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Update header
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@ -28,6 +28,20 @@
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#define WGPUShaderStageFlags_VERTEX 1
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#define WGPUTextureUsageFlags_NONE 0
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#define WGPUTextureUsageFlags_OUTPUT_ATTACHMENT 16
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#define WGPUTextureUsageFlags_PRESENT 32
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#define WGPUTextureUsageFlags_SAMPLED 4
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#define WGPUTextureUsageFlags_STORAGE 8
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#define WGPUTextureUsageFlags_TRANSFER_DST 2
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#define WGPUTextureUsageFlags_TRANSFER_SRC 1
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typedef enum {
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WGPUBindingType_UniformBuffer = 0,
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WGPUBindingType_Sampler = 1,
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@ -101,6 +115,12 @@ typedef enum {
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WGPUStencilOperation_DecrementWrap = 7,
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} WGPUStencilOperation;
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typedef enum {
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WGPUTextureDimension_D1,
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WGPUTextureDimension_D2,
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WGPUTextureDimension_D3,
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} WGPUTextureDimension;
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typedef enum {
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WGPUTextureFormat_R8g8b8a8Unorm = 0,
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WGPUTextureFormat_R8g8b8a8Uint = 1,
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@ -228,12 +248,42 @@ typedef struct {
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WGPUByteArray code;
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} WGPUShaderModuleDescriptor;
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typedef WGPUId WGPUTextureId;
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typedef struct {
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uint32_t width;
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uint32_t height;
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uint32_t depth;
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} WGPUExtent3d;
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typedef uint32_t WGPUTextureUsageFlags;
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typedef struct {
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WGPUExtent3d size;
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uint32_t array_size;
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WGPUTextureDimension dimension;
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WGPUTextureFormat format;
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WGPUTextureUsageFlags usage;
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} WGPUTextureDescriptor;
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typedef WGPUId WGPUQueueId;
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typedef struct {
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WGPUPowerPreference power_preference;
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} WGPUAdapterDescriptor;
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#define WGPUBLACK (Color){ .r = 0, .g = 0, .b = 0, .a = 1 }
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#define WGPUBLUE (Color){ .r = 0, .g = 0, .b = 1, .a = 1 }
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#define WGPUGREEN (Color){ .r = 0, .g = 1, .b = 0, .a = 1 }
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#define WGPURED (Color){ .r = 1, .g = 0, .b = 0, .a = 1 }
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#define WGPUTRANSPARENT (Color){ .r = 0, .g = 0, .b = 0, .a = 0 }
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#define WGPUWHITE (Color){ .r = 1, .g = 1, .b = 1, .a = 1 }
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WGPUDeviceId wgpu_adapter_create_device(WGPUAdapterId adapter_id, WGPUDeviceDescriptor _desc);
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WGPUComputePassId wgpu_command_buffer_begin_compute_pass(WGPUCommandBufferId command_buffer_id);
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@ -269,6 +319,8 @@ WGPURenderPipelineId wgpu_device_create_render_pipeline(WGPUDeviceId device_id,
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WGPUShaderModuleId wgpu_device_create_shader_module(WGPUDeviceId device_id,
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WGPUShaderModuleDescriptor desc);
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WGPUTextureId wgpu_device_create_texture(WGPUDeviceId device_id, WGPUTextureDescriptor desc);
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WGPUQueueId wgpu_device_get_queue(WGPUDeviceId device_id);
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WGPUAdapterId wgpu_instance_get_adapter(WGPUInstanceId instance_id, WGPUAdapterDescriptor desc);
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