Reexport InternalCounters, HalCounters and CoreCounters in wgpu

This commit is contained in:
Nicolas Silva 2024-07-23 15:25:42 +02:00 committed by Teodor Tanasoaia
parent 205f1e3ab6
commit 34d492a647

View File

@ -58,19 +58,19 @@ pub use wgt::{
AdapterInfo, AddressMode, AstcBlock, AstcChannel, Backend, Backends, BindGroupLayoutEntry,
BindingType, BlendComponent, BlendFactor, BlendOperation, BlendState, BufferAddress,
BufferBindingType, BufferSize, BufferUsages, Color, ColorTargetState, ColorWrites,
CommandBufferDescriptor, CompareFunction, CompositeAlphaMode, DepthBiasState,
CommandBufferDescriptor, CompareFunction, CompositeAlphaMode, CoreCounters, DepthBiasState,
DepthStencilState, DeviceLostReason, DeviceType, DownlevelCapabilities, DownlevelFlags,
Dx12Compiler, DynamicOffset, Extent3d, Face, Features, FilterMode, FrontFace,
Gles3MinorVersion, ImageDataLayout, ImageSubresourceRange, IndexFormat, InstanceDescriptor,
InstanceFlags, Limits, MaintainResult, MemoryHints, MultisampleState, Origin2d, Origin3d,
PipelineStatisticsTypes, PolygonMode, PowerPreference, PredefinedColorSpace, PresentMode,
PresentationTimestamp, PrimitiveState, PrimitiveTopology, PushConstantRange, QueryType,
RenderBundleDepthStencil, SamplerBindingType, SamplerBorderColor, ShaderLocation, ShaderModel,
ShaderStages, StencilFaceState, StencilOperation, StencilState, StorageTextureAccess,
SurfaceCapabilities, SurfaceStatus, TextureAspect, TextureDimension, TextureFormat,
TextureFormatFeatureFlags, TextureFormatFeatures, TextureSampleType, TextureUsages,
TextureViewDimension, VertexAttribute, VertexFormat, VertexStepMode, WasmNotSend,
WasmNotSendSync, WasmNotSync, COPY_BUFFER_ALIGNMENT, COPY_BYTES_PER_ROW_ALIGNMENT,
Gles3MinorVersion, HalCounters, ImageDataLayout, ImageSubresourceRange, IndexFormat,
InstanceDescriptor, InstanceFlags, InternalCounters, Limits, MaintainResult, MemoryHints,
MultisampleState, Origin2d, Origin3d, PipelineStatisticsTypes, PolygonMode, PowerPreference,
PredefinedColorSpace, PresentMode, PresentationTimestamp, PrimitiveState, PrimitiveTopology,
PushConstantRange, QueryType, RenderBundleDepthStencil, SamplerBindingType, SamplerBorderColor,
ShaderLocation, ShaderModel, ShaderStages, StencilFaceState, StencilOperation, StencilState,
StorageTextureAccess, SurfaceCapabilities, SurfaceStatus, TextureAspect, TextureDimension,
TextureFormat, TextureFormatFeatureFlags, TextureFormatFeatures, TextureSampleType,
TextureUsages, TextureViewDimension, VertexAttribute, VertexFormat, VertexStepMode,
WasmNotSend, WasmNotSendSync, WasmNotSync, COPY_BUFFER_ALIGNMENT, COPY_BYTES_PER_ROW_ALIGNMENT,
MAP_ALIGNMENT, PUSH_CONSTANT_ALIGNMENT, QUERY_RESOLVE_BUFFER_ALIGNMENT, QUERY_SET_MAX_QUERIES,
QUERY_SIZE, VERTEX_STRIDE_ALIGNMENT,
};