virtual-webgl/test/index.html
Gregg Tavares 3a287fb80c Try to emulate WebGL1 on WebGL2
Add some testing so we can see it works.
2022-03-29 23:43:54 -07:00

75 lines
2.0 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Virtual-WebGL Tests</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="mocha.css">
<style>
#mocha #other {
text-decoration: underline;
}
</style>
</head>
<body>
<div id="mocha">
</div>
<script>
/* global window */
// this is here for puppeteer. It's resolved in index.js
// so we can await on window.testPromiseInfo
function makePromise() {
const info = {};
const promise = new Promise((resolve, reject) => {
Object.assign(info, {resolve, reject});
});
info.promise = promise;
return info;
}
window.testsPromiseInfo = makePromise();
</script>
<script src="mocha.js"></script>
<script src="../src/virtual-webgl2.js"></script>
<script type="module">
/* global document */
/* global mocha */
/* global URLSearchParams */
/* global window */
async function main() {
mocha.setup('bdd');
mocha.fullTrace();
mocha.timeout(0);
const query = Object.fromEntries(new URLSearchParams(window.location.search).entries());
if (query.timeout !== undefined) {
mocha.timeout(query.timeout);
}
const lint = query.lint !== 'false';
const throwOnError = !query.warn;
if (!throwOnError) {
const elem = document.createElement('script');
elem.dataset.gmanDebugHelper = JSON.stringify({throwOnError:false});
document.body.appendChild(elem);
}
loadScript('index.js', 'module');
}
function loadScript(url, type = 'text/javascript') {
return new Promise((resolve, reject) => {
const script = document.createElement('script');
script.onload = resolve;
script.onerror = reject;
script.type = type;
script.src = url;
document.head.appendChild(script);
});
}
main();
</script>
</body>
</html>