15 Commits

Author SHA1 Message Date
Josh Carpenter
eb61f0f8bb Make box sit on top of surface 2017-09-13 11:40:05 -07:00
ijamardo
47cfea2074 ARView.render needs to be called before the pose acquisition to get the right frame-pose synchronization. 2017-08-30 23:22:36 -07:00
Josh Carpenter
6bc08b842b Removed commented line of CSS 2017-08-29 10:00:40 -07:00
Josh Carpenter
b0da995c35 Fixed text wrapping on overlays 2017-08-29 10:00:40 -07:00
Josh Carpenter
3c61a3f14c Updated CSS, strings, and boilerplate layout 2017-08-29 08:40:14 -07:00
Jordan Santell
28114649bc Update projection matrix on every frame incase of near/far plane changes 2017-08-28 17:54:25 -07:00
Reza Ali
8e65ca6bc9 Merge branch 'master' of sso://daydream-internal/WebXR/three.ar.js 2017-08-28 17:34:51 -07:00
Reza Ali
43d2089fe7 updated CSS to resolve scroll bug in landscape 2017-08-28 17:34:44 -07:00
Jordan Santell
7a39af77d0 Initialize the cube far away and use larger cubes in the spawn-at-surface demo 2017-08-28 17:10:51 -07:00
Jordan Santell
bdd0131967 Implement ARDebug and add to examples 2017-08-28 15:26:32 -07:00
Reza Ali
db415a9be2 disabled scrolling on iOS 2017-08-28 12:11:49 -07:00
Jordan Santell
225ffa378d Fix examples to not scroll, and disable user text selection 2017-08-25 14:07:09 -07:00
Jordan Santell
128392a195 Remove unused VRFrameData references 2017-08-24 15:14:49 -07:00
Jordan Santell
fc39179c26 Create ARUtils.placeObjectAtHit with working spawn-at-surface example. Migrate ARReticle to use this feature as well 2017-08-24 14:32:02 -07:00
Jordan Santell
c132014ba7 Comment up the examples, and add structure for spawn-at-surface 2017-08-24 12:25:23 -07:00