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Only commit hopefully (#8101)
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@ -363,7 +363,8 @@ impl super::Adapter {
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| wgt::Features::TEXTURE_FORMAT_NV12
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| wgt::Features::FLOAT32_FILTERABLE
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| wgt::Features::TEXTURE_ATOMIC
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| wgt::Features::EXTERNAL_TEXTURE;
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| wgt::Features::EXTERNAL_TEXTURE
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| wgt::Features::HLSL_DXIL_SHADER_PASSTHROUGH;
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//TODO: in order to expose this, we need to run a compute shader
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// that extract the necessary statistics out of the D3D12 result.
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