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https://github.com/gfx-rs/wgpu.git
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add indirect_buffer_offsets test
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0285e60984
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@ -540,3 +540,219 @@ make_failing_test!(
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INSTANCED_INDEXED_DRAW_OOB_INSTANCE_COUNT,
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INSTANCED_INDEXED_DRAW_OOB_INSTANCE_COUNT,
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get_instanced_indexed_draw_test_data(0, 6, 0, 5)
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get_instanced_indexed_draw_test_data(0, 6, 0, 5)
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);
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);
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#[gpu_test]
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static INDIRECT_BUFFER_OFFSETS: GpuTestConfiguration = GpuTestConfiguration::new()
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.parameters(
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TestParameters::default()
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.downlevel_flags(wgpu::DownlevelFlags::INDIRECT_EXECUTION)
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.features(wgpu::Features::INDIRECT_FIRST_INSTANCE)
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.limits(wgpu::Limits::downlevel_defaults()),
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)
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.run_async(indirect_buffer_offsets);
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/// Tests that indirect draw calls work properly with offsets that straddle 16 byte boundaries (size of DrawIndirectArgs).
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async fn indirect_buffer_offsets(ctx: TestingContext) {
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// The first 2 draws are successful, the third one is not.
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let indirect_args_offsets = [0, 4, 8];
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let indirect_args = [
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// 1st draw | 2nd draw | 3rd draw
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9, // vertex_count | |
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9, // instance_count | vertex_count |
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1, // first_vertex | instance_count | vertex_count
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0, // first_instance | first_vertex | instance_count
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9, // | first_instance | first_vertex
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10, // | | first_instance
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];
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// 1st draw (first_vertex: 1): ◤ ◢ ◢
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// 2nd draw (first_vertex: 0): ◤ ◣ ◢
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let vertex_buffer_content = [
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-0.5, 0.5, // Top left
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// Triangle 1
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-0.5, -0.5, // Bottom left
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0.5, 0.5, // Top right
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-0.5, 0.5, // Top left
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// Triangle 2
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-0.5, -0.5, // Bottom left
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0.5, -0.5, // Bottom right
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0.5, 0.5, // Top right
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// Triangle 3 (same as Triangle 2)
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-0.5, -0.5, // Bottom left
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0.5, -0.5, // Bottom right
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0.5, 0.5, // Top right
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];
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#[rustfmt::skip]
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let instance_buffer_content = [
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// Move quad to top left (for 1st draw):
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-0.5, 0.5,
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-0.5, 0.5,
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-0.5, 0.5,
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-0.5, 0.5,
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-0.5, 0.5,
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-0.5, 0.5,
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-0.5, 0.5,
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-0.5, 0.5,
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-0.5, 0.5,
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// Move quad to top right (for 2nd draw):
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0.5, 0.5,
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];
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let vertex_buffer = ctx.device.create_buffer_init(&BufferInitDescriptor {
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label: None,
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contents: bytemuck::cast_slice::<f32, u8>(&vertex_buffer_content),
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usage: wgpu::BufferUsages::VERTEX,
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});
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let instance_buffer = ctx.device.create_buffer_init(&BufferInitDescriptor {
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label: None,
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contents: bytemuck::cast_slice::<f32, u8>(&instance_buffer_content),
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usage: wgpu::BufferUsages::VERTEX,
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});
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let shader_src = "
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@vertex
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fn vs_main(@location(0) position: vec2f, @location(1) position_offset: vec2f) -> @builtin(position) vec4f {
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return vec4f(position + position_offset, 0.0, 1.0);
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}
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@fragment
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fn fs_main() -> @location(0) vec4f {
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return vec4f(1.0);
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}
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";
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let shader = ctx
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.device
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.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: None,
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source: wgpu::ShaderSource::Wgsl(shader_src.into()),
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});
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let pipeline_desc = wgpu::RenderPipelineDescriptor {
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label: None,
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layout: None,
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vertex: wgpu::VertexState {
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buffers: &[
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wgpu::VertexBufferLayout {
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array_stride: 8,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &vertex_attr_array![0 => Float32x2],
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},
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wgpu::VertexBufferLayout {
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array_stride: 8,
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step_mode: wgpu::VertexStepMode::Instance,
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attributes: &vertex_attr_array![1 => Float32x2],
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},
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],
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module: &shader,
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entry_point: Some("vs_main"),
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compilation_options: Default::default(),
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},
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primitive: wgpu::PrimitiveState::default(),
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depth_stencil: None,
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multisample: wgpu::MultisampleState::default(),
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: Some("fs_main"),
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compilation_options: Default::default(),
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targets: &[Some(wgpu::ColorTargetState {
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format: wgpu::TextureFormat::R8Unorm,
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blend: None,
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write_mask: wgpu::ColorWrites::ALL,
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})],
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}),
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multiview: None,
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cache: None,
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};
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let pipeline = ctx.device.create_render_pipeline(&pipeline_desc);
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let out_texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: wgpu::Extent3d {
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width: 256,
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height: 256,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::R8Unorm,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
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view_formats: &[],
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});
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let out_texture_view = out_texture.create_view(&wgpu::TextureViewDescriptor::default());
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let readback_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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size: 256 * 256,
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usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
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mapped_at_creation: false,
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});
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let indirect_buffer = ctx.device.create_buffer_init(&BufferInitDescriptor {
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label: None,
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contents: bytemuck::cast_slice::<u32, u8>(&indirect_args),
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usage: wgpu::BufferUsages::INDIRECT,
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});
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let mut encoder = ctx
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
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{
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: None,
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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ops: wgpu::Operations::default(),
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resolve_target: None,
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view: &out_texture_view,
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})],
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depth_stencil_attachment: None,
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timestamp_writes: None,
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occlusion_query_set: None,
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});
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rpass.set_pipeline(&pipeline);
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rpass.set_vertex_buffer(0, vertex_buffer.slice(..));
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rpass.set_vertex_buffer(1, instance_buffer.slice(..));
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for offset in indirect_args_offsets {
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rpass.draw_indirect(&indirect_buffer, offset);
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}
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}
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encoder.copy_texture_to_buffer(
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wgpu::TexelCopyTextureInfo {
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texture: &out_texture,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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wgpu::TexelCopyBufferInfo {
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buffer: &readback_buffer,
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layout: wgpu::TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(256),
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rows_per_image: None,
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},
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},
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wgpu::Extent3d {
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width: 256,
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height: 256,
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depth_or_array_layers: 1,
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},
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);
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ctx.queue.submit([encoder.finish()]);
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let slice = readback_buffer.slice(..);
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slice.map_async(wgpu::MapMode::Read, |_| ());
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ctx.async_poll(wgpu::PollType::wait()).await.unwrap();
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let data = slice.get_mapped_range();
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let half = data.len() / 2;
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let succeeded =
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data[..half].iter().all(|b| *b == u8::MAX) && data[half..].iter().all(|b| *b == 0);
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assert!(succeeded);
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}
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