4 Commits

Author SHA1 Message Date
Jordan Pittman
662c6862ac
Make JS APIs available to plugins and configs in the Standalone CLI (#15934)
This PR ensures we bundle the relevant JS APIs in the Standalone CLI
like `tailwindcss`, `tailwindcss/plugin`, `tailwindcss/colors`, etc…

Before, when loading plugins or configs, imports for those resources
would fail.

Fixes #15235

---------

Co-authored-by: Philipp Spiess <hello@philippspiess.com>
2025-02-25 13:21:46 +01:00
Philipp Spiess
e4bfa8c9b7
Bundle core plugins with the standalone build (#15028)
Closes #15012

We do not have replacements for these plugins _just yet_. In order to
increase compatibility with setups that rely on some of these legacy
plugins, this PR bundles `@tailwindcss/forms`,
`@tailwindcss/typography`, and `@tailwindcss/aspect-ratio` (after
https://github.com/tailwindlabs/tailwindcss/pull/15029) with the
standalone build now.

In comparison to v3, this omits the `@tailwindcss/container-queries`
plugin since is not a first-party feature of Tailwind CSS v4.

## Test Plan

Added an integration test. I also tested this by running the standalone
binary in a temporary folder with as simple input css:

```css
@import "tailwindcss";
@plugin "@tailwindcss/typography";
```
2024-11-19 16:19:08 +01:00
Philipp Spiess
79794744a9
Resolve @import in core (#14446)
This PR brings `@import` resolution into Tailwind CSS core. This means
that our clients (PostCSS, Vite, and CLI) no longer need to depend on
`postcss` and `postcss-import` to resolve `@import`. Furthermore this
simplifies the handling of relative paths for `@source`, `@plugin`, or
`@config` in transitive CSS files (where the relative root should always
be relative to the CSS file that contains the directive). This PR also
fixes a plugin resolution bug where non-relative imports (e.g. directly
importing node modules like `@plugin '@tailwindcss/typography';`) would
not work in CSS files that are based in a different npm package.

### Resolving `@import`

The core of the `@import` resolution is inside
`packages/tailwindcss/src/at-import.ts`. There, to keep things
performant, we do a two-step process to resolve imports. Imagine the
following input CSS file:

```css
@import "tailwindcss/theme.css";
@import "tailwindcss/utilities.css";
```

Since our AST walks are synchronous, we will do a first traversal where
we start a loading request for each `@import` directive. Once all loads
are started, we will await the promise and do a second walk where we
actually replace the AST nodes with their resolved stylesheets. All of
this is recursive, so that `@import`-ed files can again `@import` other
files.

The core `@import` resolver also includes extensive test cases for
[various combinations of media query and supports conditionals as well
als layered
imports](https://developer.mozilla.org/en-US/docs/Web/CSS/@import).

When the same file is imported multiple times, the AST nodes are
duplicated but duplicate I/O is avoided on a per-file basis, so this
will only load one file, but include the `@theme` rules twice:

```css
@import "tailwindcss/theme.css";
@import "tailwindcss/theme.css";
```

### Adding a new `context` node to the AST

One limitation we had when working with the `postcss-import` plugin was
the need to do an additional traversal to rewrite relative `@source`,
`@plugin`, and `@config` directives. This was needed because we want
these paths to be relative to the CSS file that defines the directive
but when flattening a CSS file, this information is no longer part of
the stringifed CSS representation. We worked around this by rewriting
the content of these directives to be relative to the input CSS file,
which resulted in added complexity and caused a lot of issues with
Windows paths in the beginning.

Now that we are doing the `@import` resolution in core, we can use a
different data structure to persist this information. This PR adds a new
`context` node so that we can store arbitrary context like this inside
the Ast directly. This allows us to share information with the sub tree
_while doing the Ast walk_.

Here's an example of how the new `context` node can be used to share
information with subtrees:

```ts
const ast = [
  rule('.foo', [decl('color', 'red')]),
  context({ value: 'a' }, [
    rule('.bar', [
      decl('color', 'blue'),
      context({ value: 'b' }, [
        rule('.baz', [decl('color', 'green')]),
      ]),
    ]),
  ]),
]

walk(ast, (node, { context }) => {
  if (node.kind !== 'declaration') return
  switch (node.value) {
    case 'red':   assert(context.value === undefined)
    case 'blue':  assert(context.value === 'a')
    case 'green': assert(context.value === 'b')
  }
})
```

In core, we use this new Ast node specifically to persist the `base`
path of the current CSS file. We put the input CSS file `base` at the
root of the Ast and then overwrite the `base` on every `@import`
substitution.

