_TRANSFER_DST (TextureUsageFlags){ .bits = 2 }
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|
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#define WGPUTextureUsageFlags_TRANSFER_SRC (TextureUsageFlags){ .bits = 1 }
|
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|
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#define WGPUTrackPermit_EXTEND (TrackPermit){ .bits = 1 }
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|
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#define WGPUTrackPermit_REPLACE (TrackPermit){ .bits = 2 }
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|
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WGPUDeviceId wgpu_adapter_create_device(WGPUAdapterId adapter_id,
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const WGPUDeviceDescriptor *_desc);
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@ -304,15 +343,12 @@ WGPUDeviceId wgpu_adapter_create_device(WGPUAdapterId adapter_id,
|
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WGPUComputePassId wgpu_command_buffer_begin_compute_pass(WGPUCommandBufferId command_buffer_id);
|
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|
||||
WGPURenderPassId wgpu_command_buffer_begin_render_pass(WGPUCommandBufferId command_buffer_id,
|
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WGPURenderPassDescriptor_WGPUTextureViewId desc);
|
||||
WGPURenderPassDescriptor_TextureViewId desc);
|
||||
|
||||
WGPUCommandBufferId wgpu_compute_pass_end_pass(WGPUComputePassId pass_id);
|
||||
|
||||
WGPUInstanceId wgpu_create_instance(void);
|
||||
|
||||
WGPUAttachmentStateId wgpu_device_create_attachment_state(WGPUDeviceId device_id,
|
||||
const WGPUAttachmentStateDescriptor *desc);
|
||||
|
||||
WGPUBindGroupLayoutId wgpu_device_create_bind_group_layout(WGPUDeviceId device_id,
|
||||
const WGPUBindGroupLayoutDescriptor *desc);
|
||||
|
||||
@ -346,3 +382,8 @@ void wgpu_queue_submit(WGPUQueueId queue_id,
|
||||
uintptr_t command_buffer_count);
|
||||
|
||||
WGPUCommandBufferId wgpu_render_pass_end_pass(WGPURenderPassId pass_id);
|
||||
|
||||
WGPUTextureViewId wgpu_texture_create_default_texture_view(WGPUTextureId texture_id);
|
||||
|
||||
WGPUTextureViewId wgpu_texture_create_texture_view(WGPUTextureId texture_id,
|
||||
const WGPUTextureViewDescriptor *desc);
|
||||
|
||||
@ -2,16 +2,15 @@ use hal;
|
||||
|
||||
use {BindGroupLayoutId, BufferId, SamplerId, TextureViewId};
|
||||
|
||||
// TODO: bitflags
|
||||
pub type ShaderStageFlags = u32;
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const ShaderStageFlags_NONE: u32 = 0;
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const ShaderStageFlags_VERTEX: u32 = 1;
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const ShaderStageFlags_FRAGMENT: u32 = 2;
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const ShaderStageFlags_COMPUTE: u32 = 4;
|
||||
|
||||
bitflags! {
|
||||
#[repr(transparent)]
|
||||
pub struct ShaderStageFlags: u32 {
|
||||
const VERTEX = 1;
|
||||
const FRAGMENT = 2;
|
||||
const COMPUTE = 4;
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
|
||||
|
||||
@ -14,10 +14,11 @@ use {
|
||||
BufferId, CommandBufferId, ComputePassId, DeviceId, RenderPassId, TextureId, TextureViewId,
