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* TWEEN.remove() changed to look similar to TWEEN.update() code; * Moved TWEEN.add() from TWEEN.Tween constructor to TWEEN.Tween.start(). This should speed up things (no need to loop along tweens that haven't started yet). * Removed TWEEN.Tween._complete (Is not needed); * Simplified TWEEN.Tween.update(); * Fixed README example code (and some wording). * Moved examples/style.css to examples/css/style.css (clean up) * Included Stats.js in examples/js to remove internet dependency.
40 lines
1.1 KiB
HTML
40 lines
1.1 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>Tween.js / simplest possible example!</title>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<script type="text/javascript" src="../src/Tween.js"></script>
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<link href="css/style.css" media="screen" rel="stylesheet" type="text/css" />
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</head>
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<body>
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<div id="info">
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<h1><a href="http://github.com/sole/tween.js">tween.js</a></h1>
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<h2>04 _ simplest possible example</h2>
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<p>Creating a tween and doing little else apart from that :)</p>
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</div>
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<div id="target" style="position: absolute; left: 50px; top: 300px; font-size: 100px; letter-spacing: -7px; ">
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</div>
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<script type="text/javascript">
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var position = { x: 50, y: 0 };
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var tween = new TWEEN.Tween(position).to({x: 400}, 2000).start();
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var output = document.createElement('div');
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var target = document.getElementById('target');
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target.appendChild(output);
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setInterval(function() {
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TWEEN.update();
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var newX = position.x;
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output.innerHTML = 'x == ' + Math.round(newX);
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target.style.left = ( newX ) + 'px';
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}, 1000 / 60);
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</script>
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</body>
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</html>
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