Josh Carpenter
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eb61f0f8bb
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Make box sit on top of surface
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2017-09-13 11:40:05 -07:00 |
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ijamardo
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47cfea2074
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ARView.render needs to be called before the pose acquisition to get the right frame-pose synchronization.
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2017-08-30 23:22:36 -07:00 |
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Josh Carpenter
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6bc08b842b
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Removed commented line of CSS
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2017-08-29 10:00:40 -07:00 |
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Josh Carpenter
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b0da995c35
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Fixed text wrapping on overlays
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2017-08-29 10:00:40 -07:00 |
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Josh Carpenter
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3c61a3f14c
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Updated CSS, strings, and boilerplate layout
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2017-08-29 08:40:14 -07:00 |
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Jordan Santell
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28114649bc
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Update projection matrix on every frame incase of near/far plane changes
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2017-08-28 17:54:25 -07:00 |
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Reza Ali
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8e65ca6bc9
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Merge branch 'master' of sso://daydream-internal/WebXR/three.ar.js
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2017-08-28 17:34:51 -07:00 |
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Reza Ali
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43d2089fe7
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updated CSS to resolve scroll bug in landscape
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2017-08-28 17:34:44 -07:00 |
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Jordan Santell
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7a39af77d0
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Initialize the cube far away and use larger cubes in the spawn-at-surface demo
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2017-08-28 17:10:51 -07:00 |
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Jordan Santell
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bdd0131967
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Implement ARDebug and add to examples
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2017-08-28 15:26:32 -07:00 |
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Reza Ali
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db415a9be2
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disabled scrolling on iOS
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2017-08-28 12:11:49 -07:00 |
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Jordan Santell
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225ffa378d
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Fix examples to not scroll, and disable user text selection
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2017-08-25 14:07:09 -07:00 |
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Jordan Santell
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128392a195
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Remove unused VRFrameData references
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2017-08-24 15:14:49 -07:00 |
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Jordan Santell
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fc39179c26
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Create ARUtils.placeObjectAtHit with working spawn-at-surface example. Migrate ARReticle to use this feature as well
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2017-08-24 14:32:02 -07:00 |
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Jordan Santell
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c132014ba7
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Comment up the examples, and add structure for spawn-at-surface
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2017-08-24 12:25:23 -07:00 |
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