|
||||
};
|
||||
use conv;
|
||||
use device::{FramebufferKey, RenderPassKey};
|
||||
use registry::{HUB, Items, Registry};
|
||||
use track::{BufferTracker, TextureTracker};
|
||||
|
||||
use std::iter;
|
||||
use std::collections::hash_map::Entry;
|
||||
use std::ops::Range;
|
||||
use std::thread::ThreadId;
|
||||
|
||||
@ -148,10 +149,10 @@ pub extern "C" fn wgpu_command_buffer_begin_render_pass(
|
||||
);
|
||||
let mut extent = None;
|
||||
|
||||
let render_pass = {
|
||||
let rp_key = {
|
||||
let tracker = &mut cmb.texture_tracker;
|
||||
|
||||
let depth_stencil_attachment = match desc.depth_stencil_attachment {
|
||||
let depth_stencil_key = match desc.depth_stencil_attachment {
|
||||
Some(ref at) => {
|
||||
let view = view_guard.get(at.attachment);
|
||||
if let Some(ex) = extent {
|
||||
@ -174,7 +175,8 @@ pub extern "C" fn wgpu_command_buffer_begin_render_pass(
|
||||
}
|
||||
None => None,
|
||||
};
|
||||
let color_attachments = desc.color_attachments
|
||||
|
||||
let color_keys = desc.color_attachments
|
||||
.iter()
|
||||
.map(|at| {
|
||||
let view = view_guard.get(at.attachment);
|
||||
@ -193,37 +195,65 @@ pub extern "C" fn wgpu_command_buffer_begin_render_pass(
|
||||
layouts: layout .. layout,
|
||||
}
|
||||
});
|
||||
let attachments = color_attachments.chain(depth_stencil_attachment);
|
||||
|
||||
//TODO: retain the storage
|
||||
let color_refs = (0 .. desc.color_attachments.len())
|
||||
.map(|i| {
|
||||
(i, hal::image::Layout::ColorAttachmentOptimal)
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
let ds_ref = desc.depth_stencil_attachment.as_ref().map(|_| {
|
||||
(desc.color_attachments.len(), hal::image::Layout::DepthStencilAttachmentOptimal)
|
||||
});
|
||||
let subpass = hal::pass::SubpassDesc {
|
||||
colors: &color_refs,
|
||||
depth_stencil: ds_ref.as_ref(),
|
||||
inputs: &[],
|
||||
resolves: &[],
|
||||
preserves: &[],
|
||||
};
|
||||
|
||||
device.raw.create_render_pass(attachments, iter::once(subpass), &[])
|
||||
RenderPassKey {
|
||||
attachments: color_keys.chain(depth_stencil_key).collect(),
|
||||
}
|
||||
};
|
||||
|
||||
let framebuffer = {
|
||||
let attachments = desc.color_attachments
|
||||
let mut render_pass_cache = device.render_passes.lock().unwrap();
|
||||
let render_pass = match render_pass_cache.entry(rp_key) {
|
||||
Entry::Occupied(e) => e.into_mut(),
|
||||
Entry::Vacant(e) => {
|
||||
let color_ids = [
|
||||
(0, hal::image::Layout::ColorAttachmentOptimal),
|
||||
(1, hal::image::Layout::ColorAttachmentOptimal),
|
||||
(2, hal::image::Layout::ColorAttachmentOptimal),
|
||||
(3, hal::image::Layout::ColorAttachmentOptimal),
|
||||
];
|
||||
let depth_id = (desc.color_attachments.len(), hal::image::Layout::DepthStencilAttachmentOptimal);
|
||||
|
||||
let subpass = hal::pass::SubpassDesc {
|
||||
colors: &color_ids[.. desc.color_attachments.len()],
|
||||
depth_stencil: desc.depth_stencil_attachment.as_ref().map(|_| &depth_id),
|
||||
inputs: &[],
|
||||
resolves: &[],
|
||||
preserves: &[],
|
||||
};
|
||||
|
||||
let pass = device.raw.create_render_pass(
|
||||
&e.key().attachments,
|
||||
&[subpass],
|
||||
&[],
|
||||
);
|
