twgl.js/examples/simple-packed-arrays.html
Gregg Tavares 67551111b4 Fix CSS
There was a time when 100vh was correct but mobile browsers changed.
2025-10-13 14:54:12 -07:00

186 lines
6.0 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf8">
<!--
@license twgl.js Copyright (c) 2015, Gregg Tavares All Rights Reserved.
Available via the MIT license.
see: http://github.com/greggman/twgl.js for details
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<meta property="og:title" content="TWGL.js - simple-packed-arrays" />
<meta property="og:type" content="website" />
<meta property="og:image" content="http://twgljs.org/examples/screenshots/simple-packed-arrays.png" />
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<meta name="twitter:domain" content="twgljs.org">
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<link href="/resources/images/twgljs-icon.png" rel="shortcut icon" type="image/png">
<title>twgl.js - simple-packed-arrays</title>
<style>
html, body {
margin: 0;
font-family: monospace;
height: 100%;
}
canvas {
display: block;
width: 100%;
height: 100%;
}
#b {
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 2;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
<div id="b"><a href="http://twgljs.org">twgl.js</a> - simple-packed-arrays</div>
</body>
<script id="vs" type="notjs">
attribute vec4 a_position;
attribute vec2 a_texcoord;
attribute vec4 a_color;
varying vec2 v_texcoord;
varying vec4 v_color;
void main() {
v_texcoord = a_texcoord;
v_color = a_color;
gl_Position = a_position;
}
</script>
<script id="fs" type="notjs">
precision mediump float;
uniform sampler2D u_texture;
varying vec2 v_texcoord;
varying vec4 v_color;
void main() {
gl_FragColor = texture2D(u_texture, v_texcoord) * v_color;
}
</script>
<script type="module">
import * as twgl from '../dist/7.x/twgl-full.module.js';
const gl = document.querySelector("#c").getContext("webgl");
const programInfo = twgl.createProgramInfo(gl, ["vs", "fs"]);
const typedArrayWithPackedData = makePackedData(); // eslint-disable-line
const packedBuffer = twgl.createBufferFromTypedArray(
gl, typedArrayWithPackedData);
const typedArrayWithIndices = new Uint16Array([0, 1, 2, 2, 1, 3]);
const indexBuffer = twgl.createBufferFromTypedArray(
gl, typedArrayWithIndices, gl.ELEMENT_ARRAY_BUFFER);
const stride = 24;
const handMadeBufferInfo = {
numElements: 6, // or whatever
indices: indexBuffer, // remove if no indices
elementType: gl.UNSIGNED_SHORT, // remove if no indices
attribs: {
a_position: { buffer: packedBuffer, numComponents: 3, type: gl.FLOAT, stride: stride, offset: 0, },
a_texcoord: { buffer: packedBuffer, numComponents: 2, type: gl.FLOAT, stride: stride, offset: 12, },
a_color: { buffer: packedBuffer, numComponents: 4, type: gl.UNSIGNED_BYTE, stride: stride, offset: 20, normalize: true, },
},
};
const uniforms = {
u_texture: twgl.createTexture(gl, { src: makeCircleCanvas }), // eslint-disable-line
};
twgl.resizeCanvasToDisplaySize(gl.canvas);
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
gl.useProgram(programInfo.program);
twgl.setBuffersAndAttributes(gl, programInfo, handMadeBufferInfo);
twgl.setUniforms(programInfo, uniforms);
twgl.drawBufferInfo(gl, handMadeBufferInfo);
function makeCircleCanvas() {
// make a texture with a circle in it
const canvas2d = document.createElement("canvas");
canvas2d.width = 64;
canvas2d.height = 64;
const ctx = canvas2d.getContext("2d");
ctx.fillStyle = "#fff";
ctx.beginPath();
ctx.arc(32, 32, 30, 0, Math.PI * 2, false);
ctx.fill();
return canvas2d;
}
function makePackedData() {
// there's no easy way to interleave the data unless we use pure binary so
// lets do it manually.
const position = [
-1, -1, 0,
1, -1, 0,
-1, 1, 0,
1, 1, 0,
];
const texcoord = [
0, 0,
1, 0,
0, 1,
1, 1,
];
const color = [
255, 0, 0, 255,
0, 255, 0, 255,
0, 0, 255, 255,
255, 255, 255, 255,
];
const stride = 24; // position + texcoord + rgba8
const typedArrayWithPackedData = new ArrayBuffer(stride * 4);
const floatView = new Float32Array(typedArrayWithPackedData);
const uint8View = new Uint8Array(typedArrayWithPackedData);
const floatAdd = 1;
const uint8Add = stride - 4;
let floatOffset = 0;
let uint8Offset = stride - 4;
let positionOffset = 0;
let texcoordOffset = 0;
let colorOffset = 0;
for (let ii = 0; ii < 4; ++ii) {
floatView[floatOffset++] = position[positionOffset++];
floatView[floatOffset++] = position[positionOffset++];
floatView[floatOffset++] = position[positionOffset++];
floatView[floatOffset++] = texcoord[texcoordOffset++];
floatView[floatOffset++] = texcoord[texcoordOffset++];
floatOffset += floatAdd;
uint8View[uint8Offset++] = color[colorOffset++];
uint8View[uint8Offset++] = color[colorOffset++];
uint8View[uint8Offset++] = color[colorOffset++];
uint8View[uint8Offset++] = color[colorOffset++];
uint8Offset += uint8Add;
}
return typedArrayWithPackedData;
}
</script>
</html>