### Removing the dependency on `postcss-import`

Now that we support `@import` resolution in core, our clients no longer
need a dependency on `postcss-import`. Furthermore, most dependencies
also don't need to know about `postcss` at all anymore (except the
PostCSS client, of course!).

This also means that our workaround for rewriting `@source`, the
`postcss-fix-relative-paths` plugin, can now go away as a shared
dependency between all of our clients. Note that we still have it for
the PostCSS plugin only, where it's possible that users already have
`postcss-import` running _before_ the `@tailwindcss/postcss` plugin.

Here's an example of the changes to the dependencies for our Vite client
 :

<img width="854" alt="Screenshot 2024-09-19 at 16 59 45"
src="https://github.com/user-attachments/assets/ae1f9d5f-d93a-4de9-9244-61af3aff1237">

### Performance

Since our Vite and CLI clients now no longer need to use `postcss` at
all, we have also measured a significant improvement to the initial
build times. For a small test setup that contains only a hand full of
files (nothing super-complex), we measured an improvement in the
**3.5x** range:

<img width="1334" alt="Screenshot 2024-09-19 at 14 52 49"
src="https://github.com/user-attachments/assets/06071fb0-7f2a-4de6-8ec8-f202d2cc78e5">

The code for this is in the commit history if you want to reproduce the
results. The test was based on the Vite client.

### Caveats

One thing to note is that we previously relied on finding specific
symbols in the input CSS to _bail out of Tailwind processing
completely_. E.g. if a file does not contain a `@tailwind` or `@apply`
directive, it can never be a Tailwind file.

Since we no longer have a string representation of the flattened CSS
file, we can no longer do this check. However, the current
implementation was already inconsistent with differences on the allowed
symbol list between our clients. Ideally, Tailwind CSS should figure out
wether a CSS file is a Tailwind CSS file. This, however, is left as an
improvement for a future API since it goes hand-in-hand with our planned
API changes for the core `tailwindcss` package.

---------

Co-authored-by: Jordan Pittman <jordan@cryptica.me>
2024-09-23 17:05:55 +02:00
Philipp Spiess
d9e3fd613b
Add standalone CLI (#14270)
This PR adds a new standalone client: A single-binary file that you can
use to run Tailwind v4 without having a node setup. To make this work we
use Bun's single-binary build which can properly package up native
modules and the bun runtime for us so we do not have to rely on any
expand-into-tmp-folder-at-runtime workarounds.

When running locally, `pnpm build` will now standalone artifacts inside
`packages/@tailwindcss-standalone/dist`. Note that since we do not build
Oxide for other environments in the local setup, you won't be able to
use the standalone artifacts for other platforms in local dev mode.

Unfortunately Bun does not have support for Windows ARM builds yet but
we found that using the `bun-baseline` runtime for Windows x64 would
make the builds work fine in ARM emulation mode:

![Screenshot
windows](https://github.com/user-attachments/assets/5b39387f-ec50-4757-9469-19b98e43162d)


Some Bun related issues we faced and worked around:

- We found that the regular Windows x64 build of `bun` does not run on
Windows ARM via emulation. Instead, we have to use the `bun-baseline`
builds which emulate correctly.

- When we tried to bundle artifacts with [embed
directories](https://bun.sh/docs/bundler/executables#embed-directories),
node binary dependencies were no longer resolved correctly even though
they would still be bundled and accessible within the [`embeddedFiles`
list](https://bun.sh/docs/bundler/executables#listing-embedded-files).
We worked around this by using the `import * as from ... with { type:
"file" };` and patching the resolver we use in our CLI.
  
  
- If you have an import to a module that is used as a regular import
_and_ a `with { type: "file" }`, it will either return the module in
both cases _or_ the file path when we would expect only the `with {
type: "file" }` import to return the path. We do read the Tailwind CSS
version via the file system and `require.resolve()` in the CLI and via
`import * from './package.json'` in core and had to work around this by
patching the version resolution in our CLI.
 
  ```ts
  import packageJson from "./package.json"
  import packageJsonPath from "./package.json" with {type: "file"}
  
  // We do not expect these to be equal
  packageJson === packageJsonPath 
  ```
- We can not customize the app icon used for Windows `.exe` builds
without decompiling the binary. For now we will leave the default but
one workaround is to [use tools like
ResourceHacker](698d9c4bd1)
to decompile the binary first.

---------

Co-authored-by: Jordan Pittman <jordan@cryptica.me>
Co-authored-by: Robin Malfait <malfait.robin@gmail.com>
2024-09-02 15:23:46 +02:00