||||
e.insert(pass)
|
||||
}
|
||||
};
|
||||
|
||||
let mut framebuffer_cache = device.framebuffers.lock().unwrap();
|
||||
let fb_key = FramebufferKey {
|
||||
attachments: desc.color_attachments
|
||||
.iter()
|
||||
.map(|at| at.attachment)
|
||||
.chain(desc.depth_stencil_attachment.as_ref().map(|at| at.attachment))
|
||||
.map(|id| &view_guard.get(id).raw);
|
||||
device.raw
|
||||
.create_framebuffer(&render_pass, attachments, extent.unwrap())
|
||||
.unwrap()
|
||||
.map(|at| Stored(at.attachment))
|
||||
.chain(desc.depth_stencil_attachment.as_ref().map(|at| Stored(at.attachment)))
|
||||
.collect(),
|
||||
};
|
||||
let framebuffer = match framebuffer_cache.entry(fb_key) {
|
||||
Entry::Occupied(e) => e.into_mut(),
|
||||
Entry::Vacant(e) => {
|
||||
let fb = {
|
||||
let attachments = e
|
||||
.key()
|
||||
.attachments
|
||||
.iter()
|
||||
.map(|&Stored(id)| &view_guard.get(id).raw);
|
||||
|
||||
device.raw
|
||||
.create_framebuffer(&render_pass, attachments, extent.unwrap())
|
||||
.unwrap()
|
||||
};
|
||||
e.insert(fb)
|
||||
}
|
||||
};
|
||||
|
||||
let rect = {
|
||||
@ -246,9 +276,10 @@ pub extern "C" fn wgpu_command_buffer_begin_render_pass(
|
||||
let value = hal::command::ClearDepthStencil(at.clear_depth, at.clear_stencil);
|
||||
hal::command::ClearValueRaw::from(hal::command::ClearValue::DepthStencil(value))
|
||||
}));
|
||||
|
||||
current_comb.begin_render_pass(
|
||||
&render_pass,
|
||||
&framebuffer,
|
||||
render_pass,
|
||||
framebuffer,
|
||||
rect,
|
||||
clear_values,
|
||||
hal::command::SubpassContents::Inline,
|
||||
|
||||
@ -88,18 +88,17 @@ pub fn map_binding_type(
|
||||
pub fn map_shader_stage_flags(
|
||||
shader_stage_flags: binding_model::ShaderStageFlags,
|
||||
) -> hal::pso::ShaderStageFlags {
|
||||
use binding_model::{
|
||||
ShaderStageFlags_COMPUTE, ShaderStageFlags_FRAGMENT, ShaderStageFlags_VERTEX,
|
||||
};
|
||||
use binding_model::ShaderStageFlags as F;
|
||||
use hal::pso::ShaderStageFlags as H;
|
||||
|
||||
let mut value = H::empty();
|
||||
if 0 != shader_stage_flags & ShaderStageFlags_VERTEX {
|
||||
if shader_stage_flags.contains(F::VERTEX) {
|
||||
value |= H::VERTEX;
|
||||
}
|
||||
if 0 != shader_stage_flags & ShaderStageFlags_FRAGMENT {
|
||||
if shader_stage_flags.contains(F::FRAGMENT) {
|
||||
value |= H::FRAGMENT;
|
||||
}
|
||||
if 0 != shader_stage_flags & ShaderStageFlags_COMPUTE {
|
||||
if shader_stage_flags.contains(F::COMPUTE) {
|
||||
value |= H::COMPUTE;
|
||||
}
|
||||
value
|
||||
@ -134,22 +133,21 @@ pub fn map_blend_state_descriptor(
|
||||
hal::pso::ColorBlendDesc(map_color_write_flags(color_mask), blend_state)
|
||||
}
|
||||
|
||||
fn map_color_write_flags(flags: u32) -> hal::pso::ColorMask {
|
||||
fn map_color_write_flags(flags: pipeline::ColorWriteFlags) -> hal::pso::ColorMask {
|
||||
use pipeline::ColorWriteFlags as F;
|
||||
use hal::pso::ColorMask as H;
|
||||
use pipeline::{
|
||||
ColorWriteFlags_ALPHA, ColorWriteFlags_BLUE, ColorWriteFlags_GREEN, ColorWriteFlags_RED,
|
||||
};
|
||||
|
||||
let mut value = H::empty();
|
||||
if 0 != flags & ColorWriteFlags_RED {
|
||||
if flags.contains(F::RED) {
|
||||
value |= H::RED;
|
||||
}
|
||||
