modified to work on android

This commit is contained in:
Florian Boesch 2013-06-08 18:25:43 +00:00
parent bb59d4110c
commit 8874855b42
3 changed files with 918 additions and 25 deletions

View File

@ -16,8 +16,6 @@
document.body.appendChild(heatmap.canvas);
var paintAtCoord = function(x, y){
//heatmap.addPoint(x, y, 100, 10/255);
var count = 0;
while(count < 200){
var xoff = Math.random()*2-1;
@ -30,7 +28,7 @@
xoff/=ls; yoff/=ls;
xoff*=1-l; yoff*=1-l;
count += 1;
heatmap.addPoint(x+xoff*50, y+yoff*50, 20, 1/300);
heatmap.addPoint(x+xoff*50, y+yoff*50, 30, 2/300);
}
}

View File

@ -1,3 +1,459 @@
nukeVendorPrefix = ->
if window.WebGLRenderingContext?
vendors = ['WEBKIT', 'MOZ', 'MS', 'O']
vendorRe = /^WEBKIT_(.*)|MOZ_(.*)|MS_(.*)|O_(.*)/
getExtension = WebGLRenderingContext.prototype.getExtension
WebGLRenderingContext.prototype.getExtension = (name) ->
match = name.match vendorRe
if match != null
name = match[1]
extobj = getExtension.call @, name
if extobj == null
for vendor in vendors
extobj = getExtension.call @, vendor + '_' + name
if extobj != null
return extobj
return null
else
return extobj
getSupportedExtensions = WebGLRenderingContext.prototype.getSupportedExtensions
WebGLRenderingContext.prototype.getSupportedExtensions = ->
supported = getSupportedExtensions.call @
result = []
for extension in supported
match = extension.match vendorRe
if match != null
extension = match[1]
if extension not in result
result.push extension
return result
textureFloatShims = ->
createSourceCanvas = ->
canvas = document.createElement 'canvas'
canvas.width = 2
canvas.height = 2
ctx = canvas.getContext '2d'
imageData = ctx.getImageData(0, 0, 2, 2)
imageData.data.set(new Uint8ClampedArray([
0,0,0,0,
255,255,255,255,
0,0,0,0,
255,255,255,255,
]))
ctx.putImageData(imageData, 0, 0)
return canvas
createSourceCanvas()
checkFloatLinear = (gl, sourceType) ->
## drawing program ##
program = gl.createProgram()
vertexShader = gl.createShader(gl.VERTEX_SHADER)
gl.attachShader(program, vertexShader)
gl.shaderSource(vertexShader, '''
attribute vec2 position;
void main(){
gl_Position = vec4(position, 0.0, 1.0);
}
''')
gl.compileShader(vertexShader)
if not gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)
throw gl.getShaderInfoLog(vertexShader)
fragmentShader = gl.createShader(gl.FRAGMENT_SHADER)
gl.attachShader(program, fragmentShader)
gl.shaderSource(fragmentShader, '''
uniform sampler2D source;
void main(){
gl_FragColor = texture2D(source, vec2(1.0, 1.0));
}
''')
gl.compileShader(fragmentShader)
if not gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)
throw gl.getShaderInfoLog(fragmentShader)
gl.linkProgram(program)
if not gl.getProgramParameter(program, gl.LINK_STATUS)
throw gl.getProgramInfoLog(program)
gl.useProgram(program)
cleanup = ->
gl.deleteShader(fragmentShader)
