James Beard e5afd5c38b
Upgrade typescript, prettier, et al to continue to modernise build environment (#2519)
* Simplify nx config (no point separately caching es and js builds - they both need to be done for any code changes). Fix some no-op type definitions i.e. X extends any, and enforce templated property types as having to extend GeoJsonProperties throughout.

* Upgrade typescript. Had to update topojson-* type defs to avoid the P = GeoJsonProperties problem in geojson-rbush. Also fix a couple of floating point precision related issues that eslint now apparently catches!

* Retire tslint.

* Upgrade eslint and prettier. Add minimal prettier config (defaults have changed) to avoid widespread, minor formatting changes (trailing commas mostly).
2023-10-24 21:51:43 +11:00

219 lines
6.5 KiB
TypeScript

import distance from "@turf/distance";
import intersect from "@turf/intersect";
import {
Feature,
FeatureCollection,
GeoJsonProperties,
Polygon,
BBox,
} from "geojson";
import { polygon, featureCollection, Units } from "@turf/helpers";
/**
* Takes a bounding box and the diameter of the cell and returns a {@link FeatureCollection} of flat-topped
* hexagons or triangles ({@link Polygon} features) aligned in an "odd-q" vertical grid as
* described in [Hexagonal Grids](http://www.redblobgames.com/grids/hexagons/).
*
* @name hexGrid
* @param {BBox} bbox extent in [minX, minY, maxX, maxY] order
* @param {number} cellSide length of the side of the the hexagons or triangles, in units. It will also coincide with the
* radius of the circumcircle of the hexagons.
* @param {Object} [options={}] Optional parameters
* @param {string} [options.units='kilometers'] used in calculating cell size, can be degrees, radians, miles, or kilometers
* @param {Object} [options.properties={}] passed to each hexagon or triangle of the grid
* @param {Feature<Polygon>} [options.mask] if passed a Polygon or MultiPolygon, the grid Points will be created only inside it
* @param {boolean} [options.triangles=false] whether to return as triangles instead of hexagons
* @returns {FeatureCollection<Polygon>} a hexagonal grid
* @example
* var bbox = [-96,31,-84,40];
* var cellSide = 50;
* var options = {units: 'miles'};
*
* var hexgrid = turf.hexGrid(bbox, cellSide, options);
*
* //addToMap
* var addToMap = [hexgrid];
*/
function hexGrid<P extends GeoJsonProperties = GeoJsonProperties>(
bbox: BBox,
cellSide: number,
options: {
units?: Units;
triangles?: boolean;
properties?: P;
mask?: Feature<Polygon>;
} = {}
): FeatureCollection<Polygon, P> {
// Issue => https://github.com/Turfjs/turf/issues/1284
const clonedProperties = JSON.stringify(options.properties || {});
const [west, south, east, north] = bbox;
const centerY = (south + north) / 2;
const centerX = (west + east) / 2;
// https://github.com/Turfjs/turf/issues/758
const xFraction =
(cellSide * 2) / distance([west, centerY], [east, centerY], options);
const cellWidth = xFraction * (east - west);
const yFraction =
(cellSide * 2) / distance([centerX, south], [centerX, north], options);
const cellHeight = yFraction * (north - south);
const radius = cellWidth / 2;
const hex_width = radius * 2;
const hex_height = (Math.sqrt(3) / 2) * cellHeight;
const box_width = east - west;
const box_height = north - south;
const x_interval = (3 / 4) * hex_width;
const y_interval = hex_height;
// adjust box_width so all hexagons will be inside the bbox
const x_span = (box_width - hex_width) / (hex_width - radius / 2);
const x_count = Math.floor(x_span);
const x_adjust =
(x_count * x_interval - radius / 2 - box_width) / 2 -
radius / 2 +
x_interval / 2;
// adjust box_height so all hexagons will be inside the bbox
const y_count = Math.floor((box_height - hex_height) / hex_height);
let y_adjust = (box_height - y_count * hex_height) / 2;
const hasOffsetY = y_count * hex_height - box_height > hex_height / 2;
if (hasOffsetY) {
y_adjust -= hex_height / 4;
}
// Precompute cosines and sines of angles used in hexagon creation for performance gain
const cosines = [];
const sines = [];
for (let i = 0; i < 6; i++) {
const angle = ((2 * Math.PI) / 6) * i;
cosines.push(Math.cos(angle));
sines.push(Math.sin(angle));
}
const results = [];
for (let x = 0; x <= x_count; x++) {
for (let y = 0; y <= y_count; y++) {
const isOdd = x % 2 === 1;
if (y === 0 && isOdd) continue;
if (y === 0 && hasOffsetY) continue;
const center_x = x * x_interval + west - x_adjust;
let center_y = y * y_interval + south + y_adjust;
if (isOdd) {
center_y -= hex_height / 2;
}
if (options.triangles === true) {
hexTriangles(
[center_x, center_y],
cellWidth / 2,
cellHeight / 2,
JSON.parse(clonedProperties),
cosines,
sines
).forEach(function (triangle) {
if (options.mask) {
if (intersect(featureCollection([options.mask, triangle])))
results.push(triangle);
} else {
results.push(triangle);
}
});
} else {
const hex = hexagon(
[center_x, center_y],
cellWidth / 2,
cellHeight / 2,
JSON.parse(clonedProperties),
cosines,
sines
);
if (options.mask) {
if (intersect(featureCollection([options.mask, hex])))
results.push(hex);
} else {
results.push(hex);
}
}
}
}
return featureCollection(results) as FeatureCollection<Polygon, P>;
}
/**
* Creates hexagon
*
* @private
* @param {Array<number>} center of the hexagon
* @param {number} rx half hexagon width
* @param {number} ry half hexagon height
* @param {Object} properties passed to each hexagon
* @param {Array<number>} cosines precomputed
* @param {Array<number>} sines precomputed
* @returns {Feature<Polygon>} hexagon
*/
function hexagon(
center: number[],
rx: number,
ry: number,
properties: GeoJsonProperties,
cosines: number[],
sines: number[]
) {
const vertices = [];
for (let i = 0; i < 6; i++) {
const x = center[0] + rx * cosines[i];
const y = center[1] + ry * sines[i];
vertices.push([x, y]);
}
//first and last vertex must be the same
vertices.push(vertices[0].slice());
return polygon([vertices], properties);
}
/**
* Creates triangles composing an hexagon
*
* @private
* @param {Array<number>} center of the hexagon
* @param {number} rx half triangle width
* @param {number} ry half triangle height
* @param {Object} properties passed to each triangle
* @param {Array<number>} cosines precomputed
* @param {Array<number>} sines precomputed
* @returns {Array<Feature<Polygon>>} triangles
*/
function hexTriangles(
center: number[],
rx: number,
ry: number,
properties: GeoJsonProperties,
cosines: number[],
sines: number[]
) {
const triangles = [];
for (let i = 0; i < 6; i++) {
const vertices = [];
vertices.push(center);
vertices.push([center[0] + rx * cosines[i], center[1] + ry * sines[i]]);
vertices.push([
center[0] + rx * cosines[(i + 1) % 6],
center[1] + ry * sines[(i + 1) % 6],
]);
vertices.push(center);
triangles.push(polygon([vertices], properties));
}
return triangles;
}
export default hexGrid;