if 0 != flags & ColorWriteFlags_GREEN {
|
||||
if flags.contains(F::GREEN) {
|
||||
value |= H::GREEN;
|
||||
}
|
||||
if 0 != flags & ColorWriteFlags_BLUE {
|
||||
if flags.contains(F::BLUE) {
|
||||
value |= H::BLUE;
|
||||
}
|
||||
if 0 != flags & ColorWriteFlags_ALPHA {
|
||||
if flags.contains(F::ALPHA) {
|
||||
value |= H::ALPHA;
|
||||
}
|
||||
value
|
||||
|
||||
@ -3,7 +3,7 @@ use registry::{HUB, Items, Registry};
|
||||
use track::{BufferTracker, TextureTracker};
|
||||
use {
|
||||
CommandBuffer, Stored, TextureUsageFlags,
|
||||
AttachmentStateId, BindGroupLayoutId, BlendStateId, CommandBufferId, DepthStencilStateId,
|
||||
BindGroupLayoutId, BlendStateId, CommandBufferId, DepthStencilStateId,
|
||||
DeviceId, PipelineLayoutId, QueueId, RenderPipelineId, ShaderModuleId,
|
||||
TextureId, TextureViewId,
|
||||
};
|
||||
@ -14,9 +14,23 @@ use hal::{self, Device as _Device};
|
||||
use rendy_memory::{allocator, Config, Heaps};
|
||||
|
||||
use std::{ffi, slice};
|
||||
use std::collections::hash_map::{Entry, HashMap};
|
||||
use std::sync::Mutex;
|
||||
|
||||
|
||||
#[derive(Hash, PartialEq)]
|
||||
pub(crate) struct RenderPassKey {
|
||||
pub attachments: Vec<hal::pass::Attachment>,
|
||||
}
|
||||
impl Eq for RenderPassKey {}
|
||||
|
||||
#[derive(Hash, PartialEq)]
|
||||
pub(crate) struct FramebufferKey {
|
||||
pub attachments: Vec<Stored<TextureViewId>>,
|
||||
}
|
||||
impl Eq for FramebufferKey {}
|
||||
|
||||
|
||||
pub struct Device<B: hal::Backend> {
|
||||
pub(crate) raw: B::Device,
|
||||
queue_group: hal::QueueGroup<B, hal::General>,
|
||||
@ -25,6 +39,8 @@ pub struct Device<B: hal::Backend> {
|
||||
buffer_tracker: Mutex<BufferTracker>,
|
||||
texture_tracker: Mutex<TextureTracker>,
|
||||
mem_props: hal::MemoryProperties,
|
||||
pub(crate) render_passes: Mutex<HashMap<RenderPassKey, B::RenderPass>>,
|
||||
pub(crate) framebuffers: Mutex<HashMap<FramebufferKey, B::Framebuffer>>,
|
||||
}
|
||||
|
||||
impl<B: hal::Backend> Device<B> {
|
||||
@ -62,6 +78,8 @@ impl<B: hal::Backend> Device<B> {
|
||||
buffer_tracker: Mutex::new(BufferTracker::new()),
|
||||
texture_tracker: Mutex::new(TextureTracker::new()),
|
||||
mem_props,
|
||||
render_passes: Mutex::new(HashMap::new()),
|
||||
framebuffers: Mutex::new(HashMap::new()),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -399,59 +417,6 @@ pub extern "C" fn wgpu_queue_submit(
|
||||
}
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn wgpu_device_create_attachment_state(
|
||||
device_id: DeviceId,
|
||||
desc: &pipeline::AttachmentStateDescriptor,
|
||||
) -> AttachmentStateId {
|
||||
let device_guard = HUB.devices.lock();
|
||||
let device = &device_guard.get(device_id).raw;
|
||||
|
||||
let color_formats = unsafe {
|
||||
slice::from_raw_parts(desc.formats, desc.formats_length)
|
||||
};
|
||||
let color_formats: Vec<_> = color_formats
|
||||
.iter()
|
||||
.cloned()
|
||||
.map(conv::map_texture_format)
|
||||
.collect();
|
||||
let depth_stencil_format = None;
|
||||
|
||||
let base_pass = {
|
||||
let attachments = color_formats.iter().map(|cf| hal::pass::Attachment {
|
||||
format: Some(*cf),
|
||||
samples: 1,
|
||||
ops: hal::pass::AttachmentOps::DONT_CARE,
|
||||