gl.deleteShader(vertexShader)
gl.deleteProgram(program)
gl.deleteBuffer(buffer)
gl.deleteTexture(source)
gl.deleteTexture(target)
gl.deleteFramebuffer(framebuffer)
gl.bindBuffer(gl.ARRAY_BUFFER, null)
gl.useProgram(null)
gl.bindTexture(gl.TEXTURE_2D, null)
gl.bindFramebuffer(gl.FRAMEBUFFER, null)
## target FBO ##
target = gl.createTexture()
gl.bindTexture(gl.TEXTURE_2D, target)
gl.texImage2D(
gl.TEXTURE_2D,
0,
gl.RGBA,
2, 2,
0,
gl.RGBA,
gl.UNSIGNED_BYTE,
null,
)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
framebuffer = gl.createFramebuffer()
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)
gl.framebufferTexture2D(
gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0,
gl.TEXTURE_2D,
target,
0
)
## source texture ##
sourceCanvas = createSourceCanvas()
source = gl.createTexture()
gl.bindTexture(gl.TEXTURE_2D, source)
gl.texImage2D(
gl.TEXTURE_2D,
0,
gl.RGBA,
gl.RGBA,
sourceType,
sourceCanvas,
)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
## create VBO ##
vertices = new Float32Array([
1, 1,
-1, 1,
-1, -1,
1, 1,
-1, -1,
1, -1,
])
buffer = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, buffer)
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW)
positionLoc = gl.getAttribLocation(program, 'position')
sourceLoc = gl.getUniformLocation(program, 'source')
gl.enableVertexAttribArray(positionLoc)
gl.vertexAttribPointer(positionLoc, 2, gl.FLOAT, false, 0, 0)
gl.uniform1i(sourceLoc, 0)
gl.drawArrays(gl.TRIANGLES, 0, 6)
readBuffer = new Uint8Array(4*4)
gl.readPixels(0, 0, 2, 2, gl.RGBA, gl.UNSIGNED_BYTE, readBuffer)
result = Math.abs(readBuffer[0] - 127) < 10
cleanup()
return result
checkTexture = (gl, targetType) ->
target = gl.createTexture()
gl.bindTexture(gl.TEXTURE_2D, target)
gl.texImage2D(
gl.TEXTURE_2D,
0,
gl.RGBA,
2, 2,
0,
gl.RGBA,
targetType,
null,
)
if gl.getError() == 0
gl.deleteTexture(target)
return true
else
gl.deleteTexture(target)
return false
checkColorBuffer = (gl, targetType) ->
target = gl.createTexture()
gl.bindTexture(gl.TEXTURE_2D, target)
gl.texImage2D(
gl.TEXTURE_2D,
0,
gl.RGBA,
2, 2,
0,
gl.RGBA,
targetType,
null,
)
framebuffer = gl.createFramebuffer()
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)
gl.framebufferTexture2D(
gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0,
gl.TEXTURE_2D,
target,
0
)
check = gl.checkFramebufferStatus(gl.FRAMEBUFFER)
gl.deleteTexture(target)
gl.deleteFramebuffer(framebuffer)
gl.bindTexture(gl.TEXTURE_2D, null)
gl.bindFramebuffer(gl.FRAMEBUFFER, null)
if check == gl.FRAMEBUFFER_COMPLETE
return true
else
return false
shimExtensions = []
shimLookup = {}
unshimExtensions = []
checkSupport = ->
canvas = document.createElement 'canvas'
gl = null
try
gl = canvas.getContext 'experimental-webgl'
if(gl == null)
gl = canvas.getContext 'webgl'
if gl?
