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https://github.com/gfx-rs/wgpu.git
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Use references for descriptors
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@ -284,7 +284,8 @@ typedef struct {
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#define WGPUWHITE (Color){ .r = 1, .g = 1, .b = 1, .a = 1 }
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WGPUDeviceId wgpu_adapter_create_device(WGPUAdapterId adapter_id, WGPUDeviceDescriptor _desc);
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WGPUDeviceId wgpu_adapter_create_device(WGPUAdapterId adapter_id,
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const WGPUDeviceDescriptor *_desc);
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WGPUComputePassId wgpu_command_buffer_begin_compute_pass(WGPUCommandBufferId command_buffer_id);
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@ -296,34 +297,35 @@ WGPUCommandBufferId wgpu_compute_pass_end_pass(WGPUComputePassId pass_id);
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WGPUInstanceId wgpu_create_instance(void);
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WGPUAttachmentStateId wgpu_device_create_attachment_state(WGPUDeviceId device_id,
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WGPUAttachmentStateDescriptor desc);
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const WGPUAttachmentStateDescriptor *desc);
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WGPUBindGroupLayoutId wgpu_device_create_bind_group_layout(WGPUDeviceId device_id,
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WGPUBindGroupLayoutDescriptor desc);
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const WGPUBindGroupLayoutDescriptor *desc);
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WGPUBlendStateId wgpu_device_create_blend_state(WGPUDeviceId _device_id,
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WGPUBlendStateDescriptor desc);
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const WGPUBlendStateDescriptor *desc);
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WGPUCommandBufferId wgpu_device_create_command_buffer(WGPUDeviceId device_id,
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WGPUCommandBufferDescriptor _desc);
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const WGPUCommandBufferDescriptor *_desc);
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WGPUDepthStencilStateId wgpu_device_create_depth_stencil_state(WGPUDeviceId _device_id,
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WGPUDepthStencilStateDescriptor desc);
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const WGPUDepthStencilStateDescriptor *desc);
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WGPUPipelineLayoutId wgpu_device_create_pipeline_layout(WGPUDeviceId device_id,
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WGPUPipelineLayoutDescriptor desc);
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const WGPUPipelineLayoutDescriptor *desc);
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WGPURenderPipelineId wgpu_device_create_render_pipeline(WGPUDeviceId device_id,
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WGPURenderPipelineDescriptor desc);
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const WGPURenderPipelineDescriptor *desc);
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WGPUShaderModuleId wgpu_device_create_shader_module(WGPUDeviceId device_id,
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WGPUShaderModuleDescriptor desc);
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const WGPUShaderModuleDescriptor *desc);
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WGPUTextureId wgpu_device_create_texture(WGPUDeviceId device_id, WGPUTextureDescriptor desc);
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WGPUTextureId wgpu_device_create_texture(WGPUDeviceId device_id, const WGPUTextureDescriptor *desc);
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WGPUQueueId wgpu_device_get_queue(WGPUDeviceId device_id);
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WGPUAdapterId wgpu_instance_get_adapter(WGPUInstanceId instance_id, WGPUAdapterDescriptor desc);
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WGPUAdapterId wgpu_instance_get_adapter(WGPUInstanceId instance_id,
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const WGPUAdapterDescriptor *desc);
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void wgpu_queue_submit(WGPUQueueId queue_id,
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const WGPUCommandBufferId *command_buffer_ptr,
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@ -88,13 +88,13 @@ pub(crate) fn map_primitive_topology(
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}
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pub(crate) fn map_blend_state_descriptor(
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desc: pipeline::BlendStateDescriptor,
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desc: &pipeline::BlendStateDescriptor,
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) -> hal::pso::ColorBlendDesc {
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let color_mask = desc.write_mask;
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let blend_state = match desc.blend_enabled {
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true => hal::pso::BlendState::On {
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color: map_blend_descriptor(desc.color),
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alpha: map_blend_descriptor(desc.alpha),
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color: map_blend_descriptor(&desc.color),
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alpha: map_blend_descriptor(&desc.alpha),
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},
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false => hal::pso::BlendState::Off,
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};
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@ -122,7 +122,7 @@ fn map_color_write_flags(flags: u32) -> hal::pso::ColorMask {
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value
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}
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fn map_blend_descriptor(blend_desc: pipeline::BlendDescriptor) -> hal::pso::BlendOp {
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fn map_blend_descriptor(blend_desc: &pipeline::BlendDescriptor) -> hal::pso::BlendOp {
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use hal::pso::BlendOp as H;
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use pipeline::BlendOperation::*;
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match blend_desc.operation {
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@ -164,7 +164,7 @@ fn map_blend_factor(blend_factor: pipeline::BlendFactor) -> hal::pso::Factor {
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}
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pub(crate) fn map_depth_stencil_state(
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desc: pipeline::DepthStencilStateDescriptor,
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desc: &pipeline::DepthStencilStateDescriptor,
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) -> hal::pso::DepthStencilDesc {
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hal::pso::DepthStencilDesc {
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// TODO DepthTest::Off?