stencil_ops: hal::pass::AttachmentOps::DONT_CARE,
|
||||
layouts: hal::image::Layout::General .. hal::image::Layout::General,
|
||||
});
|
||||
|
||||
let subpass = hal::pass::SubpassDesc {
|
||||
colors: &[(0, hal::image::Layout::ColorAttachmentOptimal)],
|
||||
depth_stencil: None,
|
||||
inputs: &[],
|
||||
resolves: &[],
|
||||
preserves: &[],
|
||||
};
|
||||
|
||||
device.create_render_pass(
|
||||
attachments,
|
||||
&[subpass],
|
||||
&[],
|
||||
)
|
||||
};
|
||||
|
||||
let at_state = pipeline::AttachmentState {
|
||||
base_pass,
|
||||
color_formats,
|
||||
depth_stencil_format,
|
||||
};
|
||||
|
||||
HUB.attachment_states
|
||||
.lock()
|
||||
.register(at_state)
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn wgpu_device_create_render_pipeline(
|
||||
device_id: DeviceId,
|
||||
@ -464,11 +429,78 @@ pub extern "C" fn wgpu_device_create_render_pipeline(
|
||||
};
|
||||
|
||||
let device_guard = HUB.devices.lock();
|
||||
let device = &device_guard.get(device_id).raw;
|
||||
let device = device_guard.get(device_id);
|
||||
let pipeline_layout_guard = HUB.pipeline_layouts.lock();
|
||||
let layout = &pipeline_layout_guard.get(desc.layout).raw;
|
||||
let pipeline_stages = unsafe { slice::from_raw_parts(desc.stages, desc.stages_length) };
|
||||
let shader_module_guard = HUB.shader_modules.lock();
|
||||
|
||||
let rp_key = {
|
||||
let op_keep = hal::pass::AttachmentOps {
|
||||
load: hal::pass::AttachmentLoadOp::Load,
|
||||
store: hal::pass::AttachmentStoreOp::Store,
|
||||
};
|
||||
let color_attachments = unsafe {
|
||||
slice::from_raw_parts(
|
||||
desc.attachments_state.color_attachments,
|
||||
desc.attachments_state.color_attachments_length,
|
||||
)
|
||||
};
|
||||
let depth_stencil_attachment = unsafe {
|
||||
desc.attachments_state.depth_stencil_attachment.as_ref()
|
||||
};
|
||||
let color_keys = color_attachments.iter().map(|at| hal::pass::Attachment {
|
||||
format: Some(conv::map_texture_format(at.format)),
|
||||
samples: at.samples as u8,
|
||||
ops: op_keep,
|
||||
stencil_ops: hal::pass::AttachmentOps::DONT_CARE,
|
||||
layouts: hal::image::Layout::General .. hal::image::Layout::General,
|
||||
});
|
||||
let depth_stencil_key = depth_stencil_attachment.map(|at| hal::pass::Attachment {
|
||||
format: Some(conv::map_texture_format(at.format)),
|
||||
samples: at.samples as u8,
|
||||
ops: op_keep,
|
||||
stencil_ops: op_keep,
|
||||
layouts: hal::image::Layout::General .. hal::image::Layout::General,
|
||||
});
|
||||
RenderPassKey {
|
||||
attachments: color_keys.chain(depth_stencil_key).collect(),
|
||||
}
|
||||
};
|
||||
|
||||
let mut render_pass_cache = device.render_passes.lock().unwrap();
|
||||
let main_pass = match render_pass_cache.entry(rp_key) {
|
||||
Entry::Occupied(e) => e.into_mut(),
|
||||
Entry::Vacant(e) => {
|
||||
let color_ids = [
|
||||
(0, hal::image::Layout::ColorAttachmentOptimal),
|
||||
(1, hal::image::Layout::ColorAttachmentOptimal),
|
||||
(2, hal::image::Layout::ColorAttachmentOptimal),
|
||||
(3, hal::image::Layout::ColorAttachmentOptimal),
|
||||
];
|
||||
let depth_id = (desc.attachments_state.color_attachments_length, hal::image::Layout::DepthStencilAttachmentOptimal);
|
||||