singleFloatExt = gl.getExtension 'OES_texture_float'
if singleFloatExt == null
if checkTexture gl, gl.FLOAT
singleFloatTexturing = true
shimExtensions.push 'OES_texture_float'
shimLookup.OES_texture_float = {shim:true}
else
singleFloatTexturing = false
unshimExtensions.push 'OES_texture_float'
else
if checkTexture gl, gl.FLOAT
singleFloatTexturing = true
shimExtensions.push 'OES_texture_float'
else
singleFloatTexturing = false
unshimExtensions.push 'OES_texture_float'
if singleFloatTexturing
extobj = gl.getExtension 'WEBGL_color_buffer_float'
if extobj == null
if checkColorBuffer gl, gl.FLOAT
shimExtensions.push 'WEBGL_color_buffer_float'
shimLookup.WEBGL_color_buffer_float = {
shim: true
RGBA32F_EXT: 0x8814
RGB32F_EXT: 0x8815
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT: 0x8211
UNSIGNED_NORMALIZED_EXT: 0x8C17
}
else
unshimExtensions.push 'WEBGL_color_buffer_float'
else
if checkColorBuffer gl, gl.FLOAT
shimExtensions.push 'WEBGL_color_buffer_float'
else
unshimExtensions.push 'WEBGL_color_buffer_float'
extobj = gl.getExtension 'OES_texture_float_linear'
if extobj == null
if checkFloatLinear gl, gl.FLOAT
shimExtensions.push 'OES_texture_float_linear'
shimLookup.OES_texture_float_linear = {shim:true}
else
unshimExtensions.push 'OES_texture_float_linear'
else
if checkFloatLinear gl, gl.FLOAT
shimExtensions.push 'OES_texture_float_linear'
else
unshimExtensions.push 'OES_texture_float_linear'
halfFloatExt = gl.getExtension 'OES_texture_half_float'
if halfFloatExt == null
if checkTexture(gl, 0x8D61)
halfFloatTexturing = true
shimExtensions.push 'OES_texture_half_float'
halfFloatExt = shimLookup.OES_texture_half_float = {
HALF_FLOAT_OES: 0x8D61
shim:true
}
else
halfFloatTexturing = false
unshimExtensions.push 'OES_texture_half_float'
else
if checkTexture(gl, halfFloatExt.HALF_FLOAT_OES)
halfFloatTexturing = true
shimExtensions.push 'OES_texture_half_float'
else
halfFloatTexturing = false
unshimExtensions.push 'OES_texture_half_float'
if halfFloatTexturing
extobj = gl.getExtension 'EXT_color_buffer_half_float'
if extobj == null
if checkColorBuffer gl, halfFloatExt.HALF_FLOAT_OES
shimExtensions.push 'EXT_color_buffer_half_float'
shimLookup.EXT_color_buffer_half_float = {
shim: true
RGBA16F_EXT: 0x881A
RGB16F_EXT: 0x881B
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT: 0x8211
UNSIGNED_NORMALIZED_EXT: 0x8C17
}
else
unshimExtensions.push 'EXT_color_buffer_half_float'
else
if checkColorBuffer gl, halfFloatExt.HALF_FLOAT_OES
shimExtensions.push 'EXT_color_buffer_half_float'
else
unshimExtensions.push 'EXT_color_buffer_half_float'
extobj = gl.getExtension 'OES_texture_half_float_linear'
if extobj == null
if checkFloatLinear gl, halfFloatExt.HALF_FLOAT_OES
shimExtensions.push 'OES_texture_half_float_linear'
shimLookup.OES_texture_half_float_linear = {shim:true}
else
unshimExtensions.push 'OES_texture_half_float_linear'
else
if checkFloatLinear gl, halfFloatExt.HALF_FLOAT_OES
shimExtensions.push 'OES_texture_half_float_linear'
else
unshimExtensions.push 'OES_texture_half_float_linear'
if window.WebGLRenderingContext?
