twgl.js/examples/no-box-skybox.html
Gregg Tavares 67551111b4 Fix CSS
There was a time when 100vh was correct but mobile browsers changed.
2025-10-13 14:54:12 -07:00

179 lines
5.4 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf8">
<!--
@license twgl.js Copyright (c) 2015, Gregg Tavares All Rights Reserved.
Available via the MIT license.
see: http://github.com/greggman/twgl.js for details
-->
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<meta property="og:title" content="TWGL.js - no-box-skybox" />
<meta property="og:type" content="website" />
<meta property="og:image" content="http://twgljs.org/examples/screenshots/no-box-skybox.png" />
<meta property="og:description" content="TWGL.js - no-box-skybox" />
<meta property="og:url" content="http://twgljs.org" />
<meta name="twitter:card" content="summary_large_image">
<meta name="twitter:site" content="@greggman">
<meta name="twitter:creator" content="@greggman">
<meta name="twitter:domain" content="twgljs.org">
<meta name="twitter:title" content="TWGL.js - no-box-skybox">
<meta name="twitter:url" content="http://twgljs.org/examples/no-box-skybox.html">
<meta name="twitter:description" content="TWGL.js - no-box-skybox">
<meta name="twitter:image:src" content="http://twgljs.org/examples/screenshots/no-box-skybox.png">
<link href="/resources/images/twgljs-icon.png" rel="shortcut icon" type="image/png">
<title>twgl.js - no-box-skybox</title>
<style>
* {
box-sizing: border-box;
-moz-box-sizing: border-box;
}
html, body {
margin: 0;
font-family: monospace;
height: 100%;
}
canvas {
display: block;
width: 100%;
height: 100%;
}
#b {
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 2;
}
#ui {
position: absolute;
top: 30px;
left: 30px;
width: 300px;
z-index: 3;
padding: 1em;
color: white;
background-color: rgba(0, 0, 0, 0.5);
}
input {
width: 100%;
}
@media only screen and (max-width: 400px) {
#ui {
width: 90%;
padding: 0.5em;
left: 5%;
}
}
</style>
</head>
<body>
<canvas id="c"></canvas>
<div id="b"><a href="http://twgljs.org">twgl.js</a> - no-box-skybox</div>
<div id="ui">
<div>fov: <span id="fov"></span></div>
<div><input id="fov-input" type="range" min="5" max="170" value="30"></input></div>
</div>
</body>
<script id="vs" type="notjs">
attribute vec4 a_position;
varying vec4 v_position;
void main() {
v_position = a_position;
gl_Position = a_position;
}
</script>
<script id="fs" type="notjs">
precision mediump float;
uniform samplerCube u_skybox;
uniform mat4 u_viewDirectionProjectionInverse;
varying vec4 v_position;
void main() {
vec4 t = u_viewDirectionProjectionInverse * v_position;
gl_FragColor = textureCube(
u_skybox,
normalize(t.xyz / t.w));
}
</script>
<script type="module">
import * as twgl from '../dist/7.x/twgl-full.module.js';
const $ = document.getElementById.bind(document);
twgl.setDefaults({attribPrefix: "a_"});
const m4 = twgl.m4;
const gl = document.querySelector("#c").getContext("webgl");
const programInfo = twgl.createProgramInfo(gl, ["vs", "fs"]);
const plane = twgl.primitives.createXYQuadBufferInfo(gl);
// Shared values
const camera = m4.identity();
const view = m4.identity();
const viewDirection = m4.identity();
const viewDirectionProjection = m4.identity();
const viewDirectionProjectionInverse = m4.identity();
const uniforms = {
u_skybox: twgl.createTexture(gl, {
target: gl.TEXTURE_CUBE_MAP,
src: [
'images/niagarafalls2s/posx.jpg',
'images/niagarafalls2s/negx.jpg',
'images/niagarafalls2s/posy.jpg',
'images/niagarafalls2s/negy.jpg',
'images/niagarafalls2s/posz.jpg',
'images/niagarafalls2s/negz.jpg',
],
}),
u_viewDirectionProjectionInverse: viewDirectionProjectionInverse,
};
let fov = 90;
const fovElem = $("fov");
const fovNode = document.createTextNode(fov);
const fovInput = $("fov-input");
fovInput.value = fov;
fovElem.appendChild(fovNode);
fovInput.addEventListener('input', function() {
fov = fovInput.value;
fovNode.nodeValue = fov;
});
function render(time) {
time *= 0.001;
twgl.resizeCanvasToDisplaySize(gl.canvas);
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
const orbitSpeed = time * 0.1;
const radius = 20;
const projection = m4.perspective(fov * Math.PI / 180, gl.canvas.clientWidth / gl.canvas.clientHeight, 0.5, 100);
const eye = [Math.cos(orbitSpeed) * radius, 4, Math.sin(orbitSpeed) * radius];
const target = [0, 0, 0];
const up = [0, 1, 0];
m4.lookAt(eye, target, up, camera);
m4.inverse(camera, view);
m4.setTranslation(view, [0, 0, 0], viewDirection);
m4.multiply(projection, viewDirection, viewDirectionProjection);
m4.inverse(viewDirectionProjection, viewDirectionProjectionInverse);
gl.useProgram(programInfo.program);
twgl.setBuffersAndAttributes(gl, programInfo, plane);
twgl.setUniforms(programInfo, uniforms);
twgl.drawBufferInfo(gl, plane);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
</script>
</html>