|
||||
let subpass = hal::pass::SubpassDesc {
|
||||
colors: &color_ids[.. desc.attachments_state.color_attachments_length],
|
||||
depth_stencil: if desc.attachments_state.depth_stencil_attachment.is_null() {
|
||||
None
|
||||
} else {
|
||||
Some(&depth_id)
|
||||
},
|
||||
inputs: &[],
|
||||
resolves: &[],
|
||||
preserves: &[],
|
||||
};
|
||||
|
||||
let pass = device.raw.create_render_pass(
|
||||
&e.key().attachments,
|
||||
&[subpass],
|
||||
&[],
|
||||
);
|
||||
e.insert(pass)
|
||||
}
|
||||
};
|
||||
|
||||
let shaders = {
|
||||
let mut vertex = None;
|
||||
let mut fragment = None;
|
||||
@ -564,18 +596,13 @@ pub extern "C" fn wgpu_device_create_render_pipeline(
|
||||
depth_bounds: None,
|
||||
};
|
||||
|
||||
let attachment_state_guard = HUB.attachment_states.lock();
|
||||
let attachment_state = attachment_state_guard.get(desc.attachment_state);
|
||||
|
||||
// TODO
|
||||
let subpass = hal::pass::Subpass {
|
||||
index: 0,
|
||||
main_pass: &attachment_state.base_pass,
|
||||
main_pass,
|
||||
};
|
||||
|
||||
// TODO
|
||||
let flags = hal::pso::PipelineCreationFlags::empty();
|
||||
|
||||
// TODO
|
||||
let parent = hal::pso::BasePipeline::None;
|
||||
|
||||
@ -596,7 +623,7 @@ pub extern "C" fn wgpu_device_create_render_pipeline(
|
||||
};
|
||||
|
||||
// TODO: cache
|
||||
let pipeline = device
|
||||
let pipeline = device.raw
|
||||
.create_graphics_pipeline(&pipeline_desc, None)
|
||||
.unwrap();
|
||||
|
||||
|
||||
@ -123,8 +123,6 @@ type DepthStencilStateHandle = DepthStencilState;
|
||||
pub type InputStateId = Id;
|
||||
pub type ShaderModuleId = Id;
|
||||
type ShaderModuleHandle = ShaderModule<B>;
|
||||
pub type AttachmentStateId = Id;
|
||||
type AttachmentStateHandle = AttachmentState<B>;
|
||||
pub type RenderPipelineId = Id;
|
||||
type RenderPipelineHandle = RenderPipeline<B>;
|
||||
pub type ComputePipelineId = Id;
|
||||
|
||||
@ -2,7 +2,7 @@ use hal;
|
||||
use resource;
|
||||
|
||||
use {
|
||||
AttachmentStateId, BlendStateId, ByteArray, DepthStencilStateId, PipelineLayoutId,
|
||||
BlendStateId, ByteArray, DepthStencilStateId, PipelineLayoutId,
|
||||
ShaderModuleId,
|
||||
};
|
||||
|
||||
@ -34,20 +34,17 @@ pub enum BlendOperation {
|
||||
Max = 4,
|
||||
}
|
||||
|
||||
// TODO: bitflags
|
||||
pub type ColorWriteFlags = u32;
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const ColorWriteFlags_NONE: u32 = 0;
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const ColorWriteFlags_RED: u32 = 1;
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const ColorWriteFlags_GREEN: u32 = 2;
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const ColorWriteFlags_BLUE: u32 = 4;
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const ColorWriteFlags_ALPHA: u32 = 8;
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const ColorWriteFlags_ALL: u32 = 15;
|
||||
bitflags! {
|
||||
#[repr(transparent)]
|
||||
pub struct ColorWriteFlags: u32 {
|
||||
const RED = 1;
|
||||
const GREEN = 2;
|
||||
const BLUE = 4;
|
||||
const ALPHA = 8;
|
||||
const COLOR = 7;
|
||||
const ALL = 15;
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
pub struct BlendDescriptor {
|
||||
@ -77,7 +74,7 @@ impl BlendStateDescriptor {