checkSupport()
unshimLookup = {}
for name in unshimExtensions
unshimLookup[name] = true
getExtension = WebGLRenderingContext.prototype.getExtension
WebGLRenderingContext.prototype.getExtension = (name) ->
extobj = shimLookup[name]
if extobj == undefined
if unshimLookup[name]
return null
else
return getExtension.call @, name
else
return extobj
getSupportedExtensions = WebGLRenderingContext.prototype.getSupportedExtensions
WebGLRenderingContext.prototype.getSupportedExtensions = ->
supported = getSupportedExtensions.call(@)
result = []
for extension in supported
if unshimLookup[extension] == undefined
result.push(extension)
for extension in shimExtensions
if extension not in result
result.push extension
return result
WebGLRenderingContext.prototype.getFloatExtension = (spec) ->
spec.prefer ?= ['half']
spec.require ?= []
spec.throws ?= true
singleTexture = @getExtension 'OES_texture_float'
halfTexture = @getExtension 'OES_texture_half_float'
singleFramebuffer = @getExtension 'WEBGL_color_buffer_float'
halfFramebuffer = @getExtension 'EXT_color_buffer_half_float'
singleLinear = @getExtension 'OES_texture_float_linear'
halfLinear = @getExtension 'OES_texture_half_float_linear'
single = {
texture: singleTexture != null
filterable: singleLinear != null
renderable: singleFramebuffer != null
score: 0
precision: 'single'
half: false
single: true
type: @FLOAT
}
half = {
texture: halfTexture != null
filterable: halfLinear != null
renderable: halfFramebuffer != null
score: 0
precision: 'half'
half: true
single: false
type: halfTexture?.HALF_FLOAT_OES ? null
}
candidates = []
if single.texture
candidates.push(single)
if half.texture
candidates.push(half)
result = []
for candidate in candidates
use = true
for name in spec.require
if candidate[name] == false
use = false
if use
result.push candidate
for candidate in result
for preference, i in spec.prefer
importance = Math.pow 2, spec.prefer.length - i - 1
if candidate[preference]
candidate.score += importance
result.sort (a, b) ->
if a.score == b.score then 0
else if a.score < b.score then 1
else if a.score > b.score then -1
if result.length == 0
if throws
throw 'No floating point texture support that is ' + spec.require.join(', ')
else
return null
else
result = result[0]
return {
filterable: result.filterable
renderable: result.renderable
type: result.type
precision: result.precision
}
nukeVendorPrefix()
textureFloatShims()
class Shader
constructor: (@gl, {vertex, fragment}) ->
@program = @gl.createProgram()
@ -106,7 +562,11 @@ class Framebuffer
class Texture
constructor: (@gl, params={}) ->
@channels = @gl[(params.channels ? 'rgb').toUpperCase()]
@channels = @gl[(params.channels ? 'rgba').toUpperCase()]
if typeof(params.type) == 'number'
@type = params.type
else
@type = @gl[(params.type ? 'unsigned_byte').toUpperCase()]
switch @channels
@ -163,11 +623,9 @@ class Texture
class Node
constructor: (@gl, @width, @height) ->
@texture = new Texture(@gl, type:'float').bind(0).setSize(@width, @height).nearest().clampToEdge()
try
floatExt = @gl.getFloatExtension require: ['renderable']
@texture = new Texture(@gl, type:floatExt.type).bind(0).setSize(@width, @height).nearest().clampToEdge()
@fbo = new Framebuffer(@gl).bind().color(@texture).unbind()
catch error
throw 'Floating point render target not supported'
use: -> @fbo.bind()
bind: (unit) -> @texture.bind(unit)
@ -395,9 +853,6 @@ class WebGLHeatmap
@gl = WebGLDebugUtils.makeDebugContext @gl, (err, funcName, args) ->
throw WebGLDebugUtils.glEnumToString(err) + " was caused by call to: " + funcName
if not @gl.getExtension('OES_texture_float')
throw 'No floating point texture support'
