The Bun build issue was caused by Turborepo passing through
`USERPROFILE` from the env. Probably need to file a bug with Bun:
```
Works:
env: USERPROFILE: undefined
CWD: `D:\a\tailwindcss\tailwindcss\packages\@tailwindcss-standalone`
Fails:
env: USERPROFILE: "C:\Users\runneradmin"
CWD: `D:\a\tailwindcss\tailwindcss\packages\@tailwindcss-standalone`
```
Closes#17259
This PR now also updates the MacOS x64 build to use `bun-baseline`,
meaning all x64 builds now use baseline for the improved hardware
compatibility.
Co-authored-by: Robin Malfait <malfait.robin@gmail.com>
Closes#15181
This PR changes the Standalone builds to use bun baseline instead. This
compiles to a reduced instruction set and should work around the
compatibility issues experienced across older server hardware.
## Test plan
See
https://github.com/tailwindlabs/tailwindcss/issues/15181#issuecomment-2634621266
Also tested it with the repor from @npezza93 and it now works locally as
well with a Docker build.
This PR adds a new standalone client: A single-binary file that you can
use to run Tailwind v4 without having a node setup. To make this work we
use Bun's single-binary build which can properly package up native
modules and the bun runtime for us so we do not have to rely on any
expand-into-tmp-folder-at-runtime workarounds.
When running locally, `pnpm build` will now standalone artifacts inside
`packages/@tailwindcss-standalone/dist`. Note that since we do not build
Oxide for other environments in the local setup, you won't be able to
use the standalone artifacts for other platforms in local dev mode.
Unfortunately Bun does not have support for Windows ARM builds yet but
we found that using the `bun-baseline` runtime for Windows x64 would
make the builds work fine in ARM emulation mode:

Some Bun related issues we faced and worked around:
- We found that the regular Windows x64 build of `bun` does not run on
Windows ARM via emulation. Instead, we have to use the `bun-baseline`
builds which emulate correctly.
- When we tried to bundle artifacts with [embed
directories](https://bun.sh/docs/bundler/executables#embed-directories),
node binary dependencies were no longer resolved correctly even though
they would still be bundled and accessible within the [`embeddedFiles`
list](https://bun.sh/docs/bundler/executables#listing-embedded-files).
We worked around this by using the `import * as from ... with { type:
"file" };` and patching the resolver we use in our CLI.
- If you have an import to a module that is used as a regular import
_and_ a `with { type: "file" }`, it will either return the module in
both cases _or_ the file path when we would expect only the `with {
type: "file" }` import to return the path. We do read the Tailwind CSS
version via the file system and `require.resolve()` in the CLI and via
`import * from './package.json'` in core and had to work around this by
patching the version resolution in our CLI.
```ts
import packageJson from "./package.json"
import packageJsonPath from "./package.json" with {type: "file"}
// We do not expect these to be equal
packageJson === packageJsonPath
```
- We can not customize the app icon used for Windows `.exe` builds
without decompiling the binary. For now we will leave the default but
one workaround is to [use tools like
ResourceHacker](698d9c4bd1)
to decompile the binary first.
---------
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
Co-authored-by: Robin Malfait <malfait.robin@gmail.com>