|
||||
blend_enabled: false,
|
||||
alpha: BlendDescriptor::REPLACE,
|
||||
color: BlendDescriptor::REPLACE,
|
||||
write_mask: ColorWriteFlags_ALL,
|
||||
write_mask: ColorWriteFlags::ALL,
|
||||
};
|
||||
}
|
||||
|
||||
@ -194,18 +191,6 @@ pub struct ShaderModuleDescriptor {
|
||||
pub code: ByteArray,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
pub struct AttachmentStateDescriptor {
|
||||
pub formats: *const resource::TextureFormat,
|
||||
pub formats_length: usize,
|
||||
}
|
||||
|
||||
pub(crate) struct AttachmentState<B: hal::Backend> {
|
||||
pub base_pass: B::RenderPass,
|
||||
pub color_formats: Vec<hal::format::Format>,
|
||||
pub depth_stencil_format: Option<hal::format::Format>,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
|
||||
pub enum ShaderStage {
|
||||
@ -241,16 +226,29 @@ pub enum PrimitiveTopology {
|
||||
TriangleStrip = 4,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
pub struct Attachment {
|
||||
pub format: resource::TextureFormat,
|
||||
pub samples: u32,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
pub struct AttachmentsState {
|
||||
pub color_attachments: *const Attachment,
|
||||
pub color_attachments_length: usize,
|
||||
pub depth_stencil_attachment: *const Attachment,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
pub struct RenderPipelineDescriptor {
|
||||
pub layout: PipelineLayoutId,
|
||||
pub stages: *const PipelineStageDescriptor,
|
||||
pub stages_length: usize,
|
||||
pub primitive_topology: PrimitiveTopology,
|
||||
pub attachments_state: AttachmentsState,
|
||||
pub blend_states: *const BlendStateId,
|
||||
pub blend_states_length: usize,
|
||||
pub depth_stencil_state: DepthStencilStateId,
|
||||
pub attachment_state: AttachmentStateId,
|
||||
}
|
||||
|
||||
pub(crate) struct RenderPipeline<B: hal::Backend> {
|
||||
|
||||
@ -9,7 +9,7 @@ pub use self::local::{Id, ItemsGuard, Registry as ConcreteRegistry};
|
||||
pub use self::remote::{Id, ItemsGuard, Registry as ConcreteRegistry};
|
||||
|
||||
use {
|
||||
AdapterHandle, AttachmentStateHandle, BindGroupLayoutHandle, BindGroupHandle,
|
||||
AdapterHandle, BindGroupLayoutHandle, BindGroupHandle,
|
||||
BlendStateHandle, CommandBufferHandle, DepthStencilStateHandle, DeviceHandle, InstanceHandle,
|
||||
RenderPassHandle, ComputePassHandle,
|
||||
PipelineLayoutHandle, RenderPipelineHandle, ComputePipelineHandle, ShaderModuleHandle,
|
||||
@ -39,7 +39,6 @@ pub struct Hub {
|
||||
pub(crate) pipeline_layouts: ConcreteRegistry<PipelineLayoutHandle>,
|
||||
pub(crate) bind_group_layouts: ConcreteRegistry<BindGroupLayoutHandle>,
|
||||
pub(crate) bind_groups: ConcreteRegistry<BindGroupHandle>,
|
||||
pub(crate) attachment_states: ConcreteRegistry<AttachmentStateHandle>,
|
||||
pub(crate) blend_states: ConcreteRegistry<BlendStateHandle>,
|
||||
pub(crate) depth_stencil_states: ConcreteRegistry<DepthStencilStateHandle>,
|
||||
pub(crate) shader_modules: ConcreteRegistry<ShaderModuleHandle>,
|
||||
|
||||
@ -4,16 +4,16 @@ extern crate arrayvec;
|
||||
use arrayvec::ArrayVec;
|
||||
|
||||
use std::ffi::CString;
|
||||
use std::ptr;
|
||||
|
||||
pub use wgn::{
|
||||