@gl.enableVertexAttribArray 0
@gl.blendFunc @gl.ONE, @gl.ONE

View File

@ -1,6 +1,445 @@
// Generated by CoffeeScript 1.3.3
(function() {
var Framebuffer, Heights, Node, Shader, Texture, WebGLHeatmap, fragmentShaderBlit, vertexShaderBlit;
var Framebuffer, Heights, Node, Shader, Texture, WebGLHeatmap, fragmentShaderBlit, nukeVendorPrefix, textureFloatShims, vertexShaderBlit,
__indexOf = [].indexOf || function(item) { for (var i = 0, l = this.length; i < l; i++) { if (i in this && this[i] === item) return i; } return -1; };
nukeVendorPrefix = function() {
var getExtension, getSupportedExtensions, vendorRe, vendors;
if (window.WebGLRenderingContext != null) {
vendors = ['WEBKIT', 'MOZ', 'MS', 'O'];
vendorRe = /^WEBKIT_(.*)|MOZ_(.*)|MS_(.*)|O_(.*)/;
getExtension = WebGLRenderingContext.prototype.getExtension;
WebGLRenderingContext.prototype.getExtension = function(name) {
var extobj, match, vendor, _i, _len;
match = name.match(vendorRe);
if (match !== null) {
name = match[1];
}
extobj = getExtension.call(this, name);
if (extobj === null) {
for (_i = 0, _len = vendors.length; _i < _len; _i++) {
vendor = vendors[_i];
extobj = getExtension.call(this, vendor + '_' + name);
if (extobj !== null) {
return extobj;
}
}
return null;
} else {
return extobj;
}
};
getSupportedExtensions = WebGLRenderingContext.prototype.getSupportedExtensions;
return WebGLRenderingContext.prototype.getSupportedExtensions = function() {
var extension, match, result, supported, _i, _len;
supported = getSupportedExtensions.call(this);
result = [];
for (_i = 0, _len = supported.length; _i < _len; _i++) {
extension = supported[_i];
match = extension.match(vendorRe);
if (match !== null) {
extension = match[1];
}
if (__indexOf.call(result, extension) < 0) {
result.push(extension);
}
}
return result;
};
}
};
textureFloatShims = function() {
var checkColorBuffer, checkFloatLinear, checkSupport, checkTexture, createSourceCanvas, getExtension, getSupportedExtensions, name, shimExtensions, shimLookup, unshimExtensions, unshimLookup, _i, _len;
createSourceCanvas = function() {
var canvas, ctx, imageData;
canvas = document.createElement('canvas');
canvas.width = 2;
canvas.height = 2;
ctx = canvas.getContext('2d');
imageData = ctx.getImageData(0, 0, 2, 2);
imageData.data.set(new Uint8ClampedArray([0, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 255, 255, 255, 255]));
ctx.putImageData(imageData, 0, 0);
return canvas;
};
createSourceCanvas();
checkFloatLinear = function(gl, sourceType) {
var buffer, cleanup, fragmentShader, framebuffer, positionLoc, program, readBuffer, result, source, sourceCanvas, sourceLoc, target, vertexShader, vertices;
program = gl.createProgram();
vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.attachShader(program, vertexShader);
gl.shaderSource(vertexShader, 'attribute vec2 position;\nvoid main(){\n gl_Position = vec4(position, 0.0, 1.0);\n}');
gl.compileShader(vertexShader);
if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
throw gl.getShaderInfoLog(vertexShader);
}
fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.attachShader(program, fragmentShader);
gl.shaderSource(fragmentShader, 'uniform sampler2D source;\nvoid main(){\n gl_FragColor = texture2D(source, vec2(1.0, 1.0));\n}');
gl.compileShader(fragmentShader);
if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
throw gl.getShaderInfoLog(fragmentShader);
}
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
throw gl.getProgramInfoLog(program);
}
gl.useProgram(program);
cleanup = function() {
gl.deleteShader(fragmentShader);
gl.deleteShader(vertexShader);
gl.deleteProgram(program);
gl.deleteBuffer(buffer);
