#version 310 es

precision highp float;
precision highp int;

layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;


void main() {
    int clamp_aiaiai = 1;
    float clamp_aiaiaf = 1.0;
    int clamp_aiaii = 1;
    float clamp_aiaif = 1.0;
    float clamp_aiafai = 1.0;
    float clamp_aiafaf = 1.0;
    float clamp_aiaff = 1.0;
    int clamp_aiiai = 1;
    int clamp_aiii = 1;
    float clamp_aifai = 1.0;
    float clamp_aifaf = 1.0;
    float clamp_aiff = 1.0;
    float clamp_afaiai = 1.0;
    float clamp_afaiaf = 1.0;
    float clamp_afaif = 1.0;
    float clamp_afafai = 1.0;
    float clamp_afafaf = 1.0;
    float clamp_afaff = 1.0;
    float clamp_affai = 1.0;
    float clamp_affaf = 1.0;
    float clamp_afff = 1.0;
    int clamp_iaiai = 1;
    int clamp_iaii = 1;
    int clamp_iiai = 1;
    int clamp_iii = 1;
    float clamp_faiai = 1.0;
    float clamp_faiaf = 1.0;
    float clamp_faif = 1.0;
    float clamp_fafai = 1.0;
    float clamp_fafaf = 1.0;
    float clamp_faff = 1.0;
    float clamp_ffai = 1.0;
    float clamp_ffaf = 1.0;
    float clamp_fff = 1.0;
    int min_aiai = 1;
    float min_aiaf = 1.0;
    int min_aii = 1;
    float min_aif = 1.0;
    float min_afai = 1.0;
    float min_afaf = 1.0;
    float min_aff = 1.0;
    int min_iai = 1;
    int min_ii = 1;
    float min_fai = 1.0;
    float min_faf = 1.0;
    float min_ff = 1.0;
    float pow_aiai = 1.0;
    float pow_aiaf = 1.0;
    float pow_aif = 1.0;
    float pow_afai = 1.0;
    float pow_afaf = 1.0;
    float pow_aff = 1.0;
    float pow_fai = 1.0;
    float pow_faf = 1.0;
    float pow_ff = 1.0;
    return;
}