AdapterDescriptor, Color, CommandBufferDescriptor, DeviceDescriptor, Extensions, Extent3d,
|
||||
Origin3d, PowerPreference, ShaderModuleDescriptor, ShaderStage,
|
||||
Origin3d, PowerPreference, ShaderModuleDescriptor, ShaderStage, ShaderStageFlags,
|
||||
BindGroupLayoutBinding, BindingType, TextureDimension, TextureDescriptor, TextureFormat,
|
||||
TextureUsageFlags, TextureViewDescriptor,
|
||||
PrimitiveTopology, BlendStateDescriptor, ColorWriteFlags, DepthStencilStateDescriptor,
|
||||
RenderPassDescriptor, RenderPassColorAttachmentDescriptor, RenderPassDepthStencilAttachmentDescriptor,
|
||||
LoadOp, StoreOp,
|
||||
ShaderStageFlags_NONE, ShaderStageFlags_VERTEX, ShaderStageFlags_FRAGMENT, ShaderStageFlags_COMPUTE
|
||||
Attachment, LoadOp, StoreOp,
|
||||
};
|
||||
|
||||
|
||||
@ -61,10 +61,6 @@ pub struct DepthStencilState {
|
||||
id: wgn::DepthStencilStateId,
|
||||
}
|
||||
|
||||
pub struct AttachmentState {
|
||||
id: wgn::AttachmentStateId,
|
||||
}
|
||||
|
||||
pub struct RenderPipeline {
|
||||
id: wgn::RenderPipelineId,
|
||||
}
|
||||
@ -105,17 +101,18 @@ pub struct PipelineStageDescriptor<'a> {
|
||||
pub entry_point: &'a str,
|
||||
}
|
||||
|
||||
pub struct AttachmentStateDescriptor<'a> {
|
||||
pub formats: &'a [TextureFormat],
|
||||
pub struct AttachmentsState<'a> {
|
||||
pub color_attachments: &'a [Attachment],
|
||||
pub depth_stencil_attachment: Option<Attachment>,
|
||||
}
|
||||
|
||||
pub struct RenderPipelineDescriptor<'a> {
|
||||
pub layout: &'a PipelineLayout,
|
||||
pub stages: &'a [PipelineStageDescriptor<'a>],
|
||||
pub primitive_topology: PrimitiveTopology,
|
||||
pub attachments_state: AttachmentsState<'a>,
|
||||
pub blend_states: &'a [&'a BlendState],
|
||||
pub depth_stencil_state: &'a DepthStencilState,
|
||||
pub attachment_state: &'a AttachmentState,
|
||||
}
|
||||
|
||||
|
||||
@ -201,15 +198,6 @@ impl Device {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn create_attachment_state(&self, desc: &AttachmentStateDescriptor) -> AttachmentState {
|
||||
AttachmentState {
|
||||
id: wgn::wgpu_device_create_attachment_state(self.id, &wgn::AttachmentStateDescriptor {
|
||||
formats: desc.formats.as_ptr(),
|
||||
formats_length: desc.formats.len(),
|
||||
}),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn create_render_pipeline(&self, desc: &RenderPipelineDescriptor) -> RenderPipeline {
|
||||
let entry_points = desc.stages
|
||||
.iter()
|
||||
@ -236,10 +224,14 @@ impl Device {
|
||||
stages: stages.as_ptr(),
|
||||
stages_length: stages.len(),
|
||||
primitive_topology: desc.primitive_topology,
|
||||
attachments_state: wgn::AttachmentsState {
|
||||
color_attachments: desc.attachments_state.color_attachments.as_ptr(),
|
||||
color_attachments_length: desc.attachments_state.color_attachments.len(),
|
||||
depth_stencil_attachment: desc.attachments_state.depth_stencil_attachment.as_ref().map(|at| at as *const _).unwrap_or(ptr::null()),
|
||||
},
|
||||
blend_states: temp_blend_states.as_ptr(),
|
||||
blend_states_length: temp_blend_states.len(),
|
||||
depth_stencil_state: desc.depth_stencil_state.id,
|
||||
attachment_state: desc.attachment_state.id,
|
||||
}),
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user