gl.deleteTexture(source);
gl.deleteTexture(target);
gl.deleteFramebuffer(framebuffer);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
gl.useProgram(null);
gl.bindTexture(gl.TEXTURE_2D, null);
return gl.bindFramebuffer(gl.FRAMEBUFFER, null);
};
target = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, target);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, target, 0);
sourceCanvas = createSourceCanvas();
source = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, source);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, sourceType, sourceCanvas);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
vertices = new Float32Array([1, 1, -1, 1, -1, -1, 1, 1, -1, -1, 1, -1]);
buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
positionLoc = gl.getAttribLocation(program, 'position');
sourceLoc = gl.getUniformLocation(program, 'source');
gl.enableVertexAttribArray(positionLoc);
gl.vertexAttribPointer(positionLoc, 2, gl.FLOAT, false, 0, 0);
gl.uniform1i(sourceLoc, 0);
gl.drawArrays(gl.TRIANGLES, 0, 6);
readBuffer = new Uint8Array(4 * 4);
gl.readPixels(0, 0, 2, 2, gl.RGBA, gl.UNSIGNED_BYTE, readBuffer);
result = Math.abs(readBuffer[0] - 127) < 10;
cleanup();
return result;
};
checkTexture = function(gl, targetType) {
var target;
target = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, target);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, targetType, null);
if (gl.getError() === 0) {
gl.deleteTexture(target);
return true;
} else {
gl.deleteTexture(target);
return false;
}
};
checkColorBuffer = function(gl, targetType) {
var check, framebuffer, target;
target = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, target);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, targetType, null);
framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, target, 0);
check = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
gl.deleteTexture(target);
gl.deleteFramebuffer(framebuffer);
gl.bindTexture(gl.TEXTURE_2D, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
if (check === gl.FRAMEBUFFER_COMPLETE) {
return true;
} else {
return false;
}
};
shimExtensions = [];
shimLookup = {};
unshimExtensions = [];
checkSupport = function() {
var canvas, extobj, gl, halfFloatExt, halfFloatTexturing, singleFloatExt, singleFloatTexturing;
canvas = document.createElement('canvas');
gl = null;
try {
gl = canvas.getContext('experimental-webgl');
if (gl === null) {
gl = canvas.getContext('webgl');
}
} catch (_error) {}
if (gl != null) {
singleFloatExt = gl.getExtension('OES_texture_float');
if (singleFloatExt === null) {
if (checkTexture(gl, gl.FLOAT)) {
singleFloatTexturing = true;
shimExtensions.push('OES_texture_float');
shimLookup.OES_texture_float = {
shim: true
};
} else {
singleFloatTexturing = false;
unshimExtensions.push('OES_texture_float');
}
} else {
if (checkTexture(gl, gl.FLOAT)) {
singleFloatTexturing = true;
shimExtensions.push('OES_texture_float');
} else {
singleFloatTexturing = false;
unshimExtensions.push('OES_texture_float');
}
}
if (singleFloatTexturing) {
extobj = gl.getExtension('WEBGL_color_buffer_float');
if (extobj === null) {
if (checkColorBuffer(gl, gl.FLOAT)) {
shimExtensions.push('WEBGL_color_buffer_float');
shimLookup.WEBGL_color_buffer_float = {
shim: true,
RGBA32F_EXT: 0x8814,
RGB32F_EXT: 0x8815,
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT: 0x8211,
UNSIGNED_NORMALIZED_EXT: 0x8C17
};
} else {
unshimExtensions.push('WEBGL_color_buffer_float');
}
} else {
if (checkColorBuffer(gl, gl.FLOAT)) {
shimExtensions.push('WEBGL_color_buffer_float');
} else {
unshimExtensions.push('WEBGL_color_buffer_float');
}
}