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@ -175,14 +175,14 @@ pub(crate) fn map_depth_stencil_state(
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depth_bounds: false, // TODO
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// TODO StencilTest::Off?
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stencil: hal::pso::StencilTest::On {
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front: map_stencil_face(desc.front, desc.stencil_read_mask, desc.stencil_write_mask),
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back: map_stencil_face(desc.back, desc.stencil_read_mask, desc.stencil_write_mask),
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front: map_stencil_face(&desc.front, desc.stencil_read_mask, desc.stencil_write_mask),
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back: map_stencil_face(&desc.back, desc.stencil_read_mask, desc.stencil_write_mask),
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},
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}
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}
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fn map_stencil_face(
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stencil_state_face_desc: pipeline::StencilStateFaceDescriptor,
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stencil_state_face_desc: &pipeline::StencilStateFaceDescriptor,
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stencil_read_mask: u32,
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stencil_write_mask: u32,
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) -> hal::pso::StencilFace {
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@ -65,7 +65,7 @@ pub(crate) struct ShaderModule<B: hal::Backend> {
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#[no_mangle]
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pub extern "C" fn wgpu_device_create_texture(
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device_id: DeviceId,
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desc: resource::TextureDescriptor,
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desc: &resource::TextureDescriptor,
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) -> TextureId {
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let kind = conv::map_texture_dimension_size(desc.dimension, desc.size);
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let format = conv::map_texture_format(desc.format);
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@ -111,7 +111,7 @@ pub extern "C" fn wgpu_device_create_texture(
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#[no_mangle]
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pub extern "C" fn wgpu_device_create_bind_group_layout(
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device_id: DeviceId,
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desc: binding_model::BindGroupLayoutDescriptor,
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desc: &binding_model::BindGroupLayoutDescriptor,
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) -> BindGroupLayoutId {
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let bindings = unsafe { slice::from_raw_parts(desc.bindings, desc.bindings_length) };
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@ -142,7 +142,7 @@ pub extern "C" fn wgpu_device_create_bind_group_layout(
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#[no_mangle]
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pub extern "C" fn wgpu_device_create_pipeline_layout(
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device_id: DeviceId,
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desc: binding_model::PipelineLayoutDescriptor,
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desc: &binding_model::PipelineLayoutDescriptor,
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) -> PipelineLayoutId {
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let bind_group_layouts = unsafe {
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slice::from_raw_parts(desc.bind_group_layouts, desc.bind_group_layouts_length)
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@ -169,7 +169,7 @@ pub extern "C" fn wgpu_device_create_pipeline_layout(
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#[no_mangle]
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pub extern "C" fn wgpu_device_create_blend_state(
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_device_id: DeviceId,
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desc: pipeline::BlendStateDescriptor,
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desc: &pipeline::BlendStateDescriptor,
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) -> BlendStateId {
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HUB.blend_states
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.lock()
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@ -181,7 +181,7 @@ pub extern "C" fn wgpu_device_create_blend_state(
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#[no_mangle]
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pub extern "C" fn wgpu_device_create_depth_stencil_state(
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_device_id: DeviceId,
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desc: pipeline::DepthStencilStateDescriptor,
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desc: &pipeline::DepthStencilStateDescriptor,
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) -> DepthStencilStateId {
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HUB.depth_stencil_states
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.lock()
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@ -193,7 +193,7 @@ pub extern "C" fn wgpu_device_create_depth_stencil_state(
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#[no_mangle]
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pub extern "C" fn wgpu_device_create_shader_module(
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device_id: DeviceId,
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desc: pipeline::ShaderModuleDescriptor,
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desc: &pipeline::ShaderModuleDescriptor,
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) -> ShaderModuleId {
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let spv = unsafe {
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slice::from_raw_parts(desc.code.bytes, desc.code.length)
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@ -213,7 +213,7 @@ pub extern "C" fn wgpu_device_create_shader_module(
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#[no_mangle]
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pub extern "C" fn wgpu_device_create_command_buffer(
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device_id: DeviceId,
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_desc: command::CommandBufferDescriptor,
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_desc: &command::CommandBufferDescriptor,
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) -> CommandBufferId {
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let mut device_guard = HUB.devices.lock();
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let device = device_guard.get_mut(device_id);
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@ -286,7 +286,7 @@ pub extern "C" fn wgpu_queue_submit(
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#[no_mangle]
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pub extern "C" fn wgpu_device_create_attachment_state(
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device_id: DeviceId,
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desc: pipeline::AttachmentStateDescriptor,
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desc: &pipeline::AttachmentStateDescriptor,
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) -> AttachmentStateId {
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let device_guard = HUB.devices.lock();
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let device = &device_guard.get(device_id).raw;
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@ -339,7 +339,7 @@ pub extern "C" fn wgpu_device_create_attachment_state(
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#[no_mangle]
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pub extern "C" fn wgpu_device_create_render_pipeline(
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device_id: DeviceId,
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desc: pipeline::RenderPipelineDescriptor,
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desc: &pipeline::RenderPipelineDescriptor,
