23 Commits

Author SHA1 Message Date
j-devel
f52dc64546 Skip vec-* under Node.js 10.x for now 2022-03-21 13:07:41 +07:00
j-devel
04c7a97f6b disable { isDebug: true } ? 2022-03-21 12:06:39 +07:00
j-devel
c89b23205f test 10.x; force return before tgeo.getTerrainVector() 2022-03-21 12:01:38 +07:00
j-devel
f685a21ee2 test 10.x; force return after tgeo.getTerrainVector() 2022-03-21 11:58:09 +07:00
j-devel
3bd8687c1d test 14.x ? 2022-03-21 11:44:58 +07:00
j-devel
1321bd791f test skip vec-table 2022-03-21 11:39:55 +07:00
j-devel
3c9a9446a1 test up to rgb-* 2022-03-21 11:33:41 +07:00
j-devel
4a55480cab test up to new 2022-03-21 11:29:16 +07:00
j-devel
704c387ac3 test target/debug--three-geo.min.js 2022-03-21 11:16:43 +07:00
j-devel
0b0a83a1e1 test target/three-geo.js 2022-03-21 10:58:56 +07:00
j-devel
eb742657cd Add the 'vec-pbf' test 2022-03-11 10:26:46 +07:00
j-devel
7f0b3c9be0 Add 'tests/data/pbf' fixtures 2022-03-10 13:41:14 +07:00
j-devel
8ff2d8f8c6 Rename useNodePixels to isNode 2022-03-08 09:21:32 +07:00
j-devel
96b7de02f5 Refactor xhr for nodejs 2022-03-08 08:59:24 +07:00
j-devel
9f58644a4d Bump "es-pack-js": "0.5.0" 2021-02-06 11:59:44 +07:00
j-devel
cda26f3505 Fix promise getting rejected due to resolveGetPixels() erroneously entering NodeJS specific context (#25)
Since three-geo v1.4.3, when using with NodeJS, you must explicitly set the constructor option `useNodePixels` to `true` (https://github.com/w3reality/three-geo#note-nodejs)
2020-12-01 16:24:04 +07:00
j-devel
46bec3c8ec Add tests for 'browser' preset 2020-10-28 13:37:40 +07:00
j-devel
19d41d0ad4 Add Utils.Meta 2020-10-27 14:33:34 +07:00
j-devel
5f24b32ceb Refactor test units 2020-10-23 12:46:57 +07:00
j-devel
e7b537b180 Fix .getTerrainRgb() does not returning when no rgb DEM files are fetched. 2020-10-21 13:28:12 +07:00
j-devel
2283486bb5 Add tests for 'node' preset 2020-10-21 13:12:49 +07:00
j-devel
7f675c6dc7 Clean up 2020-04-01 10:32:09 +07:00
j-devel
aa4c066f4d Refactor the builder 2020-03-31 10:43:19 +07:00