twgl.js/examples/camera.html
Gregg Tavares 67551111b4 Fix CSS
There was a time when 100vh was correct but mobile browsers changed.
2025-10-13 14:54:12 -07:00

196 lines
5.5 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf8">
<!--
@license twgl.js Copyright (c) 2015, Gregg Tavares All Rights Reserved.
Available via the MIT license.
see: http://github.com/greggman/twgl.js for details
-->
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<meta property="og:title" content="TWGL.js - camera" />
<meta property="og:type" content="website" />
<meta property="og:image" content="http://twgljs.org/examples/screenshots/camera.png" />
<meta property="og:description" content="TWGL.js - camera" />
<meta property="og:url" content="http://twgljs.org" />
<meta name="twitter:card" content="summary_large_image">
<meta name="twitter:site" content="@greggman">
<meta name="twitter:creator" content="@greggman">
<meta name="twitter:domain" content="twgljs.org">
<meta name="twitter:title" content="TWGL.js - camera">
<meta name="twitter:url" content="http://twgljs.org/examples/camera.html">
<meta name="twitter:description" content="TWGL.js - camera">
<meta name="twitter:image:src" content="http://twgljs.org/examples/screenshots/camera.png">
<link href="/resources/images/twgljs-icon.png" rel="shortcut icon" type="image/png">
<title>twgl.js - camera</title>
<style>
html, body {
margin: 0;
font-family: monospace;
height: 100%;
}
canvas {
display: block;
width: 100%;
height: 100%;
}
#b {
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 2;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
<div id="b"><a href="http://twgljs.org">twgl.js</a> - camera</div>
</body>
<script id="vs" type="notjs">
uniform mat4 u_worldViewProjection;
attribute vec4 a_position;
attribute vec2 a_texcoord;
varying vec2 v_texCoord;
void main() {
v_texCoord = a_texcoord;
gl_Position = u_worldViewProjection * a_position;
}
</script>
<script id="fs" type="notjs">
precision mediump float;
varying vec2 v_texCoord;
uniform sampler2D u_diffuse;
void main() {
gl_FragColor = texture2D(u_diffuse, v_texCoord);
}
</script>
<script src="../3rdparty/chroma.min.js"></script>
<script type="module">
import * as twgl from '../dist/7.x/twgl-full.module.js';
let playing = false;
const video = document.createElement("video");
video.autoPlay = true;
if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
navigator.mediaDevices.getUserMedia({ video: true })
.then(function(stream) {
video.addEventListener('playing', () => {
playing = true;
});
video.srcObject = stream;
video.onloadedmetadata = () => {
video.play();
};
})
.catch(function(error) {
console.error(error); // eslint-disable-line
});
}
twgl.setDefaults({attribPrefix: "a_"});
const m4 = twgl.m4;
const gl = document.querySelector("#c").getContext("webgl");
const programInfo = twgl.createProgramInfo(gl, ["vs", "fs"]);
const shapes = [
twgl.primitives.createCubeBufferInfo(gl, 2),
];
function rand(min, max) {
return min + Math.random() * (max - min);
}
// Shared values
const camera = m4.identity();
const view = m4.identity();
const viewProjection = m4.identity();
const world = m4.identity();
const tex = twgl.createTexture(gl, {
minMag: gl.LINEAR,
wrap: gl.CLAMP_TO_EDGE,
src: [
255, 255, 255, 255,
192, 192, 192, 255,
192, 192, 192, 255,
255, 255, 255, 255,
],
});
const objects = [];
const drawObjects = [];
const numObjects = 100;
for (let ii = 0; ii < numObjects; ++ii) {
const uniforms = {
u_diffuse: tex,
u_worldViewProjection: m4.identity(),
};
drawObjects.push({
programInfo: programInfo,
bufferInfo: shapes[ii % shapes.length],
uniforms: uniforms,
});
objects.push({
translation: [rand(-5, 5), rand(-5, 5), rand(-5, 5)],
ySpeed: rand(0.1, 0.3),
zSpeed: rand(0.1, 0.3),
uniforms: uniforms,
});
}
function render(time) {
time *= 0.001;
twgl.resizeCanvasToDisplaySize(gl.canvas);
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
gl.enable(gl.DEPTH_TEST);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
if (playing) {
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, video);
}
const projection = m4.perspective(30 * Math.PI / 180, gl.canvas.clientWidth / gl.canvas.clientHeight, 0.5, 100);
const eye = [1, 2, -10];
const target = [0, 0, 0];
const up = [0, 1, 0];
m4.lookAt(eye, target, up, camera);
m4.inverse(camera, view);
m4.multiply(projection, view, viewProjection);
objects.forEach(function(obj) {
const uni = obj.uniforms;
m4.identity(world);
m4.rotateY(world, time * obj.ySpeed, world);
m4.rotateZ(world, time * obj.zSpeed, world);
m4.translate(world, obj.translation, world);
m4.rotateX(world, time, world);
m4.multiply(viewProjection, world, uni.u_worldViewProjection);
});
twgl.drawObjectList(gl, drawObjects);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
</script>
</html>