mirror of
https://github.com/pyalot/webgl-heatmap.git
synced 2025-12-08 20:13:00 +00:00
regenerated the file
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557a1feb77
commit
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@ -1,7 +1,9 @@
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var Framebuffer, Heights, Node, Shader, Texture, WebGLHeatmap, fragmentShaderBlit, nukeVendorPrefix, textureFloatShims, vertexShaderBlit,
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// Generated by CoffeeScript 1.8.0
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(function() {
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var Framebuffer, Heights, Node, Shader, Texture, WebGLHeatmap, fragmentShaderBlit, nukeVendorPrefix, textureFloatShims, vertexShaderBlit,
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__indexOf = [].indexOf || function(item) { for (var i = 0, l = this.length; i < l; i++) { if (i in this && this[i] === item) return i; } return -1; };
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nukeVendorPrefix = function() {
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nukeVendorPrefix = function() {
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var getExtension, getSupportedExtensions, vendorRe, vendors;
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if (window.WebGLRenderingContext != null) {
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vendors = ['WEBKIT', 'MOZ', 'MS', 'O'];
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@ -45,9 +47,9 @@ nukeVendorPrefix = function() {
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return result;
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};
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}
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};
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};
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textureFloatShims = function() {
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textureFloatShims = function() {
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var checkColorBuffer, checkFloatLinear, checkSupport, checkTexture, createSourceCanvas, getExtension, getSupportedExtensions, name, shimExtensions, shimLookup, unshimExtensions, unshimLookup, _i, _len;
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createSourceCanvas = function() {
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var canvas, ctx, imageData;
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@ -433,13 +435,13 @@ textureFloatShims = function() {
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}
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};
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}
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};
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};
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nukeVendorPrefix();
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nukeVendorPrefix();
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textureFloatShims();
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textureFloatShims();
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Shader = (function() {
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Shader = (function() {
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function Shader(gl, _arg) {
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var fragment, vertex;
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this.gl = gl;
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@ -532,9 +534,9 @@ Shader = (function() {
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return Shader;
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})();
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})();
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Framebuffer = (function() {
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Framebuffer = (function() {
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function Framebuffer(gl) {
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this.gl = gl;
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this.buffer = this.gl.createFramebuffer();
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@ -591,9 +593,9 @@ Framebuffer = (function() {
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return Framebuffer;
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})();
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})();
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Texture = (function() {
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Texture = (function() {
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function Texture(gl, params) {
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var _ref, _ref1;
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this.gl = gl;
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@ -679,9 +681,9 @@ Texture = (function() {
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return Texture;
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})();
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})();
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Node = (function() {
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Node = (function() {
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function Node(gl, width, height) {
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var floatExt;
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this.gl = gl;
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@ -716,13 +718,13 @@ Node = (function() {
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return Node;
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})();
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})();
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vertexShaderBlit = 'attribute vec4 position;\nvarying vec2 texcoord;\nvoid main(){\n texcoord = position.xy*0.5+0.5;\n gl_Position = position;\n}';
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vertexShaderBlit = 'attribute vec4 position;\nvarying vec2 texcoord;\nvoid main(){\n texcoord = position.xy*0.5+0.5;\n gl_Position = position;\n}';
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fragmentShaderBlit = '#ifdef GL_FRAGMENT_PRECISION_HIGH\n precision highp int;\n precision highp float;\n#else\n precision mediump int;\n precision mediump float;\n#endif\nuniform sampler2D source;\nvarying vec2 texcoord;';
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fragmentShaderBlit = '#ifdef GL_FRAGMENT_PRECISION_HIGH\n precision highp int;\n precision highp float;\n#else\n precision mediump int;\n precision mediump float;\n#endif\nuniform sampler2D source;\nvarying vec2 texcoord;';
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Heights = (function() {
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Heights = (function() {
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function Heights(heatmap, gl, width, height) {
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var i, _i, _ref;
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this.heatmap = heatmap;
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@ -870,9 +872,9 @@ Heights = (function() {
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return Heights;
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})();
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})();
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WebGLHeatmap = (function() {
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WebGLHeatmap = (function() {
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function WebGLHeatmap(_arg) {
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var alphaEnd, alphaRange, alphaStart, error, getColorFun, gradientTexture, image, intensityToAlpha, output, quad, textureGradient, _ref, _ref1;
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_ref = _arg != null ? _arg : {}, this.canvas = _ref.canvas, this.width = _ref.width, this.height = _ref.height, intensityToAlpha = _ref.intensityToAlpha, gradientTexture = _ref.gradientTexture, alphaRange = _ref.alphaRange;
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@ -1029,8 +1031,10 @@ WebGLHeatmap = (function() {
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return WebGLHeatmap;
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})();
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})();
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window.createWebGLHeatmap = function(params) {
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window.createWebGLHeatmap = function(params) {
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return new WebGLHeatmap(params);
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};
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};
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}).call(this);
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