j-devel
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f52dc64546
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Skip vec-* under Node.js 10.x for now
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2022-03-21 13:07:41 +07:00 |
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j-devel
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04c7a97f6b
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disable { isDebug: true } ?
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2022-03-21 12:06:39 +07:00 |
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j-devel
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c89b23205f
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test 10.x; force return before tgeo.getTerrainVector()
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2022-03-21 12:01:38 +07:00 |
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j-devel
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f685a21ee2
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test 10.x; force return after tgeo.getTerrainVector()
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2022-03-21 11:58:09 +07:00 |
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j-devel
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eb742657cd
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Add the 'vec-pbf' test
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2022-03-11 10:26:46 +07:00 |
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j-devel
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8ff2d8f8c6
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Rename useNodePixels to isNode
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2022-03-08 09:21:32 +07:00 |
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j-devel
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cda26f3505
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Fix promise getting rejected due to resolveGetPixels() erroneously entering NodeJS specific context (#25)
Since three-geo v1.4.3, when using with NodeJS, you must explicitly set the constructor option `useNodePixels` to `true` (https://github.com/w3reality/three-geo#note-nodejs)
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2020-12-01 16:24:04 +07:00 |
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j-devel
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46bec3c8ec
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Add tests for 'browser' preset
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2020-10-28 13:37:40 +07:00 |
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j-devel
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5f24b32ceb
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Refactor test units
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2020-10-23 12:46:57 +07:00 |
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