148 lines
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HTML

<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-type" content="text/html; charset=utf-8"/>
<title>editor demo</title>
</head>
<body>
<canvas id="canvas" width="640" height="480"></canvas>
<div id="mapWrapper" style="
position: absolute;
z-index: 100;
width: 520px; height: 320px;
top: 360px;
color: white;
background: #00000080;">
<div id="msg"></div>
<p>[WIP] <a style="color: white;" href="https://github.com/w3reality/three-geo/tree/master/examples/editor">Source Code</a></p>
</div>
<!-- <script src="../deps/three.min.js"></script>
<script src="../deps/stats.min.js"></script>
<script src="../deps/OrbitControls.js"></script>
<script src="../../dist/three-geo.min.js"></script> -->
<!-- <script src="../../target/three-geo.js"></script> -->
<!-- <script src="./index.js"></script> -->
<script type="module">
import Stats from '../deps/three/examples/jsm/libs/stats.module.js';
import { OrbitControls } from '../deps/three/examples/jsm/controls/OrbitControls.js';
(async () => {
window.THREE = await import('../deps/three/build/three.module.js');
const Threelet = (await import('../deps/threelet.esm.js')).default;
const ThreeGeo = (await import('../../dist/three-geo.esm.js')).default;
// const ThreeGeo = (await import('../../target/three-geo.esm.dev.js')).default;
//
THREE.Object3D.DefaultUp = new THREE.Vector3(0, 0, 1);
const canvas = document.getElementById("canvas");
const camera = new THREE.PerspectiveCamera(75, canvas.width/canvas.height, 0.001, 1000);
camera.position.set(0, 0, 1.5);
const renderer = new THREE.WebGLRenderer({
// alpha: true,
canvas: canvas,
});
const controls = new OrbitControls(camera, renderer.domElement);
// object stuff
const scene = new THREE.Scene();
const walls = new THREE.LineSegments(
new THREE.EdgesGeometry(new THREE.BoxBufferGeometry(1, 1, 1)),
new THREE.LineBasicMaterial({color: 0xcccccc}));
walls.position.set(0, 0, 0);
scene.add(walls);
scene.add(new THREE.AxesHelper(1));
// render stuff
const stats = new Stats();
stats.showPanel(1); // 0: fps, 1: ms, 2: mb, 3+: custom
document.body.appendChild(stats.dom);
const render = () => {
stats.update();
renderer.render(scene, camera);
};
//
controls.addEventListener('change', render);
render(); // first time
const tgeo = new ThreeGeo({
tokenMapbox: '********', // <---- set your Mapbox API token here
});
if (0) {
tgeo.tokenMapbox = 'zzzz';
tgeo.setApiVector(`../cache/eiger/custom-terrain-vector`);
tgeo.setApiRgb(`../cache/eiger/custom-terrain-rgb`);
tgeo.setApiSatellite(`../cache/eiger/custom-satellite`);
}
const msg = document.getElementById('msg');
const appendText = (el, text) => {
const div = document.createElement('div');
div.appendChild(document.createTextNode(text));
el.appendChild(div);
};
if (tgeo.tokenMapbox.startsWith('****')) {
const warning = 'Please set your Mapbox API token in ThreeGeo constructor.';
appendText(msg, warning);
throw warning;
}
//
const origin = [46.5763, 7.9904];
const radius = 5.0;
const {proj, projInv, bbox, unitsPerMeter} =
tgeo.getProjection(origin, radius);
appendText(msg, `---- ROI ----`);
appendText(msg, `lat lng: (${origin[0]}, ${origin[1]})`);
appendText(msg, `radius: ${radius} [km]`);
appendText(msg, `units per km: ${unitsPerMeter * 1000}`);
appendText(msg, `bbox (w, s, e, n): (${bbox.map(q => q.toFixed(4)).join(', ')})`);
appendText(msg, `---- Log ----`);
const terrain = await tgeo.getTerrainRgb(origin, radius, 12);
scene.add(terrain);
terrain.children.forEach((mesh, idx) => {
mesh.material.wireframe = true;
// mesh.material.side = THREE.DoubleSide;
// How to access the post-processed heightmap
console.log('rgb DEM mesh:', mesh);
const position = mesh.geometry.attributes.position;
const arr = position.array;
console.log('arr.length:', arr.length); // 3x128x128 (+ deltaSeams)
if (idx % 2 > 0) return;
for (let i = 0; i < arr.length; i += 3) { arr[i+2] = 0; }
position.needsUpdate = true;
});
// FIXME: odd laser reflection...
const laser = new ThreeGeo.Laser({color: 0xff00ff});
laser.setSource(new THREE.Vector3(0, 0, 0), camera);
laser.pointWithRaytrace(new THREE.Vector3(0, -0.5, 0), terrain.children);
scene.add(laser);
render();
})();
</script>
</body>
</html>