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Fix invalid mip level count check
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parent
68bf10a3a5
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2ee07a2a47
@ -515,7 +515,10 @@ impl<B: GfxBackend> Device<B> {
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let usage = conv::map_texture_usage(desc.usage, aspects);
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let usage = conv::map_texture_usage(desc.usage, aspects);
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let mip_level_count = desc.mip_level_count;
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let mip_level_count = desc.mip_level_count;
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if mip_level_count == 0 && mip_level_count > kind.compute_num_levels() as u32 {
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if mip_level_count == 0
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|| mip_level_count > MAX_MIP_LEVELS
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|| mip_level_count > kind.compute_num_levels() as u32
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{
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return Err(resource::CreateTextureError::InvalidMipLevelCount(
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return Err(resource::CreateTextureError::InvalidMipLevelCount(
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mip_level_count,
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mip_level_count,
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));
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));
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@ -239,7 +239,7 @@ pub enum CreateTextureError {
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CannotCopyD24Plus,
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CannotCopyD24Plus,
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#[error(transparent)]
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#[error(transparent)]
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InvalidDimension(#[from] TextureDimensionError),
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InvalidDimension(#[from] TextureDimensionError),
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#[error("texture descriptor mip level count ({0}) must be less than `MAX_MIP_LEVELS`")]
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#[error("texture descriptor mip level count ({0}) is invalid")]
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InvalidMipLevelCount(u32),
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InvalidMipLevelCount(u32),
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#[error("Feature {0:?} must be enabled to create a texture of type {1:?}")]
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#[error("Feature {0:?} must be enabled to create a texture of type {1:?}")]
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MissingFeature(wgt::Features, wgt::TextureFormat),
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MissingFeature(wgt::Features, wgt::TextureFormat),
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