remove unused uniforms

This commit is contained in:
Gregg Tavares 2015-10-09 19:06:10 +03:00
parent 0b21b6e9f6
commit d8a66ea4db

View File

@ -143,9 +143,6 @@ void main() {
height: { data: heightArray, numComponents: 1, drawType: gl.DYNAMIC_DRAW },
};
var bufferInfo = twgl.createBufferInfoFromArrays(gl, arrays);
var uniforms = {
u_color: [1, 0, 0, 1],
};
function render() {
twgl.resizeCanvasToDisplaySize(gl.canvas);
@ -159,12 +156,9 @@ void main() {
gl.useProgram(programInfo.program);
analyser.getByteFrequencyData(heightArray);
twgl.setAttribInfoBufferFromArray(gl, bufferInfo.attribs.a_height, heightArray);
twgl.setBuffersAndAttributes(gl, programInfo, bufferInfo);
twgl.setUniforms(programInfo, uniforms);
twgl.drawBufferInfo(gl, gl.LINE_STRIP, bufferInfo);
requestAnimationFrame(render);