Remove DEPTH24PLUS_STENCIL8 feature (#3151)

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Lilith 2022-11-02 21:44:15 +01:00 committed by GitHub
parent 8a7240cdbe
commit a31cd2ef5c
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7 changed files with 50 additions and 90 deletions

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@ -75,6 +75,7 @@ Bottom level categories:
- Bother to free the `hal::Api::CommandBuffer` when a `wgpu_core::command::CommandEncoder` is dropped. By @jimblandy in [#3069](https://github.com/gfx-rs/wgpu/pull/3069).
- Fixed the mipmap example by adding the missing WRITE_TIMESTAMP_INSIDE_PASSES feature. By @Olaroll in [#3081](https://github.com/gfx-rs/wgpu/pull/3081).
- Avoid panicking in some interactions with invalid resources by @nical in (#3094)[https://github.com/gfx-rs/wgpu/pull/3094]
- Remove `wgpu_types::Features::DEPTH24PLUS_STENCIL8`, making `wgpu::TextureFormat::Depth24PlusStencil8` available on all backends. By @Healthire in (#3151)[https://github.com/gfx-rs/wgpu/pull/3151]
#### WebGPU
- Use `log` instead of `println` in hello example by @JolifantoBambla in [#2858](https://github.com/gfx-rs/wgpu/pull/2858)

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@ -191,7 +191,6 @@ impl super::Adapter {
let mut features = wgt::Features::empty()
| wgt::Features::DEPTH_CLIP_CONTROL
| wgt::Features::DEPTH24PLUS_STENCIL8
| wgt::Features::DEPTH32FLOAT_STENCIL8
| wgt::Features::INDIRECT_FIRST_INSTANCE
| wgt::Features::MAPPABLE_PRIMARY_BUFFERS

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@ -778,7 +778,6 @@ impl super::PrivateCapabilities {
features.set(F::TEXTURE_COMPRESSION_ETC2, self.format_eac_etc);
features.set(F::DEPTH_CLIP_CONTROL, self.supports_depth_clip_control);
features.set(F::DEPTH24PLUS_STENCIL8, self.format_depth24_stencil8);
features.set(
F::TEXTURE_BINDING_ARRAY

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@ -481,17 +481,6 @@ impl PhysicalDeviceFeatures {
),
);
features.set(
F::DEPTH24PLUS_STENCIL8,
supports_format(
instance,
phd,
vk::Format::D24_UNORM_S8_UINT,
vk::ImageTiling::OPTIMAL,
vk::FormatFeatureFlags::DEPTH_STENCIL_ATTACHMENT,
),
);
(features, dl_flags)
}

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@ -188,15 +188,6 @@ bitflags::bitflags! {
///
/// This is a web and native feature.
const DEPTH_CLIP_CONTROL = 1 << 0;
/// Allows for explicit creation of textures of format [`TextureFormat::Depth24PlusStencil8`]
///
/// Supported platforms:
/// - Vulkan (some)
/// - DX12
/// - Metal (Macs with amd GPUs)
///
/// This is a web and native feature.
const DEPTH24PLUS_STENCIL8 = 1 << 1;
/// Allows for explicit creation of textures of format [`TextureFormat::Depth32FloatStencil8`]
///
/// Supported platforms:
@ -2293,7 +2284,6 @@ impl TextureFormat {
let astc_hdr = Features::TEXTURE_COMPRESSION_ASTC_HDR;
let norm16bit = Features::TEXTURE_FORMAT_16BIT_NORM;
let d32_s8 = Features::DEPTH32FLOAT_STENCIL8;
let d24_s8 = Features::DEPTH24PLUS_STENCIL8;
// Sample Types
let uint = TextureSampleType::Uint;
@ -2378,7 +2368,7 @@ impl TextureFormat {
// Depth-stencil textures
Self::Depth16Unorm => ( native, depth, linear, msaa, (1, 1), 2, attachment, 1),
Self::Depth24Plus => ( native, depth, linear, msaa, (1, 1), 4, attachment, 1),
Self::Depth24PlusStencil8 => ( d24_s8, depth, linear, msaa, (1, 1), 4, attachment, 2),
Self::Depth24PlusStencil8 => ( native, depth, linear, msaa, (1, 1), 4, attachment, 2),
Self::Depth32Float => ( native, depth, linear, msaa, (1, 1), 4, attachment, 1),
Self::Depth32FloatStencil8 =>( d32_s8, depth, linear, msaa, (1, 1), 4, attachment, 2),
// Packed uncompressed

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@ -44,6 +44,7 @@ static TEXTURE_FORMATS_DEPTH: &[wgpu::TextureFormat] = &[
//wgpu::TextureFormat::Stencil8,
wgpu::TextureFormat::Depth16Unorm,
wgpu::TextureFormat::Depth24Plus,
wgpu::TextureFormat::Depth24PlusStencil8,
];
// needs TEXTURE_COMPRESSION_BC
@ -329,22 +330,6 @@ fn clear_texture_d32_s8() {
)
}
#[test]
fn clear_texture_d24_s8() {
initialize_test(
TestParameters::default()
.features(wgpu::Features::CLEAR_TEXTURE | wgpu::Features::DEPTH24PLUS_STENCIL8),
|ctx| {
clear_texture_tests(
&ctx,
&[wgpu::TextureFormat::Depth24PlusStencil8],
false,
false,
);
},
)
}
#[test]
fn clear_texture_2d_bc() {
initialize_test(

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@ -110,9 +110,7 @@ fn discarding_depth_target_resets_texture_init_state_check_visible_on_copy_in_sa
#[test]
fn discarding_either_depth_or_stencil_aspect() {
initialize_test(
TestParameters::default().features(wgpu::Features::DEPTH24PLUS_STENCIL8),
|ctx| {
initialize_test(TestParameters::default(), |ctx| {
let (texture, _) = create_white_texture_and_readback_buffer(
&ctx,
wgpu::TextureFormat::Depth24PlusStencil8,
@ -160,8 +158,7 @@ fn discarding_either_depth_or_stencil_aspect() {
});
ctx.queue.submit([encoder.finish()]);
}
},
);
});
}
const TEXTURE_SIZE: wgpu::Extent3d = wgpu::Extent3d {