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refactor: Interface::check_stage: use concat!(…) for non-invariant @builtin(position) warning
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@ -1332,10 +1332,18 @@ impl Interface {
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if let Varying::BuiltIn(naga::BuiltIn::Position { invariant: false }) = *output
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if let Varying::BuiltIn(naga::BuiltIn::Position { invariant: false }) = *output
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{
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{
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log::warn!(
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log::warn!(
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"Vertex shader with entry point {entry_point_name} outputs a @builtin(position) without the @invariant \
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concat!(
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attribute and is used in a pipeline with {cmp:?}. On some machines, this can cause bad artifacting as {cmp:?} assumes \
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"Vertex shader with entry point {} outputs a ",
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the values output from the vertex shader exactly match the value in the depth buffer. The @invariant attribute on the \
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"@builtin(position) without the @invariant attribute and ",
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@builtin(position) vertex output ensures that the exact same pixel depths are used every render."
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"is used in a pipeline with {cmp:?}. On some machines, ",
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"this can cause bad artifacting as {cmp:?} assumes the ",
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"values output from the vertex shader exactly match the ",
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"value in the depth buffer. The @invariant attribute on the ",
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"@builtin(position) vertex output ensures that the exact ",
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"same pixel depths are used every render."
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),
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entry_point_name,
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cmp = cmp
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);
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);
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}
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}
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}
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}
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