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) -> RenderPipelineId {
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// TODO
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let extent = hal::window::Extent2D {
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@ -50,7 +50,7 @@ pub extern "C" fn wgpu_create_instance() -> InstanceId {
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#[no_mangle]
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pub extern "C" fn wgpu_instance_get_adapter(
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instance_id: InstanceId,
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desc: AdapterDescriptor,
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desc: &AdapterDescriptor,
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) -> AdapterId {
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let instance_guard = HUB.instances.lock();
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let instance = instance_guard.get(instance_id);
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@ -75,7 +75,7 @@ pub extern "C" fn wgpu_instance_get_adapter(
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#[no_mangle]
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pub extern "C" fn wgpu_adapter_create_device(
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adapter_id: AdapterId,
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_desc: DeviceDescriptor,
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_desc: &DeviceDescriptor,
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) -> DeviceId {
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let mut adapter_guard = HUB.adapters.lock();
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let adapter = adapter_guard.get_mut(adapter_id);
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@ -120,7 +120,7 @@ impl Instance {
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}
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}
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pub fn get_adapter(&self, desc: AdapterDescriptor) -> Adapter {
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pub fn get_adapter(&self, desc: &AdapterDescriptor) -> Adapter {
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Adapter {
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id: wgn::wgpu_instance_get_adapter(self.id, desc),
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}
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@ -128,7 +128,7 @@ impl Instance {
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}
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impl Adapter {
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pub fn create_device(&self, desc: DeviceDescriptor) -> Device {
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pub fn create_device(&self, desc: &DeviceDescriptor) -> Device {
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Device {
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id: wgn::wgpu_adapter_create_device(self.id, desc),
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}
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@ -154,13 +154,13 @@ impl Device {
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}
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}
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pub fn create_command_buffer(&self, desc: CommandBufferDescriptor) -> CommandBuffer {
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pub fn create_command_buffer(&self, desc: &CommandBufferDescriptor) -> CommandBuffer {
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CommandBuffer {
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id: wgn::wgpu_device_create_command_buffer(self.id, desc),
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}
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}
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pub fn create_bind_group_layout(&self, desc: BindGroupLayoutDescriptor) -> BindGroupLayout {
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pub fn create_bind_group_layout(&self, desc: &BindGroupLayoutDescriptor) -> BindGroupLayout {
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BindGroupLayout {
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id: wgn::wgpu_device_create_bind_group_layout(self.id, wgn::BindGroupLayoutDescriptor {
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bindings: desc.bindings.as_ptr(),
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@ -169,7 +169,7 @@ impl Device {
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}
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}
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pub fn create_pipeline_layout(&self, desc: PipelineLayoutDescriptor) -> PipelineLayout {
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pub fn create_pipeline_layout(&self, desc: &PipelineLayoutDescriptor) -> PipelineLayout {
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PipelineLayout {
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id: wgn::wgpu_device_create_pipeline_layout(self.id, wgn::PipelineLayoutDescriptor {
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bind_group_layouts: desc.bind_group_layouts.as_ptr() as *const _,
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@ -178,19 +178,19 @@ impl Device {
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}
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}
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pub fn create_blend_state(&self, desc: BlendStateDescriptor) -> BlendState {
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pub fn create_blend_state(&self, desc: &BlendStateDescriptor) -> BlendState {
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BlendState {
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id: wgn::wgpu_device_create_blend_state(self.id, desc),
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}
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}
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pub fn create_depth_stencil_state(&self, desc: DepthStencilStateDescriptor) -> DepthStencilState {
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pub fn create_depth_stencil_state(&self, desc: &DepthStencilStateDescriptor) -> DepthStencilState {
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DepthStencilState {
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id: wgn::wgpu_device_create_depth_stencil_state(self.id, desc),
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}
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}
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pub fn create_attachment_state(&self, desc: AttachmentStateDescriptor) -> AttachmentState {
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pub fn create_attachment_state(&self, desc: &AttachmentStateDescriptor) -> AttachmentState {
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AttachmentState {
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id: wgn::wgpu_device_create_attachment_state(self.id, wgn::AttachmentStateDescriptor {
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formats: desc.formats.as_ptr(),
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@ -199,7 +199,7 @@ impl Device {
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}
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}
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pub fn create_render_pipeline(&self, desc: RenderPipelineDescriptor) -> RenderPipeline {
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pub fn create_render_pipeline(&self, desc: &RenderPipelineDescriptor) -> RenderPipeline {
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let entry_points = desc.stages
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.iter()
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.map(|ps| CString::new(ps.entry_point).unwrap())
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@ -230,7 +230,7 @@ impl Device {
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}
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impl CommandBuffer {
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pub fn begin_render_pass(&mut self, desc: RenderPassDescriptor<&TextureView>) -> RenderPass {
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pub fn begin_render_pass(&mut self, desc: &RenderPassDescriptor<&TextureView>) -> RenderPass {
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let colors = desc.color_attachments
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.iter()
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.map(|ca| RenderPassColorAttachmentDescriptor {
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