tween.js/examples/04_simplest.html
Mr.doob 67b490c4ff * TWEEN.update() optimised (storing tweens.length)
* TWEEN.remove() changed to look similar to TWEEN.update() code;
* Moved TWEEN.add() from TWEEN.Tween constructor to TWEEN.Tween.start(). This should speed up things (no need to loop along tweens that haven't started yet).
* Removed TWEEN.Tween._complete (Is not needed);
* Simplified TWEEN.Tween.update();
* Fixed README example code (and some wording).
* Moved examples/style.css to examples/css/style.css (clean up)
* Included Stats.js in examples/js to remove internet dependency.
2010-10-20 04:36:09 +01:00

40 lines
1.1 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>Tween.js / simplest possible example!</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<script type="text/javascript" src="../src/Tween.js"></script>
<link href="css/style.css" media="screen" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="info">
<h1><a href="http://github.com/sole/tween.js">tween.js</a></h1>
<h2>04 _ simplest possible example</h2>
<p>Creating a tween and doing little else apart from that :)</p>
</div>
<div id="target" style="position: absolute; left: 50px; top: 300px; font-size: 100px; letter-spacing: -7px; ">
</div>
<script type="text/javascript">
var position = { x: 50, y: 0 };
var tween = new TWEEN.Tween(position).to({x: 400}, 2000).start();
var output = document.createElement('div');
var target = document.getElementById('target');
target.appendChild(output);
setInterval(function() {
TWEEN.update();
var newX = position.x;
output.innerHTML = 'x == ' + Math.round(newX);
target.style.left = ( newX ) + 'px';
}, 1000 / 60);
</script>
</body>
</html>