extobj = gl.getExtension('OES_texture_float_linear');
if (extobj === null) {
if (checkFloatLinear(gl, gl.FLOAT)) {
shimExtensions.push('OES_texture_float_linear');
shimLookup.OES_texture_float_linear = {
shim: true
};
} else {
unshimExtensions.push('OES_texture_float_linear');
}
} else {
if (checkFloatLinear(gl, gl.FLOAT)) {
shimExtensions.push('OES_texture_float_linear');
} else {
unshimExtensions.push('OES_texture_float_linear');
}
}
}
halfFloatExt = gl.getExtension('OES_texture_half_float');
if (halfFloatExt === null) {
if (checkTexture(gl, 0x8D61)) {
halfFloatTexturing = true;
shimExtensions.push('OES_texture_half_float');
halfFloatExt = shimLookup.OES_texture_half_float = {
HALF_FLOAT_OES: 0x8D61,
shim: true
};
} else {
halfFloatTexturing = false;
unshimExtensions.push('OES_texture_half_float');
}
} else {
if (checkTexture(gl, halfFloatExt.HALF_FLOAT_OES)) {
halfFloatTexturing = true;
shimExtensions.push('OES_texture_half_float');
} else {
halfFloatTexturing = false;
unshimExtensions.push('OES_texture_half_float');
}
}
if (halfFloatTexturing) {
extobj = gl.getExtension('EXT_color_buffer_half_float');
if (extobj === null) {
if (checkColorBuffer(gl, halfFloatExt.HALF_FLOAT_OES)) {
shimExtensions.push('EXT_color_buffer_half_float');
shimLookup.EXT_color_buffer_half_float = {
shim: true,
RGBA16F_EXT: 0x881A,
RGB16F_EXT: 0x881B,
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT: 0x8211,
UNSIGNED_NORMALIZED_EXT: 0x8C17
};
} else {
unshimExtensions.push('EXT_color_buffer_half_float');
}
} else {
if (checkColorBuffer(gl, halfFloatExt.HALF_FLOAT_OES)) {
shimExtensions.push('EXT_color_buffer_half_float');
} else {
unshimExtensions.push('EXT_color_buffer_half_float');
}
}
extobj = gl.getExtension('OES_texture_half_float_linear');
if (extobj === null) {
if (checkFloatLinear(gl, halfFloatExt.HALF_FLOAT_OES)) {
shimExtensions.push('OES_texture_half_float_linear');
return shimLookup.OES_texture_half_float_linear = {
shim: true
};
} else {
return unshimExtensions.push('OES_texture_half_float_linear');
}
} else {
if (checkFloatLinear(gl, halfFloatExt.HALF_FLOAT_OES)) {
return shimExtensions.push('OES_texture_half_float_linear');
} else {
return unshimExtensions.push('OES_texture_half_float_linear');
}
}
}
}
};
if (window.WebGLRenderingContext != null) {
checkSupport();
unshimLookup = {};
for (_i = 0, _len = unshimExtensions.length; _i < _len; _i++) {
name = unshimExtensions[_i];
unshimLookup[name] = true;
}
getExtension = WebGLRenderingContext.prototype.getExtension;
WebGLRenderingContext.prototype.getExtension = function(name) {
var extobj;
extobj = shimLookup[name];
if (extobj === void 0) {
if (unshimLookup[name]) {
return null;
} else {
return getExtension.call(this, name);
}
} else {
return extobj;
}
};
getSupportedExtensions = WebGLRenderingContext.prototype.getSupportedExtensions;
WebGLRenderingContext.prototype.getSupportedExtensions = function() {
var extension, result, supported, _j, _k, _len1, _len2;
supported = getSupportedExtensions.call(this);
result = [];
for (_j = 0, _len1 = supported.length; _j < _len1; _j++) {
extension = supported[_j];
if (unshimLookup[extension] === void 0) {
result.push(extension);
}
}
for (_k = 0, _len2 = shimExtensions.length; _k < _len2; _k++) {
extension = shimExtensions[_k];
if (__indexOf.call(result, extension) < 0) {
result.push(extension);
}
}
return result;
};
return WebGLRenderingContext.prototype.getFloatExtension = function(spec) {
var candidate, candidates, half, halfFramebuffer, halfLinear, halfTexture, i, importance, preference, result, single, singleFramebuffer, singleLinear, singleTexture, use, _j, _k, _l, _len1, _len2, _len3, _len4, _m, _ref, _ref1, _ref2, _ref3, _ref4, _ref5;
if ((_ref = spec.prefer) == null) {
spec.prefer = ['half'];
}
if ((_ref1 = spec.require) == null) {
spec.require = [];
}
if ((_ref2 = spec.throws) == null) {
spec.throws = true;
}
singleTexture = this.getExtension('OES_texture_float');
halfTexture = this.getExtension('OES_texture_half_float');
singleFramebuffer = this.getExtension('WEBGL_color_buffer_float');
halfFramebuffer = this.getExtension('EXT_color_buffer_half_float');
singleLinear = this.getExtension('OES_texture_float_linear');
halfLinear = this.getExtension('OES_texture_half_float_linear');
single = {
texture: singleTexture !== null,
filterable: singleLinear !== null,
renderable: singleFramebuffer !== null,
score: 0,
precision: 'single',
half: false,
single: true,
type: this.FLOAT
};
half = {
texture: halfTexture !== null,
filterable: halfLinear !== null,
renderable: halfFramebuffer !== null,
score: 0,
precision: 'half',
half: true,
single: false,
type: (_ref3 = halfTexture != null ? halfTexture.HALF_FLOAT_OES : void 0) != null ? _ref3 : null
};
candidates = [];
if (single.texture) {
candidates.push(single);
}
if (half.texture) {
candidates.push(half);
}
result = [];
for (_j = 0, _len1 = candidates.length; _j < _len1; _j++) {
candidate = candidates[_j];
use = true;
_ref4 = spec.require;
for (_k = 0, _len2 = _ref4.length; _k < _len2; _k++) {
name = _ref4[_k];
if (candidate[name] === false) {
use = false;
}
}
if (use) {
result.push(candidate);
}
}
for (_l = 0, _len3 = result.length; _l < _len3; _l++) {
candidate = result[_l];
_ref5 = spec.prefer;
for (i = _m = 0, _len4 = _ref5.length; _m < _len4; i = ++_m) {
preference = _ref5[i];
importance = Math.pow(2, spec.prefer.length - i - 1);
if (candidate[preference]) {
candidate.score += importance;
}
}
}
result.sort(function(a, b) {
if (a.score === b.score) {
return 0;
} else if (a.score < b.score) {
return 1;
} else if (a.score > b.score) {
return -1;
}
});
if (result.length === 0) {
if (throws) {
throw 'No floating point texture support that is ' + spec.require.join(', ');
} else {
return null;
}
} else {
result = result[0];
return {
filterable: result.filterable,
renderable: result.renderable,
type: result.type,
precision: result.precision
};
}
};
}
};
nukeVendorPrefix();
textureFloatShims();
Shader = (function() {
@ -166,8 +605,12 @@
if (params == null) {
params = {};
}
this.channels = this.gl[((_ref = params.channels) != null ? _ref : 'rgb').toUpperCase()];
this.channels = this.gl[((_ref = params.channels) != null ? _ref : 'rgba').toUpperCase()];
if (typeof params.type === 'number') {
this.type = params.type;
} else {
this.type = this.gl[((_ref1 = params.type) != null ? _ref1 : 'unsigned_byte').toUpperCase()];
}
switch (this.channels) {
case this.gl.RGBA:
this.chancount = 4;
@ -246,17 +689,17 @@
Node = (function() {
function Node(gl, width, height) {
var floatExt;
this.gl = gl;
this.width = width;
this.height = height;
floatExt = this.gl.getFloatExtension({
require: ['renderable']
});
this.texture = new Texture(this.gl, {
type: 'float'
type: floatExt.type
}).bind(0).setSize(this.width, this.height).nearest().clampToEdge();
try {
this.fbo = new Framebuffer(this.gl).bind().color(this.texture).unbind();
} catch (error) {
throw 'Floating point render target not supported';
}
}
Node.prototype.use = function() {
@ -467,9 +910,6 @@
throw WebGLDebugUtils.glEnumToString(err) + " was caused by call to: " + funcName;
});
}
if (!this.gl.getExtension('OES_texture_float')) {
throw 'No floating point texture support';
}
this.gl.enableVertexAttribArray(0);
this.gl.blendFunc(this.gl.ONE, this.gl.ONE);
if (gradientTexture) {